Dean Herbert
ca91f9f716
Don't allow two momentary toggles at the same time to avoid edge cases
2022-10-21 17:16:55 +09:00
Dean Herbert
ef990c55ca
Handle distance/grid toggles based on key type, rathern than individual left/right
2022-10-21 16:11:19 +09:00
Alden Wu
23b7b9013e
Change smoke quadbatch growth factor to 2 from 1.5
2022-10-20 23:37:05 -07:00
Dean Herbert
7dbd6e2469
Merge branch 'master' into taiko-kiai-flashing
2022-10-21 12:48:35 +09:00
Dan Balasescu
e577a87618
Merge pull request #20825 from peppy/fix-argon-editor-combo-colour-change
...
Fix some argon circle layers not getting correct colour updates in editor
2022-10-20 12:56:34 +09:00
Salman Ahmed
7d31eaea54
Move ball tinting logic to overwrite SliderBall
colour
2022-10-20 03:55:53 +03:00
Salman Ahmed
eb386d4bd5
Enable slider ball tint in default legacy skin
2022-10-20 03:29:25 +03:00
Salman Ahmed
ba37daa456
Bring back removed newline
2022-10-20 01:18:10 +03:00
Salman Ahmed
1852714d2d
Fix existing alpha transform cleared on accent colour change
...
Clearing it causes its start value to be lost.
2022-10-20 01:16:27 +03:00
Dean Herbert
966dd786ae
Don't consume keys when handling momentary snap toggles
2022-10-20 00:00:24 +09:00
Dean Herbert
830b92d3ae
Add momentary shortcuts to toggle grid/distance snap
...
Matching osu!stable. I use these quite a lot while mapping and I'm sure
others do as well.
Hold `Shift` = invert grid snap
Hold `Alt` = invert distance snap
2022-10-19 20:06:41 +09:00
Dean Herbert
aca0d04834
Forcefully remove transforms before reapplying to avoid old accent colour getting rewound
2022-10-19 15:52:25 +09:00
Dean Herbert
9356a40a39
Remove redundant flash layer colour logic
...
In a previous iteration, the flash layer was white on the initial hit,
but this seems to have been removed for the final implementation.
2022-10-19 15:13:22 +09:00
Alden Wu
50ab9bff8b
Rename for consistency
2022-10-18 23:05:09 -07:00
Alden Wu
a9b8ba94fa
Add necessary newlines
2022-10-18 22:59:58 -07:00
Alden Wu
343c560b1b
Remove smoke point maximum/cap
2022-10-18 22:54:17 -07:00
Dean Herbert
16c86b0744
Merge pull request #20815 from frenzibyte/remove-hitcircle-fade-easing
...
Remove fade easing from legacy hit circles to match stable
2022-10-19 12:08:45 +09:00
Dean Herbert
299131c985
Merge pull request #20816 from frenzibyte/adjust-slider-fade-parameters
...
Adjust slider fade out transition to match stable
2022-10-19 12:04:24 +09:00
Joppe27
59213fc00b
Update LegacyMainCirclePiece to use renamed version of KiaiFlashingDrawable
2022-10-18 23:53:12 +02:00
Joppe27
a76a039722
Rename KiaiFlashingDrawable and move to osu.Game
2022-10-18 23:40:43 +02:00
Salman Ahmed
13e2323791
Adjust fade out duration to match stable
2022-10-18 23:48:51 +03:00
Salman Ahmed
3b3f3dc159
Fix new-style spinners fading in later than usual
2022-10-18 23:48:40 +03:00
Salman Ahmed
03edfce822
Remove fade easing from sliders
2022-10-18 23:43:42 +03:00
Salman Ahmed
d46bc7f72a
Adjust fade out time to match stable
2022-10-18 23:43:31 +03:00
Salman Ahmed
2245456224
Remove fade easing from legacy hit circles on hit
2022-10-18 22:22:53 +03:00
D.Headley
764bc1948f
remove commented out Incompatible mod
2022-10-18 14:59:43 +02:00
D.Headley
acf3498f83
Code Quality
2022-10-18 13:49:10 +02:00
Dario Headley
e1a8bfa135
Fixed approachCircle preempt
2022-10-18 13:40:13 +02:00
Dean Herbert
6a7f6c76ff
Fix osu! editor padding being applied to toolboxes
...
The result of https://github.com/ppy/osu/pull/20739 and https://github.com/ppy/osu/pull/20738 having unintended side effects when applied together.
