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Add initial EditorBeatmap structure

This commit is contained in:
smoogipoo 2019-08-29 12:43:43 +09:00
parent 348d88846d
commit 6949c96aaa
3 changed files with 110 additions and 0 deletions

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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Compose.Components;
@ -185,6 +186,19 @@ namespace osu.Game.Rulesets.Edit
{
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var workingBeatmap = parent.Get<IBindable<WorkingBeatmap>>();
var playableBeatmap = (Beatmap<TObject>)workingBeatmap.Value.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
var editorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(editorBeatmap);
dependencies.CacheAs<IEditorBeatmap>(editorBeatmap);
return dependencies;
}
internal override DrawableEditRuleset CreateDrawableRuleset()
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Array.Empty<Mod>()));

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@ -0,0 +1,79 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
public class EditorBeatmap<T> : IBeatmap<T>, IEditorBeatmap
where T : HitObject
{
public event Action<T> HitObjectRemoved;
public event Action<T> HitObjectAdded;
event Action<HitObject> IEditorBeatmap.HitObjectAdded
{
add => HitObjectAdded += value;
remove => HitObjectAdded -= value;
}
event Action<HitObject> IEditorBeatmap.HitObjectRemoved
{
add => HitObjectRemoved += value;
remove => HitObjectRemoved -= value;
}
private readonly Beatmap<T> beatmap;
public EditorBeatmap(Beatmap<T> beatmap)
{
this.beatmap = beatmap;
}
public BeatmapInfo BeatmapInfo
{
get => beatmap.BeatmapInfo;
set => beatmap.BeatmapInfo = value;
}
public BeatmapMetadata Metadata => beatmap.Metadata;
public ControlPointInfo ControlPointInfo => beatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => beatmap.Breaks;
public double TotalBreakTime => beatmap.TotalBreakTime;
IReadOnlyList<T> IBeatmap<T>.HitObjects => beatmap.HitObjects;
IReadOnlyList<HitObject> IBeatmap.HitObjects => beatmap.HitObjects;
public IEnumerable<BeatmapStatistic> GetStatistics() => beatmap.GetStatistics();
public IBeatmap Clone() => (EditorBeatmap<T>)MemberwiseClone();
public void Add(T hitObject)
{
// Preserve existing sorting order in the beatmap
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, hitObject);
HitObjectAdded?.Invoke(hitObject);
}
public void Remove(T hitObject)
{
if (beatmap.HitObjects.Remove(hitObject))
HitObjectRemoved?.Invoke(hitObject);
}
public void Add(HitObject hitObject) => Add((T)hitObject);
public void Remove(HitObject hitObject) => Remove((T)hitObject);
}
}

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
public interface IEditorBeatmap
{
event Action<HitObject> HitObjectAdded;
event Action<HitObject> HitObjectRemoved;
void Add(HitObject hitObject);
void Remove(HitObject hitObject);
}
}