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Merge branch 'master' into keyboard-composition-tools

This commit is contained in:
Dan Balasescu 2020-01-29 16:52:47 +09:00 committed by GitHub
commit 37c7fe30fa
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45 changed files with 649 additions and 369 deletions

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@ -135,7 +135,7 @@ csharp_preferred_modifier_order = public,private,protected,internal,new,abstract
csharp_style_expression_bodied_accessors = true:warning
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_indexers = true:warning
csharp_style_expression_bodied_methods = true:silent
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = true:warning
csharp_style_expression_bodied_properties = true:warning
csharp_style_expression_bodied_local_functions = true:silent

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@ -118,17 +118,19 @@ namespace osu.Game.Tests.Editor
[Test]
public void TestGetSnappedDurationFromDistance()
{
assertSnappedDuration(50, 0);
assertSnappedDuration(0, 0);
assertSnappedDuration(50, 1000);
assertSnappedDuration(100, 1000);
assertSnappedDuration(150, 1000);
assertSnappedDuration(150, 2000);
assertSnappedDuration(200, 2000);
assertSnappedDuration(250, 2000);
assertSnappedDuration(250, 3000);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
assertSnappedDuration(0, 0);
assertSnappedDuration(50, 0);
assertSnappedDuration(100, 0);
assertSnappedDuration(150, 0);
assertSnappedDuration(100, 1000);
assertSnappedDuration(150, 1000);
assertSnappedDuration(200, 1000);
assertSnappedDuration(250, 1000);
@ -139,8 +141,8 @@ namespace osu.Game.Tests.Editor
});
assertSnappedDuration(50, 0);
assertSnappedDuration(100, 0);
assertSnappedDuration(150, 0);
assertSnappedDuration(100, 500);
assertSnappedDuration(150, 500);
assertSnappedDuration(200, 500);
assertSnappedDuration(250, 500);
assertSnappedDuration(400, 1000);
@ -149,17 +151,17 @@ namespace osu.Game.Tests.Editor
[Test]
public void GetSnappedDistanceFromDistance()
{
assertSnappedDistance(50, 0);
assertSnappedDistance(50, 100);
assertSnappedDistance(100, 100);
assertSnappedDistance(150, 100);
assertSnappedDistance(150, 200);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
assertSnappedDistance(250, 300);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
assertSnappedDistance(50, 0);
assertSnappedDistance(100, 0);
assertSnappedDistance(150, 0);
assertSnappedDistance(100, 200);
assertSnappedDistance(150, 200);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
@ -170,8 +172,8 @@ namespace osu.Game.Tests.Editor
});
assertSnappedDistance(50, 0);
assertSnappedDistance(100, 0);
assertSnappedDistance(150, 0);
assertSnappedDistance(100, 200);
assertSnappedDistance(150, 200);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
assertSnappedDistance(400, 400);

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@ -85,64 +85,64 @@ namespace osu.Game.Tests.Visual.Editor
{
}
protected override void CreateContent(Vector2 startPosition)
protected override void CreateContent()
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5),
Position = startPosition
Position = StartPosition
});
int beatIndex = 0;
int indexFromPlacement = 0;
for (float s = startPosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
for (float s = StartPosition.X + DistanceSpacing; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, startPosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
Position = new Vector2(s, StartPosition.Y),
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
});
}
beatIndex = 0;
indexFromPlacement = 0;
for (float s = startPosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
for (float s = StartPosition.X - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, startPosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
Position = new Vector2(s, StartPosition.Y),
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
});
}
beatIndex = 0;
indexFromPlacement = 0;
for (float s = startPosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
for (float s = StartPosition.Y + DistanceSpacing; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(startPosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
Position = new Vector2(StartPosition.X, s),
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
});
}
beatIndex = 0;
indexFromPlacement = 0;
for (float s = startPosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
for (float s = StartPosition.Y - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(startPosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
Position = new Vector2(StartPosition.X, s),
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
});
}
}