2022-10-18 14:32:00 +09:00
Dan Balasescu
09500882c2
Merge pull request #20767 from frenzibyte/no-scope-no-smoke
...
Hide cursor smoke in "No scope" mod
2022-10-17 19:06:08 +09:00
Salman Ahmed
2adbf4cc1a
Add arc-shaped progress bars to "argon" spinner
2022-10-17 08:58:47 +03:00
Bartłomiej Dach
148da4d423
Merge branch 'master' into argon-judgement-in-front
2022-10-15 22:42:41 +02:00
Salman Ahmed
7e9229a117
Merge branch 'master' into no-scope-no-smoke
2022-10-15 16:42:34 +03:00
Dean Herbert
b72c117333
Merge pull request #20756 from goodtrailer/smoke-rotation-fix
...
Fix smoke shaking when gameplay is paused
2022-10-15 19:14:04 +09:00
Alden Wu
46bcabea6c
Separate smoke rotation seed and index
2022-10-14 12:42:04 -07:00
Salman Ahmed
ba72f13f54
Merge branch 'master' into hide-mouse-on-keyboard-input
2022-10-14 22:26:30 +03:00
Salman Ahmed
b1b97505ac
Fix smoke displayed in "No scope" mod
2022-10-14 22:16:14 +03:00
Alden Wu
029f896db8
Use StatelessRNG
for smoke rotation
2022-10-13 16:18:47 -07:00
Alden Wu
310588ad94
Renew smoke rng every draw
2022-10-13 13:01:05 -07:00
Dean Herbert
dd372c4d19
Move "argon" skin judgement text in front of hitobjects
2022-10-13 13:52:02 +09:00
Salman Ahmed
09cc89cfa0
Update existing usages of Cursor
to handle null value
2022-10-13 00:17:08 +03:00
D.Headley
f67f6cc99c
Fix switch case
2022-10-12 19:45:08 +02:00
D.Headley
83aedb1930
Make mod use new Combo, remove pointless test
2022-10-12 12:42:26 +02:00
Dean Herbert
8bf4ca4b53
Add legacy skin fallback when beatmap skin is providing resources
2022-10-12 17:47:20 +09:00
Salman Ahmed
84fdd2e107
Improve flashlight display on break periods
2022-10-11 17:16:57 +03:00
Dan Balasescu
083a13f041
Merge pull request #20680 from peppy/fix-slider-ball-editor-rewind
...
Fix slider ball facing incorrect direction during rewinding in editor
2022-10-11 17:47:17 +09:00
Dean Herbert
f060e6a780
Implement hold "sliding" samples in osu!mania
2022-10-11 16:31:37 +09:00
Dean Herbert
5a5f3af27d
Rename property and add xmldoc
2022-10-10 15:42:08 +09:00
Dean Herbert
33620b7bd6
Fix slider ball facing incorrect direction during rewinding in editor
...
Closes https://github.com/ppy/osu/issues/20648 .
2022-10-10 15:24:18 +09:00
Salman Ahmed
2d4f390372
Remove non-smoke key bindings on "Relax" mod instead
2022-10-09 17:14:16 +03:00
Salman Ahmed
c89a55043e
Fix smoke being blocked with "Relax" mod enabled
2022-10-09 15:28:12 +03:00
OliBomby
b22e201289
Fixed stream convert float precision edge case
2022-10-08 23:43:23 +02:00
MK56
8fe89d5de2
Merge branch 'ppy:master' into Freeze_frame_implementation
2022-10-07 22:23:51 +02:00
Dean Herbert
e0c66dbdbc
Merge pull request #20566 from smoogipoo/adjust-flashlight
...
Adjust flashlight to more closely match classic scaling
2022-10-07 15:23:42 +09:00
Dan Balasescu
4e6047f23d
Merge pull request #20571 from peppy/argon-mania
...
Add "argon" key area for osu!mania
2022-10-07 15:19:18 +09:00
Dan Balasescu
bce20e0a59
Merge branch 'master' into adjust-flashlight
2022-10-07 14:45:30 +09:00
Dean Herbert
4980e53c9c
Merge pull request #20376 from goodtrailer/smoke
...
Add cursor "smoke" trails
2022-10-07 03:41:07 +09:00
Alden Wu
9d54467145
Make smoke skinnable lifetime more robust
2022-10-05 19:13:06 -07:00
Alden Wu
49e023f861
Rename OsuSkinComponents.SmokeTrail
to CursorSmoke
2022-10-05 19:11:38 -07:00
Dean Herbert
590af4cb7c
Merge branch 'master' into argon-mania
2022-10-05 19:37:59 +09:00
Dan Balasescu
b6db36dcca
Merge pull request #20580 from peppy/approach-circle-fade-out
...
