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Fix duration snapping still being incorrect

This commit is contained in:
Dean Herbert 2020-02-07 16:43:50 +09:00
parent 55a8e88609
commit 8990152315

View File

@ -289,7 +289,11 @@ namespace osu.Game.Rulesets.Edit
=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(DistanceToDuration(referenceTime, distance), referenceTime));
{
var snappedEndTime = beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
return DurationToDistance(referenceTime, snappedEndTime - referenceTime);
}
public override void UpdateHitObject(HitObject hitObject) => EditorBeatmap.UpdateHitObject(hitObject);