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Add ruleset config to HitObjectComposer

This commit is contained in:
smoogipoo 2018-07-17 16:53:32 +09:00
parent 6437fdd9db
commit 9b7d01397b

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
@ -25,6 +26,8 @@ namespace osu.Game.Rulesets.Edit
protected ICompositionTool CurrentTool { get; private set; }
protected IRulesetConfigManager Config { get; private set; }
protected RulesetContainer RulesetContainer;
private readonly List<Container> layerContainers = new List<Container>();
@ -115,7 +118,10 @@ namespace osu.Game.Rulesets.Edit
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(ruleset);
return dependencies;
}