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@ -1,146 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestSceneTimelineBlueprintContainer : EditorClockTestScene
public class TestSceneTimelineBlueprintContainer : TimelineTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TimelineArea),
typeof(Timeline),
typeof(TimelineButton),
typeof(CentreMarker)
};
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
Beatmap.Value = new WaveformTestBeatmap(audio);
var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
Dependencies.Cache(editorBeatmap);
Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
Children = new Drawable[]
{
new StartStopButton(),
new AudioVisualiser(),
}
},
new TimelineArea
{
Child = new TimelineBlueprintContainer(),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Size = new Vector2(0.8f, 100)
}
};
}
private class AudioVisualiser : CompositeDrawable
{
private readonly Drawable marker;
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
public AudioVisualiser()
{
Size = new Vector2(250, 25);
InternalChildren = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.25f,
},
marker = new Box
{
RelativePositionAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Width = 2,
}
};
}
protected override void Update()
{
base.Update();
if (beatmap.Value.Track.IsLoaded)
marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length);
}
}
private class StartStopButton : OsuButton
{
private IAdjustableClock adjustableClock;
private bool started;
public StartStopButton()
{
BackgroundColour = Color4.SlateGray;
Size = new Vector2(100, 50);
Text = "Start";
Action = onClick;
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock)
{
this.adjustableClock = adjustableClock;
}
private void onClick()
{
if (started)
{
adjustableClock.Stop();
Text = "Start";
}
else
{
adjustableClock.Start();
Text = "Stop";
}
started = !started;
}
}
public override Drawable CreateTestComponent() => new TimelineBlueprintContainer();
}
}

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestSceneTimelineTickDisplay : TimelineTestScene
{
public override Drawable CreateTestComponent() => new TimelineTickDisplay();
[BackgroundDependencyLoader]
private void load()
{
BeatDivisor.Value = 4;
Add(new BeatDivisorControl(BeatDivisor)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding(30),
Size = new Vector2(90)
});
}
}
}

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@ -0,0 +1,148 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
{
public abstract class TimelineTestScene : EditorClockTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TimelineArea),
typeof(Timeline),
typeof(TimelineButton),
typeof(CentreMarker)
};
protected TimelineArea TimelineArea { get; private set; }
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
Beatmap.Value = new WaveformTestBeatmap(audio);
var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
Dependencies.Cache(editorBeatmap);
Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
AddRange(new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
Children = new Drawable[]
{
new StartStopButton(),
new AudioVisualiser(),
}
},
TimelineArea = new TimelineArea
{
Child = CreateTestComponent(),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Size = new Vector2(0.8f, 100),
}
});
}
public abstract Drawable CreateTestComponent();
private class AudioVisualiser : CompositeDrawable
{
private readonly Drawable marker;
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
public AudioVisualiser()
{
Size = new Vector2(250, 25);
InternalChildren = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.25f,
},
marker = new Box
{
RelativePositionAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Width = 2,
}
};
}
protected override void Update()
{
base.Update();
if (beatmap.Value.Track.IsLoaded)
marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length);
}
}
private class StartStopButton : OsuButton
{
private IAdjustableClock adjustableClock;
private bool started;
public StartStopButton()
{
BackgroundColour = Color4.SlateGray;
Size = new Vector2(100, 50);
Text = "Start";
Action = onClick;
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock)
{
this.adjustableClock = adjustableClock;
}
private void onClick()
{
if (started)
{
adjustableClock.Stop();
Text = "Start";
}
else
{
adjustableClock.Start();
Text = "Stop";
}
started = !started;
}
}
}
}

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@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -65,10 +66,16 @@ namespace osu.Game.Tests.Visual.Menus
game.Dispose();
}
RecycleLocalStorage();
// see MouseSettings
var frameworkConfig = host.Dependencies.Get<FrameworkConfigManager>();
frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity).Disabled = false;
game = new TestOsuGame(LocalStorage, API);
game.SetHost(host);
// todo: this can be removed once we can run audio trakcs without a device present
// todo: this can be removed once we can run audio tracks without a device present
// see https://github.com/ppy/osu/issues/1302
game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);

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@ -8,6 +8,8 @@ using osu.Game.Online.API.Requests;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Overlays.Comments;
using osu.Game.Overlays;
using osu.Framework.Allocation;
namespace osu.Game.Tests.Visual.Online
{
@ -28,6 +30,9 @@ namespace osu.Game.Tests.Visual.Online
protected override bool UseOnlineAPI => true;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
public TestSceneCommentsContainer()
{
BasicScrollContainer scroll;

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@ -4,7 +4,9 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Overlays;
using osu.Game.Overlays.Comments;
namespace osu.Game.Tests.Visual.Online
@ -19,6 +21,9 @@ namespace osu.Game.Tests.Visual.Online
typeof(SortTabControl),
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private readonly Bindable<CommentsSortCriteria> sort = new Bindable<CommentsSortCriteria>();
private readonly BindableBool showDeleted = new BindableBool();

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@ -7,6 +7,8 @@ using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Game.Overlays.Comments;
using osu.Framework.Utils;
using osu.Framework.Allocation;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Online
{
@ -17,6 +19,9 @@ namespace osu.Game.Tests.Visual.Online
typeof(TotalCommentsCounter),
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
public TestSceneTotalCommentsCounter()
{
var count = new BindableInt();

