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Refactor into separate files + add xmldocs + rename some methods
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47
osu.Game/Rulesets/Edit/Layers/Selection/CentreMarker.cs
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47
osu.Game/Rulesets/Edit/Layers/Selection/CentreMarker.cs
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@ -0,0 +1,47 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using OpenTK;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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/// <summary>
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/// Represents the centre of a <see cref="MarkerContainer"/>.
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/// </summary>
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public class CentreMarker : CompositeDrawable
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{
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private const float marker_size = 10;
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private const float line_width = 2;
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public CentreMarker()
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{
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Size = new Vector2(marker_size);
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InternalChildren = new[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = line_width
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},
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Width = line_width
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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}
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}
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170
osu.Game/Rulesets/Edit/Layers/Selection/DragSelector.cs
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170
osu.Game/Rulesets/Edit/Layers/Selection/DragSelector.cs
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@ -0,0 +1,170 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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/// <summary>
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/// A box that represents a drag selection.
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/// </summary>
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public class DragSelector : CompositeDrawable
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{
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/// <summary>
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/// The <see cref="DrawableHitObject"/>s that can be selected through a drag-selection.
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/// </summary>
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public IEnumerable<DrawableHitObject> CapturableObjects;
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private readonly Container borderMask;
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private readonly Drawable background;
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private readonly MarkerContainer markers;
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private Color4 captureFinishedColour;
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private readonly Vector2 startPos;
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/// <summary>
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/// Creates a new <see cref="DragSelector"/>.
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/// </summary>
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/// <param name="startPos">The point at which the drag was initiated, in the parent's coordinates.</param>
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public DragSelector(Vector2 startPos)
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{
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this.startPos = startPos;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(-1),
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Child = borderMask = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = 2,
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MaskingSmoothness = 1,
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Child = background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.1f,
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AlwaysPresent = true
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},
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}
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},
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markers = new MarkerContainer
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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GetDragRectangle = () => dragRectangle,
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UpdateDragRectangle = r =>
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{
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updateDragRectangle(r);
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BeginCapture();
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},
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FinishCapture = FinishCapture
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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captureFinishedColour = colours.Yellow;
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}
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/// <summary>
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/// The secondary corner of the drag selection box. A rectangle will be fit between the starting position and this value.
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/// </summary>
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public Vector2 DragEndPosition { set => updateDragRectangle(RectangleF.FromLTRB(startPos.X, startPos.Y, value.X, value.Y)); }
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private RectangleF dragRectangle;
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private void updateDragRectangle(RectangleF rectangle)
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{
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dragRectangle = rectangle;
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Position = new Vector2(
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Math.Min(rectangle.Left, rectangle.Right),
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Math.Min(rectangle.Top, rectangle.Bottom));
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Size = new Vector2(
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Math.Max(rectangle.Left, rectangle.Right) - Position.X,
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Math.Max(rectangle.Top, rectangle.Bottom) - Position.Y);
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}
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private readonly List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
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public IReadOnlyList<DrawableHitObject> CapturedHitObjects => capturedHitObjects;
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/// <summary>
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/// Processes hitobjects to determine which ones are captured by the drag selection.
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/// Captured hitobjects will be enclosed by the drag selection upon <see cref="FinishCapture"/>.
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/// </summary>
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public void BeginCapture()
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{
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capturedHitObjects.Clear();
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foreach (var obj in CapturableObjects)
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{
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if (!obj.IsAlive || !obj.IsPresent)
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continue;
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var objectPosition = obj.ToScreenSpace(obj.SelectionPoint);
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if (ScreenSpaceDrawQuad.Contains(objectPosition))
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capturedHitObjects.Add(obj);
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}
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}
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/// <summary>
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/// Encloses hitobjects captured through <see cref="BeginCapture"/> in the drag selection box.
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/// </summary>
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public void FinishCapture()
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{
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if (CapturedHitObjects.Count == 0)
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{
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Hide();
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return;
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}
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// Move the rectangle to cover the hitobjects
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var topLeft = new Vector2(float.MaxValue, float.MaxValue);
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var bottomRight = new Vector2(float.MinValue, float.MinValue);
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foreach (var obj in capturedHitObjects)
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{
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topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.SelectionQuad.TopLeft));
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bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.SelectionQuad.BottomRight));
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}
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topLeft -= new Vector2(5);
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bottomRight += new Vector2(5);
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this.MoveTo(topLeft, 200, Easing.OutQuint)
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.ResizeTo(bottomRight - topLeft, 200, Easing.OutQuint);
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dragRectangle = RectangleF.FromLTRB(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y);
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borderMask.BorderThickness = 3;
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borderMask.FadeColour(captureFinishedColour, 200);
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// Transform into markers to let the user modify the drag selection further.
