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Allow dragging anywhere in a capture box to move objects
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@ -108,6 +108,7 @@ namespace osu.Game.Rulesets.Edit
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selectionLayer.ObjectSelected += hitObjectOverlayLayer.AddOverlay;
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selectionLayer.ObjectDeselected += hitObjectOverlayLayer.RemoveOverlay;
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selectionLayer.SelectionMovementRequested += hitObjectOverlayLayer.MoveObjects;
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toolboxCollection.Items =
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new[] { new RadioButton("Select", () => setCompositionTool(null)) }
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@ -1,11 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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@ -17,6 +19,11 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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/// </summary>
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public class CaptureBox : VisibilityContainer
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{
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/// <summary>
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/// Invoked when the captured <see cref="DrawableHitObject"/>s should be moved.
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/// </summary>
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public event Action<Vector2> MovementRequested;
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private readonly IDrawable captureArea;
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private readonly IReadOnlyList<DrawableHitObject> capturedObjects;
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@ -67,6 +74,18 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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Position = topLeft;
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDrag(InputState state)
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{
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MovementRequested?.Invoke(state.Mouse.Delta);
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return true;
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}
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protected override bool OnDragEnd(InputState state) => true;
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public override bool DisposeOnDeathRemoval => true;
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protected override void PopIn() => this.FadeIn();
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@ -2,42 +2,17 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Edit.Types;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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public class HitObjectOverlay : OverlayContainer
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public class HitObjectOverlay : Container
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{
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// ReSharper disable once NotAccessedField.Local
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// This will be used later to handle drag movement, etc
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private readonly DrawableHitObject hitObject;
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public readonly DrawableHitObject HitObject;
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public HitObjectOverlay(DrawableHitObject hitObject)
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{
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this.hitObject = hitObject;
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State = Visibility.Visible;
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HitObject = hitObject;
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}
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protected override bool OnDragStart(InputState state) => hitObject.HitObject is IHasEditablePosition;
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protected override bool OnDrag(InputState state)
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{
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switch (hitObject.HitObject)
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{
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case IHasEditablePosition editablePosition:
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editablePosition.SetPosition(state.Mouse.Delta);
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break;
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}
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return true;
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}
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protected override bool OnDragEnd(InputState state) => true;
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protected override void PopIn() => Alpha = 1;
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protected override void PopOut() => Alpha = 0;
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}
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}
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@ -1,20 +1,25 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Edit.Types;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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public class HitObjectOverlayLayer : CompositeDrawable
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{
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private readonly Dictionary<DrawableHitObject, HitObjectOverlay> existingOverlays = new Dictionary<DrawableHitObject, HitObjectOverlay>();
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private readonly Container<HitObjectOverlay> overlayContainer;
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public HitObjectOverlayLayer()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = overlayContainer = new Container<HitObjectOverlay> { RelativeSizeAxes = Axes.Both };
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}
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/// <summary>
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@ -27,8 +32,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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if (overlay == null)
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return;
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existingOverlays[hitObject] = overlay;
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AddInternal(overlay);
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overlayContainer.Add(overlay);
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}
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/// <summary>
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@ -37,13 +41,28 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the overlay for.</param>
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public void RemoveOverlay(DrawableHitObject hitObject)
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{
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if (!existingOverlays.TryGetValue(hitObject, out var existing))
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var existing = overlayContainer.FirstOrDefault(h => h.HitObject == hitObject);
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if (existing == null)
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return;
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existing.Hide();
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existing.Expire();
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}
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public void MoveObjects(Vector2 offset)
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{
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// Todo: Various forms of snapping
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foreach (var hitObject in overlayContainer.Select(o => o.HitObject.HitObject))
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{
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switch (hitObject)
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{
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case IHasEditablePosition editablePosition:
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editablePosition.SetPosition(offset);
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break;
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}
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}
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}
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/// <summary>
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/// Creates a <see cref="HitObjectOverlay"/> for a specific <see cref="DrawableHitObject"/>.
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/// </summary>
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@ -27,6 +27,11 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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/// </summary>
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public event Action<DrawableHitObject> ObjectDeselected;
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/// <summary>
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/// Invoked when the selected <see cref="DrawableHitObject"/>s should be moved.
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/// </summary>
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public event Action<Vector2> SelectionMovementRequested;
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private readonly Playfield playfield;
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public SelectionLayer(Playfield playfield)
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@ -192,6 +197,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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return;
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AddInternal(captureBox = new CaptureBox(this, selectedHitObjects.ToList()));
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captureBox.MovementRequested += v => SelectionMovementRequested?.Invoke(v);
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}
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}
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}
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