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@ -118,6 +118,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.ReleaseKey(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
@ -145,6 +146,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.ReleaseKey(Key.Down);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
@ -176,6 +178,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.ReleaseKey(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
@ -208,6 +211,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.ReleaseButton(MouseButton.Left);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());

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@ -7,9 +7,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
@ -27,6 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
typeof(TestStringTabControlHeader),
typeof(TestEnumTabControlHeader),
typeof(TestBreadcrumbControlHeader),
typeof(OverlayHeaderBackground)
};
private readonly FillFlowContainer flow;
@ -52,10 +51,11 @@ namespace osu.Game.Tests.Visual.UserInterface
}
});
addHeader("Orange OverlayHeader (no background)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange);
addHeader("Blue OverlayHeader", new TestNoControlHeader(), OverlayColourScheme.Blue);
addHeader("Green TabControlOverlayHeader (string)", new TestStringTabControlHeader(), OverlayColourScheme.Green);
addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
addHeader("Red BreadcrumbControlOverlayHeader", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
addHeader("Red BreadcrumbControlOverlayHeader (no background)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
}
private void addHeader(string name, OverlayHeader header, OverlayColourScheme colourScheme)
@ -98,16 +98,21 @@ namespace osu.Game.Tests.Visual.UserInterface
}
}
private class TestNoBackgroundHeader : OverlayHeader
{
protected override ScreenTitle CreateTitle() => new TestTitle();
}
private class TestNoControlHeader : OverlayHeader
{
protected override Drawable CreateBackground() => new TestBackground();
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog");
protected override ScreenTitle CreateTitle() => new TestTitle();
}
private class TestStringTabControlHeader : TabControlOverlayHeader<string>
{
protected override Drawable CreateBackground() => new TestBackground();
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
protected override ScreenTitle CreateTitle() => new TestTitle();
@ -120,7 +125,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestEnumTabControlHeader : TabControlOverlayHeader<TestEnum>
{
protected override Drawable CreateBackground() => new TestBackground();
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings");
protected override ScreenTitle CreateTitle() => new TestTitle();
}
@ -134,8 +139,6 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestBreadcrumbControlHeader : BreadcrumbControlOverlayHeader
{
protected override Drawable CreateBackground() => new TestBackground();
protected override ScreenTitle CreateTitle() => new TestTitle();
public TestBreadcrumbControlHeader()
@ -146,21 +149,6 @@ namespace osu.Game.Tests.Visual.UserInterface
}
}
private class TestBackground : Sprite
{
public TestBackground()
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Headers/changelog");
}
}
private class TestTitle : ScreenTitle
{
public TestTitle()

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOverlayHeaderBackground : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OverlayHeaderBackground)
};
public TestSceneOverlayHeaderBackground()
{
Add(new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Children = new[]
{
new OverlayHeaderBackground(@"Headers/changelog"),
new OverlayHeaderBackground(@"Headers/news"),
new OverlayHeaderBackground(@"Headers/rankings"),
new OverlayHeaderBackground(@"Headers/search"),
}
}
});
}
}
}

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@ -36,6 +36,11 @@ namespace osu.Game.Graphics.UserInterface
public virtual string TooltipText { get; private set; }
/// <summary>
/// Whether to format the tooltip as a percentage or the actual value.
/// </summary>
public bool DisplayAsPercentage { get; set; }
private Color4 accentColour;
public Color4 AccentColour
@ -169,11 +174,11 @@ namespace osu.Game.Graphics.UserInterface
else
{
double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo);
double floatMinValue = CurrentNumber.MinValue.ToDouble(NumberFormatInfo.InvariantInfo);
double floatMaxValue = CurrentNumber.MaxValue.ToDouble(NumberFormatInfo.InvariantInfo);
if (floatMaxValue == 1 && floatMinValue >= -1)
if (DisplayAsPercentage)
{
TooltipText = floatValue.ToString("P0");
}
else
{
var decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits);

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@ -4,12 +4,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
@ -67,7 +64,7 @@ namespace osu.Game.Overlays.Changelog
}
}
protected override Drawable CreateBackground() => new HeaderBackground();
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog");
protected override Drawable CreateContent() => new Container
{
@ -95,21 +92,6 @@ namespace osu.Game.Overlays.Changelog
Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Current.Value.UpdateStream.Name);
}
public class HeaderBackground : Sprite
{
public HeaderBackground()
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Headers/changelog");
}
}
private class ChangelogHeaderTitle : ScreenTitle
{
public string Version