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background.Delay(50).FadeOut(200);
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markers.FadeIn(200);
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}
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private bool isActive = true;
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public override bool HandleInput => isActive;
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public override void Hide()
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{
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isActive = false;
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this.FadeOut(400, Easing.OutQuint).Expire();
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}
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}
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}
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102
osu.Game/Rulesets/Edit/Layers/Selection/Marker.cs
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102
osu.Game/Rulesets/Edit/Layers/Selection/Marker.cs
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@ -0,0 +1,102 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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/// <summary>
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/// Represents a marker visible on the border of a <see cref="MarkerContainer"/> which exposes
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/// properties that are used to resize a <see cref="DragSelector"/>.
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/// </summary>
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public class Marker : CompositeDrawable
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{
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private const float marker_size = 10;
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/// <summary>
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/// Invoked when this <see cref="Marker"/> requires the current drag rectangle.
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/// </summary>
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public Func<RectangleF> GetDragRectangle;
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/// <summary>
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/// Invoked when this <see cref="Marker"/> wants to update the drag rectangle.
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/// </summary>
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public Action<RectangleF> UpdateDragRectangle;
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/// <summary>
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/// Invoked when this <see cref="Marker"/> has finished updates to the drag rectangle.
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/// </summary>
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public Action FinishCapture;
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private Color4 normalColour;
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private Color4 hoverColour;
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public Marker()
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{
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Size = new Vector2(marker_size);
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InternalChild = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = normalColour = colours.Yellow;
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hoverColour = colours.YellowDarker;
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}
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDrag(InputState state)
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{
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var currentRectangle = GetDragRectangle();
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float left = currentRectangle.Left;
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float right = currentRectangle.Right;
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float top = currentRectangle.Top;
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float bottom = currentRectangle.Bottom;
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// Apply modifications to the capture rectangle
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if ((Anchor & Anchor.y0) > 0)
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top += state.Mouse.Delta.Y;
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else if ((Anchor & Anchor.y2) > 0)
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bottom += state.Mouse.Delta.Y;
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if ((Anchor & Anchor.x0) > 0)
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left += state.Mouse.Delta.X;
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else if ((Anchor & Anchor.x2) > 0)
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right += state.Mouse.Delta.X;
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UpdateDragRectangle(RectangleF.FromLTRB(left, top, right, bottom));
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return true;
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}
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protected override bool OnDragEnd(InputState state)
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{
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FinishCapture();
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return true;
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}
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protected override bool OnHover(InputState state)
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{
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this.FadeColour(hoverColour, 100);
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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this.FadeColour(normalColour, 100);
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}
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}
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}
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89
osu.Game/Rulesets/Edit/Layers/Selection/MarkerContainer.cs
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89
osu.Game/Rulesets/Edit/Layers/Selection/MarkerContainer.cs
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@ -0,0 +1,89 @@
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using System;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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/// <summary>
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/// A <see cref="CompositeDrawable"/> that has <see cref="Marker"/>s around its border.
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/// </summary>
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public class MarkerContainer : CompositeDrawable
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{
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/// <summary>
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/// Invoked when a <see cref="Marker"/> requires the current drag rectangle.
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/// </summary>
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public Func<RectangleF> GetDragRectangle;
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/// <summary>
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/// Invoked when a <see cref="Marker"/> wants to update the drag rectangle.
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/// </summary>
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public Action<RectangleF> UpdateDragRectangle;
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/// <summary>
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/// Invoked when a <see cref="Marker"/> has finished updates to the drag rectangle.
