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Rework SelctionLayer to support click-selections
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@ -157,6 +157,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
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public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
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public override Quad SelectionQuad => Body.PathDrawQuad;
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}
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@ -78,6 +78,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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container.Attach(RenderbufferInternalFormat.DepthComponent16);
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}
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => path.ReceiveMouseInputAt(screenSpacePos);
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public void SetRange(double p0, double p1)
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{
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if (p0 > p1)
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@ -19,7 +19,12 @@ namespace osu.Game.Tests.Visual
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{
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public class TestCaseEditorSelectionLayer : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SelectionLayer) };
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(HitObjectCapturer),
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typeof(HitObjectSelectionBox),
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typeof(SelectionLayer)
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};
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[BackgroundDependencyLoader]
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private void load()
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56
osu.Game/Rulesets/Edit/Layers/Selection/HitObjectCapturer.cs
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56
osu.Game/Rulesets/Edit/Layers/Selection/HitObjectCapturer.cs
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@ -0,0 +1,56 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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public class HitObjectCapturer
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{
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public event Action<DrawableHitObject> HitObjectCaptured;
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private readonly IEnumerable<DrawableHitObject> capturableHitObjects;
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public HitObjectCapturer(IEnumerable<DrawableHitObject> capturableHitObjects)
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{
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this.capturableHitObjects = capturableHitObjects;
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}
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/// <summary>
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/// Captures all hitobjects that are present within the area of a <see cref="Quad"/>.
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/// </summary>
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/// <param name="screenSpaceQuad">The capture <see cref="Quad"/>.</param>
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/// <returns>If any <see cref="DrawableHitObject"/>s were captured.</returns>
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public bool CaptureQuad(Quad screenSpaceQuad)
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{
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bool anyCaptured = false;
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foreach (var obj in capturableHitObjects.Where(h => h.IsAlive && h.IsPresent && screenSpaceQuad.Contains(h.SelectionPoint)))
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{
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HitObjectCaptured?.Invoke(obj);
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anyCaptured = true;
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}
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return anyCaptured;
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}
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/// <summary>
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/// Captures the top-most hitobject that is present under a specific point.
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/// </summary>
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/// <param name="screenSpacePoint">The <see cref="Vector2"/> to capture at.</param>
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/// <returns>Whether a <see cref="DrawableHitObject"/> was captured.</returns>
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public bool CapturePoint(Vector2 screenSpacePoint)
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{
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var captured = capturableHitObjects.Reverse().Where(h => h.IsAlive && h.IsPresent).FirstOrDefault(h => h.ReceiveMouseInputAt(screenSpacePoint));
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if (captured == null)
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return false;
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HitObjectCaptured?.Invoke(captured);
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return true;
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -12,7 +11,6 @@ using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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@ -21,29 +19,18 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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/// </summary>
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public class HitObjectSelectionBox : CompositeDrawable
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{
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public readonly Bindable<SelectionInfo> Selection = new Bindable<SelectionInfo>();
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/// <summary>
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/// The <see cref="DrawableHitObject"/>s that can be selected through a drag-selection.
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/// </summary>
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public IEnumerable<DrawableHitObject> CapturableObjects;
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private readonly Container borderMask;
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private readonly Drawable background;
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private readonly HandleContainer handles;
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private Color4 captureFinishedColour;
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private readonly Vector2 startPos;
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private RectangleF dragRectangle;
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/// <summary>
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/// Creates a new <see cref="HitObjectSelectionBox"/>.
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/// </summary>
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/// <param name="startPos">The point at which the drag was initiated, in the parent's coordinates.</param>
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public HitObjectSelectionBox(Vector2 startPos)
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public HitObjectSelectionBox()
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{
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this.startPos = startPos;
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InternalChildren = new Drawable[]
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{
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new Container
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@ -70,8 +57,8 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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GetDragRectangle = () => dragRectangle,
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UpdateDragRectangle = updateDragRectangle,
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FinishDrag = FinishCapture
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UpdateDragRectangle = SetDragRectangle,
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FinishDrag = () => FinishCapture()
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}
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};
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}
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@ -82,49 +69,29 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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captureFinishedColour = colours.Yellow;
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}
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/// <summary>
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/// The secondary corner of the drag selection box. A rectangle will be fit between the starting position and this value.
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/// </summary>
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public Vector2 DragEndPosition { set => updateDragRectangle(RectangleF.FromLTRB(startPos.X, startPos.Y, value.X, value.Y)); }
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private RectangleF dragRectangle;
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private void updateDragRectangle(RectangleF rectangle)
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public void SetDragRectangle(RectangleF rectangle)
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{
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dragRectangle = rectangle;
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Position = new Vector2(
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Math.Min(rectangle.Left, rectangle.Right),
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Math.Min(rectangle.Top, rectangle.Bottom));
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var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
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var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
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Size = new Vector2(
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Math.Max(rectangle.Left, rectangle.Right) - Position.X,
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Math.Max(rectangle.Top, rectangle.Bottom) - Position.Y);
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Position = topLeft;
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Size = bottomRight - topLeft;
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}
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private readonly List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
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/// <summary>
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/// Processes hitobjects to determine which ones are captured by the drag selection.
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/// Captured hitobjects will be enclosed by the drag selection upon <see cref="FinishCapture"/>.
