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Combine border radiuses of selection and capture boxes
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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this.capturedObjects = capturedObjects;
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Masking = true;
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BorderThickness = 3;
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BorderThickness = SelectionBox.BORDER_RADIUS;
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InternalChild = new Box
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{
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@ -14,32 +14,21 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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/// </summary>
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public class SelectionBox : VisibilityContainer
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{
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public const float BORDER_RADIUS = 2;
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/// <summary>
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/// Creates a new <see cref="SelectionBox"/>.
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/// </summary>
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public SelectionBox()
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{
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InternalChildren = new Drawable[]
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Masking = true;
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BorderColour = Color4.White;
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BorderThickness = BORDER_RADIUS;
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Child = new Box
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(-1),
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = 2,
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MaskingSmoothness = 1,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.1f,
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AlwaysPresent = true
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},
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}
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}
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.1f
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};
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}
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