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@ -8,7 +8,6 @@ using osu.Game.Online.API.Requests;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using System.Threading;
using System.Linq;
@ -27,28 +26,26 @@ namespace osu.Game.Overlays.Comments
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private OsuColour colours { get; set; }
private GetCommentsRequest request;
private CancellationTokenSource loadCancellation;
private int currentPage;
private readonly Box background;
private readonly FillFlowContainer content;
private readonly DeletedChildrenPlaceholder deletedChildrenPlaceholder;
private readonly CommentsShowMoreButton moreButton;
private readonly TotalCommentsCounter commentCounter;
private FillFlowContainer content;
private DeletedChildrenPlaceholder deletedChildrenPlaceholder;
private CommentsShowMoreButton moreButton;
private TotalCommentsCounter commentCounter;
public CommentsContainer()
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
AddRangeInternal(new Drawable[]
{
background = new Box
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5
},
new FillFlowContainer
{
@ -78,7 +75,7 @@ namespace osu.Game.Overlays.Comments
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f)
Colour = colourProvider.Background4
},
new FillFlowContainer
{
@ -113,12 +110,6 @@ namespace osu.Game.Overlays.Comments
});
}
[BackgroundDependencyLoader]
private void load()
{
background.Colour = colours.Gray2;
}
protected override void LoadComplete()
{
Sort.BindValueChanged(_ => refetchComments(), true);

View File

@ -76,9 +76,9 @@ namespace osu.Game.Overlays.Comments
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
background.Colour = colours.Gray3;
background.Colour = colourProvider.Background4;
}
private class ShowDeletedButton : HeaderButton

View File

@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Comments
@ -11,11 +11,12 @@ namespace osu.Game.Overlays.Comments
{
public readonly BindableInt Current = new BindableInt();
public CommentsShowMoreButton()
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = OsuColour.Gray(0.3f);
HoverColour = OsuColour.Gray(0.4f);
ChevronIconColour = OsuColour.Gray(0.5f);
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background1;
ChevronIconColour = colourProvider.Foreground1;
}
protected override void LoadComplete()

View File

@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
@ -45,9 +44,9 @@ namespace osu.Game.Overlays.Comments
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
background.Colour = colours.Gray4;
background.Colour = colourProvider.Background3;
}
protected override bool OnHover(HoverEvent e)

View File

@ -56,7 +56,7 @@ namespace osu.Game.Overlays.Comments
public readonly BindableBool Active = new BindableBool();
[Resolved]
private OsuColour colours { get; set; }
private OverlayColourProvider colourProvider { get; set; }
private readonly SpriteText text;
@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Comments
updateBackgroundState();
text.Font = text.Font.With(weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium);
text.Colour = active.NewValue ? colours.BlueLighter : Color4.White;
text.Colour = active.NewValue ? colourProvider.Light1 : Color4.White;
}, true);
}

View File

@ -5,7 +5,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Framework.Graphics.Sprites;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -17,9 +16,10 @@ namespace osu.Game.Overlays.Comments
{
public readonly BindableInt Current = new BindableInt();
private readonly SpriteText counter;
private OsuSpriteText counter;
public TotalCommentsCounter()
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.X;
Height = 50;
@ -38,6 +38,7 @@ namespace osu.Game.Overlays.Comments
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 20, italics: true),
Colour = colourProvider.Light1,
Text = @"Comments"
},
new CircularContainer
@ -51,14 +52,15 @@ namespace osu.Game.Overlays.Comments
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.05f)
Colour = colourProvider.Background6
},
counter = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Horizontal = 10, Vertical = 5 },
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold)
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
Colour = colourProvider.Foreground1
}
},
}
@ -66,12 +68,6 @@ namespace osu.Game.Overlays.Comments
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
counter.Colour = colours.BlueLighter;
}
protected override void LoadComplete()
{
Current.BindValueChanged(value => counter.Text = value.NewValue.ToString("N0"), true);

View File

@ -1,11 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.UserInterface;
using System;
@ -53,25 +50,10 @@ namespace osu.Game.Overlays.News
}
}
protected override Drawable CreateBackground() => new NewsHeaderBackground();
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
protected override ScreenTitle CreateTitle() => title = new NewsHeaderTitle();
private class NewsHeaderBackground : Sprite
{
public NewsHeaderBackground()
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Headers/news");
}
}
private class NewsHeaderTitle : ScreenTitle
{
private const string post_string = "post";