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/// </summary>
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public Action FinishCapture;
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public MarkerContainer()
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{
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InternalChildren = new Drawable[]
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{
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new Marker
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{
|
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Anchor = Anchor.TopLeft,
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Origin = Anchor.Centre
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},
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new Marker
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre
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},
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new Marker
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.Centre
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},
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new Marker
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre
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},
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new Marker
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{
|
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.Centre
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},
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new Marker
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{
|
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Anchor = Anchor.CentreRight,
|
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Origin = Anchor.Centre
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},
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new Marker
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{
|
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Anchor = Anchor.BottomRight,
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Origin = Anchor.Centre
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},
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new Marker
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre
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},
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new CentreMarker
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{
|
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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};
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InternalChildren.OfType<Marker>().ForEach(m =>
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{
|
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m.GetDragRectangle = () => GetDragRectangle();
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m.UpdateDragRectangle = r => UpdateDragRectangle(r);
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m.FinishCapture = () => FinishCapture();
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});
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}
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}
|
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}
|
55
osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs
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55
osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs
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@ -0,0 +1,55 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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|
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
|
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using osu.Framework.Input;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
|
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public class SelectionLayer : CompositeDrawable
|
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{
|
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private readonly Playfield playfield;
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||||
|
||||
public SelectionLayer(Playfield playfield)
|
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{
|
||||
this.playfield = playfield;
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||||
|
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RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
private DragSelector selector;
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||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
// Hide the previous drag box - we won't be working with it any longer
|
||||
selector?.Hide();
|
||||
AddInternal(selector = new DragSelector(ToLocalSpace(state.Mouse.NativeState.Position))
|
||||
{
|
||||
CapturableObjects = playfield.HitObjects.Objects
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
selector.DragEndPosition = ToLocalSpace(state.Mouse.NativeState.Position);
|
||||
selector.BeginCapture();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
selector.FinishCapture();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
selector?.Hide();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,378 +0,0 @@
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||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Linq;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public class SelectionLayer : CompositeDrawable
|
||||
{
|
||||
private readonly Playfield playfield;
|
||||
|
||||
public SelectionLayer(Playfield playfield)
|
||||
{
|
||||
this.playfield = playfield;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
private DragContainer dragBox;
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
dragBox?.Hide();
|
||||
AddInternal(dragBox = new DragContainer(ToLocalSpace(state.Mouse.NativeState.Position))
|
||||
{
|
||||
CapturableObjects = playfield.HitObjects.Objects
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
dragBox.Track(ToLocalSpace(state.Mouse.NativeState.Position));
|
||||
dragBox.UpdateCapture();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
if (dragBox.CapturedHitObjects.Count == 0)
|
||||
dragBox.Hide();
|
||||
else
|
||||
dragBox.FinishCapture();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
dragBox?.Hide();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class DragContainer : CompositeDrawable
|
||||
{
|
||||
public IEnumerable<DrawableHitObject> CapturableObjects;
|
||||
|
||||
private readonly Container borderMask;
|
||||
private readonly Drawable background;
|
||||
private readonly MarkerContainer markers;
|
||||
|
||||
private Color4 captureFinishedColour;
|
||||
|
||||
private readonly Vector2 startPos;
|
||||
|
||||
public DragContainer(Vector2 startPos)
|
||||
{
|
||||
this.startPos = startPos;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(-1),
|
||||
Child = borderMask = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 2,
|
||||
MaskingSmoothness = 1,
|
||||
Child = background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.1f,
|
||||
AlwaysPresent = true
|
||||
},
|
||||
}
|
||||
},
|
||||
markers = new MarkerContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
