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Pass down editor clocks through DI
This commit is contained in:
parent
abb5dcf678
commit
e25d1f6982
@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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@ -18,8 +17,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuHitObjectComposer : HitObjectComposer
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{
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public OsuHitObjectComposer(Ruleset ruleset, IAdjustableClock adjustableClock, IFrameBasedClock framedClock)
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: base(ruleset, adjustableClock, framedClock)
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public OsuHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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}
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@ -13,7 +13,6 @@ using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Edit;
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@ -138,7 +137,7 @@ namespace osu.Game.Rulesets.Osu
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public override PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
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public override HitObjectComposer CreateHitObjectComposer(IAdjustableClock adjustableClock, IFrameBasedClock framedClock) => new OsuHitObjectComposer(this, adjustableClock, framedClock);
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public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
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public override string Description => "osu!";
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@ -13,13 +13,21 @@ namespace osu.Game.Tests.Visual
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[TestFixture]
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public class TestCaseEditorCompose : OsuTestCase
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{
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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var compose = new Compose(clock, clock);
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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var compose = new Compose();
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compose.Beatmap.BindTo(osuGame.Beatmap);
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Child = compose;
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@ -33,10 +33,17 @@ namespace osu.Game.Tests.Visual
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private DecoupleableInterpolatingFramedClock clock;
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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var testBeatmap = new Beatmap
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{
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@ -67,7 +74,7 @@ namespace osu.Game.Tests.Visual
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[] { composer = new TestHitObjectComposer(new OsuRuleset(), clock, clock) },
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new Drawable[] { composer = new TestHitObjectComposer(new OsuRuleset()) },
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new Drawable[] { new TimingPointVisualiser(testBeatmap, track) { Clock = clock } },
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},
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RowDimensions = new[]
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@ -338,8 +345,8 @@ namespace osu.Game.Tests.Visual
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private class TestHitObjectComposer : HitObjectComposer
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{
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public TestHitObjectComposer(Ruleset ruleset, IAdjustableClock adjustableClock, IFrameBasedClock framedClock)
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: base(ruleset, adjustableClock, framedClock)
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public TestHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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}
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@ -35,6 +35,11 @@ namespace osu.Game.Tests.Visual
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typeof(SliderCircleMask)
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};
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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@ -61,8 +66,10 @@ namespace osu.Game.Tests.Visual
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});
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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Child = new OsuHitObjectComposer(new OsuRuleset(), clock, clock);
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Child = new OsuHitObjectComposer(new OsuRuleset());
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}
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}
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}
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@ -4,36 +4,41 @@
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using OpenTK;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Framework.Configuration;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseEditorSummaryTimeline : OsuTestCase
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{
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private const int length = 60000;
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private readonly Random random;
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public TestCaseEditorSummaryTimeline()
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load()
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{
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random = new Random(1337);
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beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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SummaryTimeline summaryTimeline;
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Add(summaryTimeline = new SummaryTimeline(clock)
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Add(summaryTimeline = new SummaryTimeline
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -41,58 +46,6 @@ namespace osu.Game.Tests.Visual
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});
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summaryTimeline.Beatmap.BindTo(beatmap);
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AddStep("New beatmap", newBeatmap);
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newBeatmap();
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}
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private void newBeatmap()
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{
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var b = new Beatmap();
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for (int i = 0; i < random.Next(1, 10); i++)
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b.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { Time = random.Next(0, length) });
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for (int i = 0; i < random.Next(1, 5); i++)
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b.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { Time = random.Next(0, length) });
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for (int i = 0; i < random.Next(1, 5); i++)
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b.ControlPointInfo.EffectPoints.Add(new EffectControlPoint { Time = random.Next(0, length) });
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for (int i = 0; i < random.Next(1, 5); i++)
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b.ControlPointInfo.SamplePoints.Add(new SampleControlPoint { Time = random.Next(0, length) });
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b.BeatmapInfo.Bookmarks = new int[random.Next(10, 30)];
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for (int i = 0; i < b.BeatmapInfo.Bookmarks.Length; i++)
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b.BeatmapInfo.Bookmarks[i] = random.Next(0, length);
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beatmap.Value = new TestWorkingBeatmap(b);
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}
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private class TestWorkingBeatmap : WorkingBeatmap
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{
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private readonly Beatmap beatmap;
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public TestWorkingBeatmap(Beatmap beatmap)
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: base(beatmap.BeatmapInfo)
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{
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this.beatmap = beatmap;
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}
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protected override Texture GetBackground() => null;
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protected override Beatmap GetBeatmap() => beatmap;
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protected override Track GetTrack() => new TestTrack();
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private class TestTrack : TrackVirtual
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{
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public TestTrack()
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{
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Length = length;
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}
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}
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}
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}
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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@ -14,16 +15,24 @@ namespace osu.Game.Tests.Visual
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[TestFixture]
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public class TestCasePlaybackControl : OsuTestCase
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{
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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public TestCasePlaybackControl()
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{
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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var playback = new PlaybackControl(clock)
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var playback = new PlaybackControl
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200,100)
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};
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playback.Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
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Add(playback);
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@ -32,21 +32,20 @@ namespace osu.Game.Rulesets.Edit
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private readonly IAdjustableClock adjustableClock;
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private readonly IFrameBasedClock framedClock;
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private IAdjustableClock adjustableClock;
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protected HitObjectComposer(Ruleset ruleset, IAdjustableClock adjustableClock, IFrameBasedClock framedClock)
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protected HitObjectComposer(Ruleset ruleset)
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{
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this.ruleset = ruleset;
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this.adjustableClock = adjustableClock;
