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Allow customizing the snake-ability of sliders
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8270e4d758
commit
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@ -7,9 +7,11 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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@ -87,6 +89,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn);
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config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
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}
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private int currentSpan;
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public bool Tracking;
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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Lines;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using OpenTK;
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using OpenTK.Graphics.ES30;
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using OpenTK.Graphics;
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@ -30,6 +29,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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set { path.PathWidth = value; }
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}
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public readonly Bindable<bool> SnakingIn = new Bindable<bool>();
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public readonly Bindable<bool> SnakingOut = new Bindable<bool>();
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public double? SnakedStart { get; private set; }
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public double? SnakedEnd { get; private set; }
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@ -115,15 +117,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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private Bindable<bool> snakingIn;
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private Bindable<bool> snakingOut;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load()
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{
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snakingIn = config.GetBindable<bool>(OsuSetting.SnakingInSliders);
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snakingOut = config.GetBindable<bool>(OsuSetting.SnakingOutSliders);
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reloadTexture();
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}
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@ -188,18 +184,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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public void UpdateProgress(double progress, int span)
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{
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double start = 0;
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double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadein, 0, 1) : 1;
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double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadein, 0, 1) : 1;
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if (span >= slider.SpanCount() - 1)
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{
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if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
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{
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start = 0;
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end = snakingOut ? progress : 1;
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end = SnakingOut ? progress : 1;
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}
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else
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{
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start = snakingOut ? progress : 0;
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start = SnakingOut ? progress : 0;
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}
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}
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