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Give control over screen space conversion to DrawableHitObject
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@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public Drawable ProxiedLayer => initialCircle.ApproachCircle;
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public override Vector2 SelectionPoint => body.Position;
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public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
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public override Quad SelectionQuad => body.PathDrawQuad;
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}
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@ -115,8 +115,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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if (!obj.IsAlive || !obj.IsPresent)
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continue;
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var objectPosition = obj.ToScreenSpace(obj.SelectionPoint);
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if (ScreenSpaceDrawQuad.Contains(objectPosition))
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if (ScreenSpaceDrawQuad.Contains(obj.SelectionPoint))
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capturedHitObjects.Add(obj);
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}
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}
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@ -42,12 +42,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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/// <summary>
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/// The local point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
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/// The screen-space point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
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/// </summary>
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public virtual Vector2 SelectionPoint => DrawSize / 2f;
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public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
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/// <summary>
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/// The local rectangle that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
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/// The screen-space quad that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
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/// </summary>
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public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
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}
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