View File

@ -14,16 +14,10 @@ namespace osu.Game.Overlays
public abstract class OverlayHeader : Container
{
private readonly Box titleBackground;
private readonly Container background;
private readonly ScreenTitle title;
protected readonly FillFlowContainer HeaderInfo;
protected float BackgroundHeight
{
set => background.Height = value;
}
protected OverlayHeader()
{
RelativeSizeAxes = Axes.X;
@ -42,15 +36,9 @@ namespace osu.Game.Overlays
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Depth = -float.MaxValue,
Children = new Drawable[]
Children = new[]
{
background = new Container
{
RelativeSizeAxes = Axes.X,
Height = 80,
Masking = true,
Child = CreateBackground()
},
CreateBackground(),
new Container
{
RelativeSizeAxes = Axes.X,
@ -86,10 +74,11 @@ namespace osu.Game.Overlays
title.AccentColour = colourProvider.Highlight1;
}
protected abstract Drawable CreateBackground();
[NotNull]
protected virtual Drawable CreateContent() => Drawable.Empty();
[NotNull]
protected virtual Drawable CreateContent() => new Container();
protected virtual Drawable CreateBackground() => Drawable.Empty();
protected abstract ScreenTitle CreateTitle();
}

View File

@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Overlays
{
public class OverlayHeaderBackground : CompositeDrawable
{
public OverlayHeaderBackground(string textureName)
{
Height = 80;
RelativeSizeAxes = Axes.X;
Masking = true;
InternalChild = new Background(textureName);
}
private class Background : Sprite
{
private readonly string textureName;
public Background(string textureName)
{
this.textureName = textureName;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(textureName);
}
}
}
}

View File

@ -25,8 +25,6 @@ namespace osu.Game.Overlays.Profile
public ProfileHeader()
{
BackgroundHeight = 150;
User.ValueChanged += e => updateDisplay(e.NewValue);
TabControl.AddItem("info");
@ -38,7 +36,9 @@ namespace osu.Game.Overlays.Profile
protected override Drawable CreateBackground() =>
new Container
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
Height = 150,
Masking = true,
Children = new Drawable[]
{
coverContainer = new UserCoverBackground

View File

@ -17,10 +17,34 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{
Children = new Drawable[]
{
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
new SettingsSlider<double>
{
LabelText = "Master",
Bindable = audio.Volume,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Master (window inactive)",
Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Effect",
Bindable = audio.VolumeSample,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Music",
Bindable = audio.VolumeTrack,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
};
}
}

View File

@ -21,13 +21,15 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
LabelText = "Background dim",
Bindable = config.GetBindable<double>(OsuSetting.DimLevel),
KeyboardStep = 0.01f
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Background blur",
Bindable = config.GetBindable<double>(OsuSetting.BlurLevel),
KeyboardStep = 0.01f
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsCheckbox
{

View File

@ -98,25 +98,29 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{
LabelText = "Horizontal position",
Bindable = scalingPositionX,
KeyboardStep = 0.01f
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = "Vertical position",
Bindable = scalingPositionY,
KeyboardStep = 0.01f
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = "Horizontal scale",
Bindable = scalingSizeX,
KeyboardStep = 0.01f
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = "Vertical scale",
Bindable = scalingSizeY,
KeyboardStep = 0.01f
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
}
},

View File

@ -3,6 +3,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
@ -22,16 +23,32 @@ namespace osu.Game.Overlays.Settings
RelativeSizeAxes = Axes.X
};
/// <summary>
/// When set, value changes based on user input are only transferred to any bound control's Current on commit.
/// This is useful if the UI interaction could be adversely affected by the value changing, such as the position of the <see cref="SliderBar{T}"/> on the screen.
/// </summary>
public bool TransferValueOnCommit
{
get => ((TSlider)Control).TransferValueOnCommit;
set => ((TSlider)Control).TransferValueOnCommit = value;
}
/// <summary>
/// A custom step value for each key press which actuates a change on this control.
/// </summary>
public float KeyboardStep
{
get => ((TSlider)Control).KeyboardStep;
set => ((TSlider)Control).KeyboardStep = value;
}
/// <summary>
/// Whether to format the tooltip as a percentage or the actual value.
/// </summary>
public bool DisplayAsPercentage
{
get => ((TSlider)Control).DisplayAsPercentage;
set => ((TSlider)Control).DisplayAsPercentage = value;
}
}
}

View File

@ -294,10 +294,10 @@ namespace osu.Game.Rulesets.Edit
}
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
=> beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance));
=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance)));
=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(DistanceToDuration(referenceTime, distance), referenceTime));
protected override void Dispose(bool isDisposing)
{

View File

@ -8,10 +8,10 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
/// </summary>
/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
/// <param name="duration">The duration to snap.</param>
/// <returns>A value that represents <paramref name="duration"/> snapped to the closest beat of the timing point.</returns>
double SnapTime(double referenceTime, double duration);
/// <param name="time">The time to snap.</param>
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
/// <returns>A value that represents <paramref name="time"/> snapped to the closest beat of the timing point.</returns>
double SnapTime(double time, double? referenceTime = null);
/// <summary>
/// Get the most appropriate beat length at a given time.

