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Deselect hitobjects that are now not in the selection quad
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@ -155,9 +155,16 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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/// Selects all hitobjects that are present within the area of a <see cref="Quad"/>.
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/// </summary>
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/// <param name="screenSpaceQuad">The selection <see cref="Quad"/>.</param>
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// Todo: If needed we can severely reduce allocations in this method
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private void selectQuad(Quad screenSpaceQuad)
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{
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playfield.HitObjects.Objects.Where(h => h.IsAlive && h.IsPresent && screenSpaceQuad.Contains(h.SelectionPoint)).ForEach(h => select(h));
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var expectedSelection = playfield.HitObjects.Objects.Where(h => h.IsAlive && h.IsPresent && screenSpaceQuad.Contains(h.SelectionPoint)).ToList();
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var toRemove = selectedHitObjects.Except(expectedSelection).ToList();
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foreach (var obj in toRemove)
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deselect(obj);
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expectedSelection.ForEach(h => select(h));
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}
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/// <summary>
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