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/// </summary>
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public void BeginCapture()
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{
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capturedHitObjects.Clear();
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public bool HasCaptured => capturedHitObjects.Count > 0;
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foreach (var obj in CapturableObjects)
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{
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if (!obj.IsAlive || !obj.IsPresent)
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continue;
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public void AddCaptured(DrawableHitObject hitObject) => capturedHitObjects.Add(hitObject);
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if (ScreenSpaceDrawQuad.Contains(obj.SelectionPoint))
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capturedHitObjects.Add(obj);
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}
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}
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public void ClearCaptured() => capturedHitObjects.Clear();
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/// <summary>
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/// Encloses hitobjects captured through <see cref="BeginCapture"/> in the drag selection box.
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/// </summary>
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public void FinishCapture()
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public void FinishCapture(bool instant = false)
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{
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if (capturedHitObjects.Count == 0)
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{
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@ -145,8 +112,8 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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topLeft -= new Vector2(5);
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bottomRight += new Vector2(5);
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this.MoveTo(topLeft, 200, Easing.OutQuint)
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.ResizeTo(bottomRight - topLeft, 200, Easing.OutQuint);
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this.MoveTo(topLeft, instant ? 0 : 100, Easing.OutQuint)
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.ResizeTo(bottomRight - topLeft, instant ? 0 : 100, Easing.OutQuint);
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dragRectangle = RectangleF.FromLTRB(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y);
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@ -156,12 +123,6 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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// Transform into markers to let the user modify the drag selection further.
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background.Delay(50).FadeOut(200);
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handles.FadeIn(200);
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Selection.Value = new SelectionInfo
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{
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Objects = capturedHitObjects,
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SelectionQuad = Parent.ToScreenSpace(dragRectangle)
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};
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}
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private bool isActive = true;
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@ -171,9 +132,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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public override void Hide()
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{
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isActive = false;
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this.FadeOut(400, Easing.OutQuint).Expire();
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Selection.Value = null;
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this.FadeOut(400, Easing.OutQuint);
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}
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}
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}
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@ -1,18 +1,18 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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public class SelectionLayer : CompositeDrawable
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{
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public readonly Bindable<SelectionInfo> Selection = new Bindable<SelectionInfo>();
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private readonly Playfield playfield;
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public SelectionLayer(Playfield playfield)
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@ -22,39 +22,80 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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RelativeSizeAxes = Axes.Both;
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}
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private HitObjectSelectionBox selectionBoxBox;
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private HitObjectSelectionBox selectionBox;
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private HitObjectCapturer capturer;
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[BackgroundDependencyLoader]
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private void load()
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{
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capturer = new HitObjectCapturer(playfield.HitObjects.Objects);
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capturer.HitObjectCaptured += hitObjectCaptured;
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}
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private void hitObjectCaptured(DrawableHitObject hitObject) => selectionBox.AddCaptured(hitObject);
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protected override bool OnDragStart(InputState state)
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{
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// Hide the previous drag box - we won't be working with it any longer
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selectionBoxBox?.Hide();
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selectionBox?.Hide();
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selectionBox?.Expire();
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AddInternal(selectionBoxBox = new HitObjectSelectionBox(ToLocalSpace(state.Mouse.NativeState.Position))
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{
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CapturableObjects = playfield.HitObjects.Objects,
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});
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Selection.BindTo(selectionBoxBox.Selection);
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AddInternal(selectionBox = new HitObjectSelectionBox());
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return true;
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}
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protected override bool OnDrag(InputState state)
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{
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selectionBoxBox.DragEndPosition = ToLocalSpace(state.Mouse.NativeState.Position);
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selectionBoxBox.BeginCapture();
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var dragPosition = state.Mouse.NativeState.Position;
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var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
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var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
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selectionBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
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capturer.CaptureQuad(screenSpaceDragQuad);
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return true;
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}
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protected override bool OnDragEnd(InputState state)
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{
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selectionBoxBox.FinishCapture();
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// Due to https://github.com/ppy/osu-framework/issues/1382, we may get here after OnClick has set the selectionBox to null
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// In the case that the user dragged within the click distance out of an object
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if (selectionBox == null)
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return true;
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selectionBox.FinishCapture();
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// If there are no hitobjects, remove the selection box
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if (!selectionBox.HasCaptured)
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{
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selectionBox.Expire();
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selectionBox = null;
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}
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return true;
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}
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protected override bool OnClick(InputState state)
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{
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selectionBoxBox?.Hide();
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// We could be coming here without a previous selection box
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if (selectionBox == null)
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AddInternal(selectionBox = new HitObjectSelectionBox { Position = ToLocalSpace(state.Mouse.NativeState.Position), Alpha = 0 });
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// If we're coming here with a previous selection, unselect those hitobjects
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selectionBox.ClearCaptured();
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if (capturer.CapturePoint(state.Mouse.NativeState.Position))
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{
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selectionBox.Alpha = 1;
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selectionBox.FinishCapture(true);
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}
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else
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{
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selectionBox.Hide();
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selectionBox = null;
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}
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return true;
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}
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}
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@ -332,6 +332,7 @@
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<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
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<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
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<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectCapturer.cs" />
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<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
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<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
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