View File

@ -52,30 +52,52 @@ namespace osu.Game.Screens.Edit
{
switch (beatDivisor)
{
case 1:
return Color4.White;
case 2:
return colours.BlueLight;
return colours.Red;
case 4:
return colours.Blue;
case 8:
return colours.BlueDarker;
return colours.Yellow;
case 16:
return colours.PurpleDark;
case 3:
return colours.YellowLight;
return colours.Purple;
case 6:
return colours.Yellow;
return colours.YellowDark;
case 12:
return colours.YellowDarker;
default:
return Color4.White;
return Color4.Red;
}
}
/// <summary>
/// Retrieves the applicable divisor for a specific beat index.
/// </summary>
/// <param name="index">The 0-based beat index.</param>
/// <param name="beatDivisor">The beat divisor.</param>
/// <returns>The applicable divisor.</returns>
public static int GetDivisorForBeatIndex(int index, int beatDivisor)
{
int beat = index % beatDivisor;
foreach (var divisor in BindableBeatDivisor.VALID_DIVISORS)
{
if ((beat * divisor) % beatDivisor == 0)
return divisor;
}
return 0;
}
}
}

View File

@ -12,7 +12,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
/// </summary>
public class PointVisualisation : Box
{
protected PointVisualisation(double startTime)
public PointVisualisation(double startTime)
{
Origin = Anchor.TopCentre;

View File

@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
}
protected override void CreateContent(Vector2 startPosition)
protected override void CreateContent()
{
const float crosshair_thickness = 1;
const float crosshair_max_size = 10;
@ -26,7 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
new Box
{
Origin = Anchor.Centre,
Position = startPosition,
Position = StartPosition,
Width = crosshair_thickness,
EdgeSmoothness = new Vector2(1),
Height = Math.Min(crosshair_max_size, DistanceSpacing * 2),
@ -34,15 +34,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
new Box
{
Origin = Anchor.Centre,
Position = startPosition,
Position = StartPosition,
EdgeSmoothness = new Vector2(1),
Width = Math.Min(crosshair_max_size, DistanceSpacing * 2),
Height = crosshair_thickness,
}
});
float dx = Math.Max(startPosition.X, DrawWidth - startPosition.X);
float dy = Math.Max(startPosition.Y, DrawHeight - startPosition.Y);
float dx = Math.Max(StartPosition.X, DrawWidth - StartPosition.X);
float dy = Math.Max(StartPosition.Y, DrawHeight - StartPosition.Y);
float maxDistance = new Vector2(dx, dy).Length;
int requiredCircles = Math.Min(MaxIntervals, (int)(maxDistance / DistanceSpacing));
@ -53,11 +53,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
AddInternal(new CircularProgress
{
Origin = Anchor.Centre,
Position = startPosition,
Position = StartPosition,
Current = { Value = 1 },
Size = new Vector2(radius),
InnerRadius = 4 * 1f / radius,
Colour = GetColourForBeatIndex(i)
Colour = GetColourForIndexFromPlacement(i)
});
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
@ -106,7 +107,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (!gridCache.IsValid)
{
ClearInternal();
CreateContent(StartPosition);
CreateContent();
gridCache.Validate();
}
}
@ -114,7 +115,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// Creates the content which visualises the grid ticks.
/// </summary>
protected abstract void CreateContent(Vector2 startPosition);
protected abstract void CreateContent();
/// <summary>
/// Snaps a position to this grid.
@ -126,25 +127,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// Retrieves the applicable colour for a beat index.
/// </summary>
/// <param name="index">The 0-based beat index.</param>
/// <param name="placementIndex">The 0-based beat index from the point of placement.</param>
/// <returns>The applicable colour.</returns>
protected ColourInfo GetColourForBeatIndex(int index)
protected ColourInfo GetColourForIndexFromPlacement(int placementIndex)
{
int beat = (index + 1) % beatDivisor.Value;
ColourInfo colour = Colours.Gray5;
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(StartTime);
var beatLength = timingPoint.BeatLength / beatDivisor.Value;
var beatIndex = (int)Math.Round((StartTime - timingPoint.Time) / beatLength);
for (int i = 0; i < BindableBeatDivisor.VALID_DIVISORS.Length; i++)
{
int divisor = BindableBeatDivisor.VALID_DIVISORS[i];
var colour = BindableBeatDivisor.GetColourFor(BindableBeatDivisor.GetDivisorForBeatIndex(beatIndex + placementIndex + 1, beatDivisor.Value), Colours);
if ((beat * divisor) % beatDivisor.Value == 0)
{
colour = BindableBeatDivisor.GetColourFor(divisor, Colours);
break;
}
}
int repeatIndex = index / beatDivisor.Value;
int repeatIndex = placementIndex / beatDivisor.Value;
return colour.MultiplyAlpha(0.5f / (repeatIndex + 1));
}
}