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this.framedClock = framedClock;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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private void load(OsuGameBase osuGame, IAdjustableClock adjustableClock, IFrameBasedClock framedClock)
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{
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this.adjustableClock = adjustableClock;
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beatmap.BindTo(osuGame.Beatmap);
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try
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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@ -54,7 +53,7 @@ namespace osu.Game.Rulesets
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public virtual PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => null;
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public virtual HitObjectComposer CreateHitObjectComposer(IAdjustableClock adjustableClock, IFrameBasedClock framedClock) => null;
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public virtual HitObjectComposer CreateHitObjectComposer() => null;
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public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_question_circle };
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@ -18,11 +18,12 @@ namespace osu.Game.Screens.Edit.Components
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{
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public class PlaybackControl : BottomBarContainer
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{
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private readonly IconButton playButton;
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private IconButton playButton;
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private readonly IAdjustableClock adjustableClock;
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private IAdjustableClock adjustableClock;
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public PlaybackControl(IAdjustableClock adjustableClock)
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock adjustableClock)
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{
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this.adjustableClock = adjustableClock;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Timing;
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namespace osu.Game.Screens.Edit.Components
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{
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public class TimeInfoContainer : BottomBarContainer
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{
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private const int count_duration = 150;
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private readonly OsuSpriteText trackTimer;
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private readonly IAdjustableClock adjustableClock;
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private IAdjustableClock adjustableClock;
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public TimeInfoContainer(IAdjustableClock adjustableClock)
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public TimeInfoContainer()
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{
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this.adjustableClock = adjustableClock;
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Children = new Drawable[]
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{
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@ -33,6 +31,12 @@ namespace osu.Game.Screens.Edit.Components
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};
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}
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock adjustableClock)
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{
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this.adjustableClock = adjustableClock;
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}
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protected override void Update()
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{
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base.Update();
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@ -17,13 +17,12 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
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/// </summary>
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public class SummaryTimeline : BottomBarContainer
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{
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private readonly Drawable timelineBar;
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public SummaryTimeline(IAdjustableClock adjustableClock)
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IAdjustableClock adjustableClock)
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{
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TimelinePart markerPart, controlPointPart, bookmarkPart, breakPart;
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Children = new[]
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Children = new Drawable[]
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{
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markerPart = new MarkerPart(adjustableClock) { RelativeSizeAxes = Axes.Both },
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controlPointPart = new ControlPointPart
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@ -40,9 +39,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
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RelativeSizeAxes = Axes.Both,
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Height = 0.35f
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},
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timelineBar = new Container
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray5,
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Children = new Drawable[]
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{
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new Circle
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@ -81,11 +81,5 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
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bookmarkPart.Beatmap.BindTo(Beatmap);
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breakPart.Beatmap.BindTo(Beatmap);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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timelineBar.Colour = colours.Gray5;
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}
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}
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}
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@ -32,16 +32,22 @@ namespace osu.Game.Screens.Edit
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private EditorScreen currentScreen;
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private DecoupleableInterpolatingFramedClock adjustableClock;
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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// TODO: should probably be done at a RulesetContainer level to share logic with Player.
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var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
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adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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var adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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adjustableClock.ChangeSource(sourceClock);
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dependencies.CacheAs<IAdjustableClock>(adjustableClock);
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dependencies.CacheAs<IFrameBasedClock>(adjustableClock);
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EditorMenuBar menuBar;
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TimeInfoContainer timeInfo;
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SummaryTimeline timeline;
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@ -115,9 +121,9 @@ namespace osu.Game.Screens.Edit
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 10 },
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Child = timeInfo = new TimeInfoContainer(adjustableClock) { RelativeSizeAxes = Axes.Both },
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Child = timeInfo = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
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},
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timeline = new SummaryTimeline(adjustableClock)
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timeline = new SummaryTimeline
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{
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RelativeSizeAxes = Axes.Both,
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},
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@ -125,7 +131,7 @@ namespace osu.Game.Screens.Edit
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 10 },
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Child = playback = new PlaybackControl(adjustableClock) { RelativeSizeAxes = Axes.Both },
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Child = playback = new PlaybackControl { RelativeSizeAxes = Axes.Both },
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}
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},
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}
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@ -156,7 +162,7 @@ namespace osu.Game.Screens.Edit
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switch (mode)
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{
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case EditorScreenMode.Compose:
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currentScreen = new Compose(adjustableClock, adjustableClock);
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currentScreen = new Compose();
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break;
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case EditorScreenMode.Design:
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currentScreen = new Design();
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|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Framework.Timing;
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using osu.Game.Screens.Edit.Screens.Compose.Timeline;
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namespace osu.Game.Screens.Edit.Screens.Compose
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@ -20,15 +19,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
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private Container composerContainer;
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private readonly IAdjustableClock adjustableClock;
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private readonly IFrameBasedClock framedClock;
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public Compose(IAdjustableClock adjustableClock, IFrameBasedClock framedClock)
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{
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this.adjustableClock = adjustableClock;
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this.framedClock = framedClock;
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}
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[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -95,7 +85,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
return;
|
||||
}
|
||||
|
||||
var composer = ruleset.CreateHitObjectComposer(adjustableClock, framedClock);
|
||||
var composer = ruleset.CreateHitObjectComposer();
|
||||
if (composer == null)
|
||||
{
|
||||
Logger.Log($"Ruleset {ruleset.Description} doesn't support hitobject composition.");
|
||||
|
Loading…
Reference in New Issue
Block a user