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mirror of https://github.com/ppy/osu.git synced 2024-12-14 08:52:55 +08:00

Merge branch 'general-slider-improvements' into editor-hitobject-overlays

This commit is contained in:
smoogipoo 2018-02-20 23:51:47 +09:00
commit 7fe0989427
9 changed files with 118 additions and 39 deletions

View File

@ -7,9 +7,11 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@ -88,6 +90,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn);
config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
}
private int currentSpan;
public bool Tracking;

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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
using OpenTK;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
@ -30,6 +29,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
set { path.PathWidth = value; }
}
public readonly Bindable<bool> SnakingIn = new Bindable<bool>();
public readonly Bindable<bool> SnakingOut = new Bindable<bool>();
public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; }
@ -51,6 +53,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
private Color4 borderColour = Color4.White;
/// <summary>
/// Used to colour the path border.
/// </summary>
public new Color4 BorderColour
{
get { return borderColour; }
set
{
if (borderColour == value)
return;
borderColour = value;
if (LoadState == LoadState.Ready)
Schedule(reloadTexture);
}
}
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
private int textureWidth => (int)PathWidth * 2;
@ -97,15 +117,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
private Bindable<bool> snakingIn;
private Bindable<bool> snakingOut;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load()
{
snakingIn = config.GetBindable<bool>(OsuSetting.SnakingInSliders);
snakingOut = config.GetBindable<bool>(OsuSetting.SnakingOutSliders);
reloadTexture();
}
@ -130,10 +144,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (progress <= border_portion)
{
bytes[i * 4] = 255;
bytes[i * 4 + 1] = 255;
bytes[i * 4 + 2] = 255;
bytes[i * 4 + 3] = (byte)(Math.Min(progress / aa_portion, 1) * 255);
bytes[i * 4] = (byte)(BorderColour.R * 255);
bytes[i * 4 + 1] = (byte)(BorderColour.G * 255);
bytes[i * 4 + 2] = (byte)(BorderColour.B * 255);
bytes[i * 4 + 3] = (byte)(Math.Min(progress / aa_portion, 1) * (BorderColour.A * 255));
}
else
{
@ -170,18 +184,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public void UpdateProgress(double progress, int span)
{
double start = 0;
double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadein, 0, 1) : 1;
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadein, 0, 1) : 1;
if (span >= slider.SpanCount() - 1)
{
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
{
start = 0;
end = snakingOut ? progress : 1;
end = SnakingOut ? progress : 1;
}
else
{
start = snakingOut ? progress : 0;
start = SnakingOut ? progress : 0;
}
}

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@ -7,7 +7,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Threading;
using osu.Framework;
using osu.Framework.Configuration;
using osu.Framework.Logging;
using osu.Framework.Threading;
@ -16,7 +15,7 @@ using osu.Game.Users;
namespace osu.Game.Online.API
{
public class APIAccess : IUpdateable
public class APIAccess : IAPIProvider
{
private readonly OAuth authentication;
@ -34,7 +33,7 @@ namespace osu.Game.Online.API
public string Password;
public Bindable<User> LocalUser = new Bindable<User>(createGuestUser());
public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
public string Token
{

View File

@ -0,0 +1,31 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Users;
namespace osu.Game.Online.API
{
public class DummyAPIAccess : IAPIProvider
{
public Bindable<User> LocalUser { get; } = new Bindable<User>(new User
{
Username = @"Dummy",
Id = 1,
});
public bool IsLoggedIn => true;
public void Update()
{
}
public virtual void Queue(APIRequest request)
{
}
public void Register(IOnlineComponent component)
{
}
}
}

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@ -0,0 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Configuration;
using osu.Game.Users;
namespace osu.Game.Online.API
{
public interface IAPIProvider : IUpdateable
{
/// <summary>
/// The local user.
/// </summary>
Bindable<User> LocalUser { get; }
/// <summary>
/// Returns whether the local user is logged in.
/// </summary>
bool IsLoggedIn { get; }
/// <summary>
/// Queue a new request.
/// </summary>
/// <param name="request">The request to perform.</param>
void Queue(APIRequest request);
/// <summary>
/// Register a component to receive state changes.
/// </summary>
/// <param name="component">The component to register.</param>
void Register(IOnlineComponent component);
}
}

View File

@ -108,6 +108,7 @@ namespace osu.Game
Username = LocalConfig.Get<string>(OsuSetting.Username),
Token = LocalConfig.Get<string>(OsuSetting.Token)
});
dependencies.CacheAs<IAPIProvider>(API);
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
this.capturedObjects = capturedObjects;
Masking = true;
BorderThickness = 3;
BorderThickness = SelectionBox.BORDER_RADIUS;
InternalChild = new Box
{

View File

@ -14,32 +14,21 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
/// </summary>
public class SelectionBox : VisibilityContainer
{
public const float BORDER_RADIUS = 2;
/// <summary>
/// Creates a new <see cref="SelectionBox"/>.
/// </summary>
public SelectionBox()
{
InternalChildren = new Drawable[]
Masking = true;
BorderColour = Color4.White;
BorderThickness = BORDER_RADIUS;
Child = new Box
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(-1),
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderColour = Color4.White,
BorderThickness = 2,
MaskingSmoothness = 1,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f,
AlwaysPresent = true
},
}
}
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f
};
}

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@ -290,6 +290,8 @@
<Compile Include="IO\Archives\ArchiveReader.cs" />
<Compile Include="IO\Archives\LegacyFilesystemReader.cs" />
<Compile Include="IO\Archives\ZipArchiveReader.cs" />
<Compile Include="Online\API\DummyAPIAccess.cs" />
<Compile Include="Online\API\IAPIProvider.cs" />
<Compile Include="Online\API\APIDownloadRequest.cs" />
<Compile Include="Online\API\Requests\GetUserRequest.cs" />
<Compile Include="Migrations\20180125143340_Settings.cs" />