View File

@ -30,7 +30,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
ZoomDuration = 200;
ZoomEasing = Easing.OutQuint;
Zoom = 10;
ScrollbarVisible = false;
}
@ -61,9 +60,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
waveform.Waveform = b.NewValue.Waveform;
track = b.NewValue.Track;
MinZoom = getZoomLevelForVisibleMilliseconds(10000);
MaxZoom = getZoomLevelForVisibleMilliseconds(500);
Zoom = getZoomLevelForVisibleMilliseconds(2000);
}, true);
}
private float getZoomLevelForVisibleMilliseconds(double milliseconds) => (float)(track.Length / milliseconds);
/// <summary>
/// The timeline's scroll position in the last frame.
/// </summary>
@ -177,7 +182,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
{
var targetTime = (position.X / Content.DrawWidth) * track.Length;
return (position, beatSnapProvider.SnapTime(targetTime, targetTime));
return (position, beatSnapProvider.SnapTime(targetTime));
}
public float GetBeatSnapDistanceAt(double referenceTime) => throw new NotImplementedException();

View File

@ -0,0 +1,90 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineTickDisplay : TimelinePart
{
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private Bindable<WorkingBeatmap> working { get; set; }
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
[Resolved]
private OsuColour colours { get; set; }
public TimelineTickDisplay()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
beatDivisor.BindValueChanged(_ => createLines(), true);
}
private void createLines()
{
Clear();
for (var i = 0; i < beatmap.ControlPointInfo.TimingPoints.Count; i++)
{
var point = beatmap.ControlPointInfo.TimingPoints[i];
var until = beatmap.ControlPointInfo.TimingPoints.Count < i + 1 ? beatmap.ControlPointInfo.TimingPoints[i + 1].Time : working.Value.Track.Length;
int beat = 0;
for (double t = point.Time; t < until; t += point.BeatLength / beatDivisor.Value)
{
var indexInBeat = beat % beatDivisor.Value;
if (indexInBeat == 0)
{
Add(new PointVisualisation(t)
{
Colour = BindableBeatDivisor.GetColourFor(1, colours),
Origin = Anchor.TopCentre,
});
}
else
{
var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value);
var colour = BindableBeatDivisor.GetColourFor(divisor, colours);
var height = 0.1f - (float)divisor / BindableBeatDivisor.VALID_DIVISORS.Last() * 0.08f;
Add(new PointVisualisation(t)
{
Colour = colour,
Height = height,
Origin = Anchor.TopCentre,
});
Add(new PointVisualisation(t)
{
Colour = colour,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomCentre,
Height = height,
});
}
beat++;
}
}
}
}
}

View File

@ -36,12 +36,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
base.Content.Add(zoomedContent = new Container { RelativeSizeAxes = Axes.Y });
}
private int minZoom = 1;
private float minZoom = 1;
/// <summary>
/// The minimum zoom level allowed.
/// </summary>
public int MinZoom
public float MinZoom
{
get => minZoom;
set
@ -56,12 +56,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
private int maxZoom = 60;
private float maxZoom = 60;
/// <summary>
/// The maximum zoom level allowed.
/// </summary>
public int MaxZoom
public float MaxZoom
{
get => maxZoom;
set

View File

@ -348,7 +348,7 @@ namespace osu.Game.Screens.Edit
beatmapManager.Export(Beatmap.Value.BeatmapSetInfo);
}
public double SnapTime(double referenceTime, double duration) => editorBeatmap.SnapTime(referenceTime, duration);
public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);
public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime);