GetCaptureRectangle = () => trackingRectangle,
|
||||
UpdateCapture = r =>
|
||||
{
|
||||
trackRectangle(r);
|
||||
UpdateCapture();
|
||||
},
|
||||
FinishCapture = FinishCapture
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
captureFinishedColour = colours.Yellow;
|
||||
}
|
||||
|
||||
public void Track(Vector2 position) => trackRectangle(RectangleF.FromLTRB(startPos.X, startPos.Y, position.X, position.Y));
|
||||
|
||||
private RectangleF trackingRectangle;
|
||||
private void trackRectangle(RectangleF rectangle)
|
||||
{
|
||||
trackingRectangle = rectangle;
|
||||
|
||||
Position = new Vector2(
|
||||
Math.Min(rectangle.Left, rectangle.Right),
|
||||
Math.Min(rectangle.Top, rectangle.Bottom));
|
||||
|
||||
Size = new Vector2(
|
||||
Math.Max(rectangle.Left, rectangle.Right) - Position.X,
|
||||
Math.Max(rectangle.Top, rectangle.Bottom) - Position.Y);
|
||||
}
|
||||
|
||||
private List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
|
||||
public IReadOnlyList<DrawableHitObject> CapturedHitObjects => capturedHitObjects;
|
||||
|
||||
public void UpdateCapture()
|
||||
{
|
||||
capturedHitObjects.Clear();
|
||||
|
||||
foreach (var obj in CapturableObjects)
|
||||
{
|
||||
if (!obj.IsAlive || !obj.IsPresent)
|
||||
continue;
|
||||
|
||||
var objectPosition = obj.ToScreenSpace(obj.SelectionPoint);
|
||||
if (ScreenSpaceDrawQuad.Contains(objectPosition))
|
||||
capturedHitObjects.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
public void FinishCapture()
|
||||
{
|
||||
if (CapturedHitObjects.Count == 0)
|
||||
{
|
||||
Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
// Move the rectangle to cover the hitobjects
|
||||
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||
|
||||
foreach (var obj in capturedHitObjects)
|
||||
{
|
||||
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.SelectionQuad.TopLeft));
|
||||
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.SelectionQuad.BottomRight));
|
||||
}
|
||||
|
||||
topLeft -= new Vector2(5);
|
||||
bottomRight += new Vector2(5);
|
||||
|
||||
this.MoveTo(topLeft, 200, Easing.OutQuint)
|
||||
.ResizeTo(bottomRight - topLeft, 200, Easing.OutQuint);
|
||||
|
||||
trackingRectangle = RectangleF.FromLTRB(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y);
|
||||
|
||||
borderMask.BorderThickness = 3;
|
||||
borderMask.FadeColour(captureFinishedColour, 200);
|
||||
|
||||
background.Delay(50).FadeOut(200);
|
||||
markers.FadeIn(200);
|
||||
}
|
||||
|
||||
private bool isActive = true;
|
||||
public override bool HandleInput => isActive;
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
isActive = false;
|
||||
this.FadeOut(400, Easing.OutQuint).Expire();
|
||||
}
|
||||
}
|
||||
|
||||
public class MarkerContainer : CompositeDrawable
|
||||
{
|
||||
public Func<RectangleF> GetCaptureRectangle;
|
||||
public Action<RectangleF> UpdateCapture;
|
||||
public Action FinishCapture;
|
||||
|
||||
public MarkerContainer()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Marker
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Marker
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Marker
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Marker
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Marker
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Marker
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Marker
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Marker
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new CentreMarker
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
};
|
||||
|
||||
InternalChildren.OfType<Marker>().ForEach(m =>
|
||||
{
|
||||
m.GetCaptureRectangle = () => GetCaptureRectangle();
|
||||
m.UpdateCapture = r => UpdateCapture(r);
|
||||
m.FinishCapture = () => FinishCapture();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public class Marker : CompositeDrawable
|
||||
{
|
||||
private const float marker_size = 10;
|
||||
|
||||
public Func<RectangleF> GetCaptureRectangle;
|
||||
public Action<RectangleF> UpdateCapture;
|
||||
public Action FinishCapture;
|
||||
|
||||
private Color4 normalColour;
|
||||
private Color4 hoverColour;
|
||||
|
||||
public Marker()
|
||||
{
|
||||
Size = new Vector2(marker_size);
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = normalColour = colours.Yellow;
|
||||
hoverColour = colours.YellowDarker;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
var currentRectangle = GetCaptureRectangle();
|
||||
|
||||
float left = currentRectangle.Left;
|
||||
float right = currentRectangle.Right;
|
||||
float top = currentRectangle.Top;
|
||||
float bottom = currentRectangle.Bottom;
|
||||
|
||||
// Apply modifications to the capture rectangle
|
||||
if ((Anchor & Anchor.y0) > 0)
|
||||
top += state.Mouse.Delta.Y;
|
||||
else if ((Anchor & Anchor.y2) > 0)
|
||||
bottom += state.Mouse.Delta.Y;
|
||||
|
||||
if ((Anchor & Anchor.x0) > 0)
|
||||
left += state.Mouse.Delta.X;
|
||||
else if ((Anchor & Anchor.x2) > 0)
|
||||
right += state.Mouse.Delta.X;
|
||||
|
||||
UpdateCapture(RectangleF.FromLTRB(left, top, right, bottom));
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
FinishCapture();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
this.FadeColour(hoverColour, 100);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
this.FadeColour(normalColour, 100);
|
||||
}
|
||||
}
|
||||
|
||||
public class CentreMarker : CompositeDrawable
|
||||
{
|
||||
private const float marker_size = 10;
|
||||
private const float line_width = 2;
|
||||
|
||||
public CentreMarker()
|
||||
{
|
||||
Size = new Vector2(marker_size);
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = line_width
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = line_width
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
}
|
||||
}
|
||||
}
|
@ -310,6 +310,11 @@
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
|
||||
<Compile Include="Overlays\Settings\SettingsButton.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\CentreMarker.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\DragSelector.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\Marker.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\MarkerContainer.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionLayer.cs" />
|
||||
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
|
||||
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
|
||||
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
|
||||
@ -573,7 +578,6 @@
|
||||
<Compile Include="Rulesets\Edit\Tools\HitObjectCompositionTool.cs" />
|
||||
<Compile Include="Rulesets\Edit\Tools\ICompositionTool.cs" />
|
||||
<Compile Include="Rulesets\Edit\HitObjectComposer.cs" />
|
||||
<Compile Include="Rulesets\Edit\SelectionLayer.cs" />
|
||||
<Compile Include="Rulesets\Edit\ToolboxGroup.cs" />
|
||||
<Compile Include="Rulesets\Judgements\DrawableJudgement.cs" />
|
||||
<Compile Include="Rulesets\Judgements\Judgement.cs" />
|
||||
@ -856,4 +860,4 @@
|
||||
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
|
||||
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
|
||||
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
|
||||
</Project>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user