Hide approach circles immediate on successful hit
2022-10-05 19:17:57 +09:00
Dean Herbert
365a78d358
Merge branch 'master' into smoke
2022-10-05 18:58:18 +09:00
Dean Herbert
8f0ef99e10
Privatise some fields
2022-10-05 18:54:14 +09:00
Dean Herbert
bd82dfc333
Remove custom radius implementation
2022-10-05 18:53:07 +09:00
Dean Herbert
91d877e893
Set LifetimeEnd
once rather than computing on every access
2022-10-05 18:52:01 +09:00
Dean Herbert
71edd314b1
Simplify SmokeContainer
lifetime logic
2022-10-05 18:51:02 +09:00
Dean Herbert
6628ab5190
Refactor to avoid DI / event flow
...
There's always one active smoke segment and it's the direct child of
`SmokeContainer`. This can be simplified as such.
2022-10-05 18:37:14 +09:00
Dean Herbert
1e5ff2679b
Rename classes to better emphasise that Smoke
is a single trail segment
2022-10-05 18:29:16 +09:00
Dean Herbert
04abb2ce8f
Update default cursor smoke implementation to use a texture
2022-10-05 18:26:17 +09:00
Dean Herbert
52002d91dd
Only apply dim at top level objects
2022-10-05 17:48:56 +09:00
Dean Herbert
56d424003d
Fix sliders not dimming correctly due to modified miss window
2022-10-05 14:25:04 +09:00
Dean Herbert
44b99444a7
Hide approach circles immediate on successful hit
2022-10-05 13:42:04 +09:00
Dean Herbert
c2956c6e1e
Add osu! hit object dim
...
Stable would dim objects when they can't be hit (ie. the "miss" window
is not active yet). This was never implemented in lazer, and causes
quite large visual differences.
No one has mentioned this yet, but it will definitely be one of those
missing pieces which makes lazer feel different to stable.
2022-10-04 17:28:17 +09:00
Alden Wu
33f33a6845
Remove things that should've been removed before push
2022-10-04 00:53:03 -07:00
Dean Herbert
395ab58892
Attempt to fix code style infractions
2022-10-04 16:17:38 +09:00
Alden Wu
b0a948df45
Move LegacySmoke
animation implementation to Smoke
2022-10-04 00:17:00 -07:00
Dean Herbert
326a3e6583
Add TODO in osu! argon transformer regarding missing components
2022-10-04 14:56:46 +09:00
Alden Wu
eaab0deef3
Fix InspectCode issues
2022-10-03 19:20:51 -07:00
Alden Wu
ccef189b81
Add barebones test for smoke
2022-10-03 18:19:05 -07:00
Alden Wu
343bdaa98e
Remove unnecessary IsActive
variable
2022-10-03 16:07:39 -07:00
Alden Wu
c1da3bc9cf
Remove skinnable parents at the same time as their smoke children
2022-10-03 16:03:37 -07:00
Alden Wu
929eb8559e
Fix LegacySmoke
alpha calculations
2022-10-03 16:02:33 -07:00
Dean Herbert
0bac5ef465
Merge branch 'master' into smoke
2022-10-03 21:29:42 +09:00
Dan Balasescu
8598eb29f8
Adjust flashlight to closely match classic
2022-10-03 18:38:05 +09:00
Dan Balasescu
1890a66b28
Merge pull request #20509 from o-dasher/cleanup-setting-sources
...
Removes unnecessary setting sources specifications
2022-09-28 17:55:42 +09:00
Dan Balasescu
cbed268ac9
Merge pull request #20510 from sw1tchbl4d3r/high_bpm_judgements
...
Clamp `LifetimeStart` of `HitObject`s to their judgement windows
2022-09-28 17:49:35 +09:00
sw1tchbl4d3
0cffbb7562
Clamp LifetimeStart
of HitObject
's to their judgement windows
2022-09-27 16:54:24 +02:00
o-dasher
f3e25eacad
Removes unnecessary setting sources specifications
2022-09-27 09:25:58 -04:00
abstrakt
6e1edc4d8d
Use the StackedEndPosition
to determine the jump distance in the FlashlightEvaluator
.
...