View File

@ -128,12 +128,12 @@ namespace osu.Game.Screens.Edit
return list.Count - 1;
}
public double SnapTime(double referenceTime, double duration)
public double SnapTime(double time, double? referenceTime)
{
double beatLength = GetBeatLengthAtTime(referenceTime);
var timingPoint = ControlPointInfo.TimingPointAt(referenceTime ?? time);
var beatLength = timingPoint.BeatLength / BeatDivisor;
// A 1ms offset prevents rounding errors due to minute variations in duration
return (int)((duration + 1) / beatLength) * beatLength;
return timingPoint.Time + (int)Math.Round((time - timingPoint.Time) / beatLength, MidpointRounding.AwayFromZero) * beatLength;
}
public double GetBeatLengthAtTime(double referenceTime) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor;

View File

@ -102,7 +102,11 @@ namespace osu.Game.Screens.Edit
LoadComponentAsync(new TimelineArea
{
RelativeSizeAxes = Axes.Both,
Child = CreateTimelineContent()
Children = new[]
{
new TimelineTickDisplay(),
CreateTimelineContent(),
}
}, timelineContainer.Add);
});
}

View File

@ -27,12 +27,18 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
Text = "Background dim:"
},
dimSliderBar = new PlayerSliderBar<double>(),
dimSliderBar = new PlayerSliderBar<double>
{
DisplayAsPercentage = true
},
new OsuSpriteText
{
Text = "Background blur:"
},
blurSliderBar = new PlayerSliderBar<double>(),
blurSliderBar = new PlayerSliderBar<double>
{
DisplayAsPercentage = true
},
new OsuSpriteText
{
Text = "Toggles:"

View File

@ -117,9 +117,20 @@ namespace osu.Game.Screens.Select.Details
mod.ApplyToDifficulty(adjustedDifficulty);
}
// Account for mania differences
firstValue.Title = (Beatmap?.Ruleset?.ID ?? 0) == 3 ? "Key Amount" : "Circle Size";
firstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize);
switch (Beatmap?.Ruleset?.ID ?? 0)
{
case 3:
// Account for mania differences locally for now
// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes
firstValue.Title = "Key Count";
firstValue.Value = (baseDifficulty?.CircleSize ?? 0, null);
break;
default:
firstValue.Title = "Circle Size";
firstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize);
break;
}
starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null);

View File

@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual
protected new OsuScreenDependencies Dependencies { get; private set; }
private readonly Lazy<Storage> localStorage;
private Lazy<Storage> localStorage;
protected Storage LocalStorage => localStorage.Value;
private readonly Lazy<DatabaseContextFactory> contextFactory;
@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual
protected OsuTestScene()
{
localStorage = new Lazy<Storage>(() => new NativeStorage($"{GetType().Name}-{Guid.NewGuid()}"));
RecycleLocalStorage();
contextFactory = new Lazy<DatabaseContextFactory>(() =>
{
var factory = new DatabaseContextFactory(LocalStorage);
@ -104,6 +104,23 @@ namespace osu.Game.Tests.Visual
base.Content.Add(content = new DrawSizePreservingFillContainer());
}
public void RecycleLocalStorage()
{
if (localStorage?.IsValueCreated == true)
{
try
{
localStorage.Value.DeleteDirectory(".");
}
catch
{
// we don't really care if this fails; it will just leave folders lying around from test runs.
}
}
localStorage = new Lazy<Storage>(() => new NativeStorage($"{GetType().Name}-{Guid.NewGuid()}"));
}
[Resolved]
protected AudioManager Audio { get; private set; }
@ -131,17 +148,7 @@ namespace osu.Game.Tests.Visual
if (contextFactory.IsValueCreated)
contextFactory.Value.ResetDatabase();
if (localStorage.IsValueCreated)
{
try
{
localStorage.Value.DeleteDirectory(".");
}
catch
{
// we don't really care if this fails; it will just leave folders lying around from test runs.
}
}
RecycleLocalStorage();
}
protected override ITestSceneTestRunner CreateRunner() => new OsuTestSceneTestRunner();

View File

@ -1,4 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Efnt/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Emp3/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Epng/@EntryIndexedValue">True</s:Boolean>
@ -245,7 +245,7 @@
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/BRACES_FOR_WHILE/@EntryValue">RequiredForMultiline</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/DEFAULT_INTERNAL_MODIFIER/@EntryValue">Explicit</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/LOCAL_FUNCTION_BODY/@EntryValue">ExpressionBody</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/METHOD_OR_OPERATOR_BODY/@EntryValue">ExpressionBody</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/METHOD_OR_OPERATOR_BODY/@EntryValue">BlockBody</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/USE_HEURISTICS_FOR_BODY_STYLE/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ACCESSOR_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_LINQ_QUERY/@EntryValue">True</s:Boolean>