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mirror of https://github.com/ppy/osu.git synced 2025-01-14 22:02:56 +08:00

Reduce complexity of creating edit ruleset containers

This commit is contained in:
smoogipoo 2018-10-17 18:01:38 +09:00
parent 969477dadd
commit d36ac59ca2
7 changed files with 64 additions and 79 deletions

View File

@ -4,36 +4,23 @@
using osu.Framework.Graphics;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaEditRulesetContainer : EditRulesetContainer<ManiaHitObject>
public class ManiaEditRulesetContainer : ManiaRulesetContainer
{
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
: base(ruleset, workingBeatmap)
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
=> new RulesetContainer(ruleset, workingBeatmap);
private new class RulesetContainer : ManiaRulesetContainer
protected override Playfield CreatePlayfield() => new ManiaEditPlayfield(Beatmap.Stages)
{
public RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
protected override Playfield CreatePlayfield() => new ManiaEditPlayfield(Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = Vector2.One
};
}
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = Vector2.One
};
}
}

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@ -11,11 +11,13 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Edit.Masks;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaHitObjectComposer : HitObjectComposer
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
{
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
@ -31,7 +33,8 @@ namespace osu.Game.Rulesets.Mania.Edit
return dependencies;
}
protected override EditRulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new ManiaEditRulesetContainer(ruleset, beatmap);
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
=> new ManiaEditRulesetContainer(ruleset, beatmap);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();

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@ -3,34 +3,21 @@
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditRulesetContainer : EditRulesetContainer<OsuHitObject>
public class OsuEditRulesetContainer : OsuRulesetContainer
{
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
: base(ruleset, workingBeatmap)
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
=> new RulesetContainer(ruleset, workingBeatmap);
protected override CursorContainer CreateCursor() => null;
private new class RulesetContainer : OsuRulesetContainer
{
public RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
protected override CursorContainer CreateCursor() => null;
protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One };
}
protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One };
}
}

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@ -9,19 +9,22 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Masks;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuHitObjectComposer : HitObjectComposer
public class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
{
public OsuHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
protected override EditRulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap);
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
=> new OsuEditRulesetContainer(ruleset, beatmap);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new[]
{

View File

@ -12,9 +12,10 @@ namespace osu.Game.Rulesets.Edit
{
public abstract class EditRulesetContainer : CompositeDrawable
{
public Playfield Playfield => RulesetContainer.Playfield;
protected abstract RulesetContainer RulesetContainer { get; }
/// <summary>
/// The <see cref="Playfield"/> contained by this <see cref="EditRulesetContainer"/>.
/// </summary>
public abstract Playfield Playfield { get; }
internal EditRulesetContainer()
{
@ -29,21 +30,23 @@ namespace osu.Game.Rulesets.Edit
internal abstract DrawableHitObject Add(HitObject hitObject);
}
public abstract class EditRulesetContainer<TObject> : EditRulesetContainer
public class EditRulesetContainer<TObject> : EditRulesetContainer
where TObject : HitObject
{
private readonly Ruleset ruleset;
private readonly RulesetContainer<TObject> rulesetContainer;
protected override RulesetContainer RulesetContainer => rulesetContainer;
public override Playfield Playfield => rulesetContainer.Playfield;
private Ruleset ruleset => rulesetContainer.Ruleset;
private Beatmap<TObject> beatmap => rulesetContainer.Beatmap;
protected EditRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
{
this.ruleset = ruleset;
private readonly RulesetContainer<TObject> rulesetContainer;
InternalChild = rulesetContainer = CreateRulesetContainer(ruleset, workingBeatmap);
public EditRulesetContainer(RulesetContainer<TObject> rulesetContainer)
{
this.rulesetContainer = rulesetContainer;
InternalChild = rulesetContainer;
Playfield.DisplayJudgements.Value = false;
}
internal override DrawableHitObject Add(HitObject hitObject)
@ -69,11 +72,5 @@ namespace osu.Game.Rulesets.Edit
return drawableObject;
}
/// <summary>
/// Creates the underlying <see cref="RulesetContainer"/>.
/// </summary>
/// <returns></returns>
protected abstract RulesetContainer<TObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap);
}
}

View File

@ -23,23 +23,24 @@ namespace osu.Game.Rulesets.Edit
{
public abstract class HitObjectComposer : CompositeDrawable
{
private readonly Ruleset ruleset;
public IEnumerable<DrawableHitObject> HitObjects => rulesetContainer.Playfield.AllHitObjects;
protected readonly Ruleset Ruleset;
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected IRulesetConfigManager Config { get; private set; }
private readonly List<Container> layerContainers = new List<Container>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private EditRulesetContainer rulesetContainer;
private HitObjectMaskLayer maskLayer;
private PlacementContainer placementContainer;
protected HitObjectComposer(Ruleset ruleset)
internal HitObjectComposer(Ruleset ruleset)
{
this.ruleset = ruleset;
Ruleset = ruleset;
RelativeSizeAxes = Axes.Both;
}
@ -47,11 +48,11 @@ namespace osu.Game.Rulesets.Edit
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap, IFrameBasedClock framedClock)
{
this.beatmap.BindTo(beatmap);
Beatmap.BindTo(beatmap);
try
{
rulesetContainer = CreateRulesetContainer(ruleset, beatmap.Value);
rulesetContainer = CreateRulesetContainer();
rulesetContainer.Clock = framedClock;
}
catch (Exception e)
@ -126,18 +127,11 @@ namespace osu.Game.Rulesets.Edit
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(ruleset);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
return dependencies;
}
protected override void LoadComplete()
{
base.LoadComplete();
rulesetContainer.Playfield.DisplayJudgements.Value = false;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
@ -152,12 +146,12 @@ namespace osu.Game.Rulesets.Edit
}
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmap"/> and visualises it.
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => maskLayer.AddMaskFor(rulesetContainer.Add(hitObject));
protected abstract EditRulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap);
internal abstract EditRulesetContainer CreateRulesetContainer();
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
@ -178,4 +172,18 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
protected virtual Container CreateLayerContainer() => new Container { RelativeSizeAxes = Axes.Both };
}
public abstract class HitObjectComposer<TObject> : HitObjectComposer
where TObject : HitObject
{
protected HitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
internal override EditRulesetContainer CreateRulesetContainer()
=> new EditRulesetContainer<TObject>(CreateRulesetContainer(Ruleset, Beatmap.Value));
protected abstract RulesetContainer<TObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap);
}
}

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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public readonly CursorContainer Cursor;
protected readonly Ruleset Ruleset;
public readonly Ruleset Ruleset;
protected IRulesetConfigManager Config { get; private set; }