Signed-off-by: abstrakt <abstrakt.osu@gmail.com>
2022-09-26 14:06:35 +02:00
Dean Herbert
a7449380cd
Fix osu! slider ticks appearing too late
2022-09-26 14:11:59 +09:00
o-dasher
537796c3a1
Cleanup mod bindings
2022-09-25 15:49:22 -04:00
Dean Herbert
965d0603ce
Fix slider tick colour not being applied properly
2022-09-23 21:11:25 +09:00
Dean Herbert
a94b4e402e
Merge branch 'master' into argon-spinner
2022-09-23 14:22:53 +09:00
Salman Ahmed
49af80e17b
Remove 1.3x scale and adjust metrics with it
2022-09-22 20:39:42 +03:00
Salman Ahmed
e9c3478f69
Add very basic "argon" spinner
2022-09-22 20:39:42 +03:00
Dean Herbert
3811ea113d
Adjust argon animations a bit
2022-09-23 00:54:24 +09:00
Dan Balasescu
9f92925ecd
Merge branch 'master' into argon-cursor
2022-09-22 21:46:37 +09:00
Dan Balasescu
44ae9a5048
Merge pull request #20403 from peppy/argon-follow-point
...
Add very basic follow point implementation for argon skin
2022-09-22 21:45:56 +09:00
Dean Herbert
e95758cfcd
Add basic "argon" cursor
2022-09-22 21:21:30 +09:00
Dean Herbert
8875f7ee43
Add very basic follow point implementation for argon skin
...
This is just something to look better than the glowing mess which
triangles fallback was providing. This element hasn't been designed yet,
so I'm just filling in with something amicable for the time being.
2022-09-22 20:24:29 +09:00
Dan Balasescu
5dbe73ad0e
Merge pull request #20398 from peppy/fix-missing-notelock-shake
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Fix "note lock" shake not always animating
2022-09-22 20:07:38 +09:00
Dan Balasescu
a612fe70f9
Merge pull request #20401 from peppy/fix-argon-sprite-lookup
...
Fix "argon" skin not supporting user loaded sprites in gameplay
2022-09-22 19:40:31 +09:00
Dan Balasescu
68e274b92d
Merge pull request #20400 from peppy/fix-argon-reverse-arrow-colour
...
Fix argon reverse arrow becoming white after switching skins
2022-09-22 19:01:19 +09:00
Dean Herbert
74aefdc5bd
Move basic transformer behaviour to base abstract
class
2022-09-22 18:53:43 +09:00
Dean Herbert
f8e9a960ba
Fix argon skin not forwarding resource lookups to user backing
2022-09-22 18:53:43 +09:00
Dean Herbert
ea7c5458fe
Fix sprite dropdown not showing resources from non-legacy skins during gameplay
2022-09-22 18:53:43 +09:00
Dean Herbert
68015ef10c
Fix argon reverse arrow becoming white after switching skins
2022-09-22 18:12:28 +09:00
Dean Herbert
0458305a23
Add argon judgement bubbles
2022-09-22 17:50:21 +09:00
Dean Herbert
c354e828af
Merge pull request #20385 from B3nn1/slider-controlpoint-snapping
...
Add snapping for slider control points in the editor
2022-09-22 15:06:47 +09:00
Dean Herbert
749053481a
Update osu! hitobject implementation to avoid triggering ClearInternal
2022-09-22 15:04:20 +09:00
Dean Herbert
b844d76311
Move Shake
logic local to hitcircle/slider
2022-09-22 15:04:20 +09:00
Dan Balasescu
70bab81282
Merge pull request #20377 from peppy/argon-skin
...
Add new default "argon" skin
2022-09-22 14:50:43 +09:00
Dean Herbert
2bdc6417e9
Mark DrawableOsuHitObject
abstract
for clarity
2022-09-22 14:44:03 +09:00
Dean Herbert
9bbb53af40
Merge pull request #20370 from Pasi4K5/random-mod-customisation
...
Add mod settings `AngleSharpness` and `AngleVariety` to the random mod
2022-09-22 13:52:41 +09:00
B3nn1
112bbe2296
Always use Parent.ToScreenSpace() in PathControlPointVisualiser
2022-09-21 18:56:22 +02:00
B3nn1
5d54354588
Add missing ToScreenSpace() call
2022-09-21 18:53:25 +02:00
Dean Herbert
4492a26b59
Merge branch 'master' into argon-skin
2022-09-21 13:00:16 +09:00
Dan Balasescu
1e9b60f07f
Merge pull request #16524 from stanriders/move-td-reduction
...
Fix touch device difficulty reduction not affecting star rating
2022-09-21 12:51:14 +09:00
B3nn1
368229f324
Remove unnecessary brackets
2022-09-21 01:25:01 +02:00
B3nn1
fe9e8635fc
Fix snapping of already existing slider control points in the editor
2022-09-21 01:04:39 +02:00
Pasi4K5
b1ecac514a
Correct comments
2022-09-20 23:13:38 +02:00
Pasi4K5
b7c1e8cc5a
Remove setting AngleVariety
2022-09-20 23:11:38 +02:00
Alden Wu
092e6cfa1d
Lock smoke bounds to playfield
2022-09-20 12:03:07 -07:00
Alden Wu
ddbd69dc67
Replace LifetimeAfterSmokeEnd with abstract LifetimeEnd
2022-09-20 09:44:01 -07:00
Dan Balasescu
3ec16063bd
And another invalidate
2022-09-20 21:01:18 +09:00
Dan Balasescu
102c140967
Remove another invalidate
2022-09-20 20:59:58 +09:00
Dan Balasescu
c28ed477e1
Expose less stuff, clean up implementation
2022-09-20 20:54:49 +09:00
Dan Balasescu
ff6e4e3a96
Privatise setters
2022-09-20 20:42:12 +09:00
Dan Balasescu
9f23210e7e
Use British-English
2022-09-20 20:40:20 +09:00
Dan Balasescu
5d3c6efcc5
Dispose quad batch
2022-09-20 20:40:20 +09:00
Dan Balasescu
f7962c993d
Reduce the number of points
2022-09-20 20:40:20 +09:00
Dan Balasescu
5d73de9021
Perform matrix mults on the GPU
2022-09-20 20:40:20 +09:00
Alden Wu
90a05f4bed
Cap smoke on point count + omit invisible vertices
2022-09-20 01:40:20 -07:00
B3nn1
b0a3c9152a
Enable snapping for slider control points in the editor
2022-09-19 21:33:38 +02:00
Alden Wu
c3b8e1d718
Fix test and spawn smoke immediately
2022-09-19 10:16:05 -07:00
Alden Wu
74056201e7
Return smoke key to key overlay
2022-09-19 09:15:59 -07:00
Alden Wu
0316e3e706
Merge branch 'master' of https://github.com/ppy/osu into smoke
2022-09-19 09:07:17 -07:00
Dean Herbert
c8206b747b
Fix border / slider body metrics
2022-09-19 23:16:46 +09:00
Dean Herbert
4eae5f8733
Add back outer fill for hitcircles (but not slider head circles)
2022-09-19 23:16:46 +09:00
Dean Herbert
edc624c4be
Tweak slider ball fade to be less present after slider ends
2022-09-19 23:16:46 +09:00
Dean Herbert
4f1530c2db
Add slider follow circle
2022-09-19 23:16:46 +09:00
Dean Herbert
3c0983b0db
Add slider reverse arrow
2022-09-19 23:16:46 +09:00
Dean Herbert
d4e2f70f87
Add slider score point
2022-09-19 23:16:46 +09:00
Dean Herbert
ef6ea49b18
Add slider ball
2022-09-19 23:16:46 +09:00
Dean Herbert
cd84503e62
Add slider body
2022-09-19 23:16:46 +09:00
Dean Herbert
403cc59208
Further animation tweaks and better documentation
2022-09-19 23:16:46 +09:00
Dean Herbert
02fbb04ba8
Add basic argon judgement
2022-09-19 23:16:46 +09:00
Dean Herbert
4a86fe1ca9
Tweak main circle animations
2022-09-19 23:16:46 +09:00
Dean Herbert
b766493776
Add basic argon skin transformer for osu! ruleset
2022-09-19 23:16:46 +09:00
Alden Wu
8204090e47
Scale smoke radius based on texture width
2022-09-19 00:07:22 -07:00
Alden Wu
3eb28881e4
Temp default smoke scale/rotation anims
2022-09-18 22:14:54 -07:00
Alden Wu
8474335aea
Remove hacky LifetimeEnd workaround
2022-09-18 22:08:45 -07:00
Alden Wu
a0e31018a1
Copy stable smoke's fade/alpha values, blending, scale, and rotation
2022-09-18 22:06:07 -07:00
Alden Wu
6852577dad
Remove smoke from key overlay
2022-09-18 19:08:01 -07:00
Alden Wu
0138663bdc
Fix InspectCode errors
2022-09-18 18:32:33 -07:00
Alden Wu
06178104c8
Show smoke in replays
2022-09-18 17:55:06 -07:00
Pasi4K5
9eb0a21d75
Correct comments
2022-09-19 00:45:23 +02:00
D.Headley
6d3e42a248
Give enums descriptions, change acronym and remove icon
2022-09-18 23:56:26 +02:00
Pasi4K5
4263933c9e
Add settings AngleSharpness
and Angle variety
2022-09-18 23:43:14 +02:00
Alden Wu
613564b5b9
Full legacy smoke implementation and temp default smoke
2022-09-18 12:10:01 -07:00
Alden Wu
493efd84a3
Basic smoke path implementation
2022-09-18 12:08:34 -07:00
Salman Ahmed
557b39b69b
Fix InputBlockingMod
not always clearing last action on break periods
2022-09-16 20:01:19 +03:00
Mk-56spn
fae1d4ff5c
Merge remote-tracking branch 'origin/Freeze_frame_implementation' into Freeze_frame_implementation
2022-09-16 15:27:45 +02:00
Mk-56spn
a0c493656f
Remove Incompatibility with Approach Circle requiring mods
2022-09-16 15:27:36 +02:00
MK56
3fe94b1620
Merge branch 'ppy:master' into Freeze_frame_implementation
2022-09-16 14:29:44 +02:00
Mk-56spn
6db8f51c02
Improve Tests
...
Fix divisor in test
Add Copyright header
2022-09-16 13:45:18 +02:00
Dean Herbert
289e6ad977
Fix follow point animations in legacy skins not always starting at correct point in time
2022-09-16 15:12:05 +09:00
Dan Balasescu
fcba917419
Merge pull request #20320 from peppy/skin-transformers
...
Allow skin transformers to be created for all skins
2022-09-16 12:58:46 +09:00
Mk-56spn
5a9b027ebc
Use Enum for Settings
2022-09-16 02:57:21 +02:00
Mk-56spn
eb84c513e3
Add ability to adjust to BPM changes
...
fix first hitcircle being off time
Bpm changes not working fix
2022-09-16 02:14:14 +02:00
Dan Balasescu
a3d9a4d723
Merge pull request #20160 from apollo-dw/od
...
Retrieve great hit window from the hit object in osu! difficulty calculation
2022-09-15 20:38:35 +09:00
Dean Herbert
c7f8f948b9
Rename CreateLegacySkinProvider
to CreateSkinTransformer
and apply to all skins
2022-09-15 20:18:10 +09:00
Dean Herbert
4af76b9f48
Apply the same change to HandleFlip
2022-09-15 19:55:18 +09:00
Dean Herbert
c203a030c1
Update osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs
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Co-authored-by: apollo <83023433+apollo-dw@users.noreply.github.com>
2022-09-15 04:28:07 +09:00
Dean Herbert
87384db872
Fix slider rotation causing thousands of new drawables to be created
2022-09-15 00:51:08 +09:00
StanR
1801ae3c6a
Move flashlight TD difficulty reduction to diffcalc
2022-09-14 17:40:22 +03:00
Dan Balasescu
4004d57448
Merge branch 'master' into move-td-reduction
2022-09-13 16:12:26 +09:00
Dan Balasescu
7f291552c7
Merge pull request #20258 from peppy/fix-slider-leak-editor
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Fix bindable event binds to `HitObject` directly
2022-09-12 19:47:10 +09:00
Dean Herbert
89e128c0f3
Fix bindable event binds to HitObject
directly
2022-09-12 17:35:56 +09:00
Mk-56spn
d2ac25870b
Merge remote-tracking branch 'origin/Freeze_frame_implementation' into Freeze_frame_implementation
2022-09-10 14:08:38 +02:00
Mk-56spn
23d435bc42
name changes
2022-09-10 14:08:04 +02:00
andy840119
3d7367a842
Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
2022-09-10 11:07:23 +08:00
andy840119
2f91b5c846
Add missing import.
2022-09-10 10:46:10 +08:00
andy840119
e62999fb16
Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
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# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
MK56
33a435e2ef
Merge branch 'ppy:master' into Freeze_frame_implementation
2022-09-10 00:54:46 +02:00
StanR
6338b87c63
attributes
2022-09-09 17:31:52 +03:00
StanR
c2e3fcfa3f
Merge branch 'master' into move-td-reduction
2022-09-09 17:24:58 +03:00
Dean Herbert
31cd7cdca0
Refactor IsHitObjectOnBeat
to be understandable
2022-09-09 18:00:51 +09:00
Dean Herbert
a2f96ea120
Make random
implicitly null to avoid potential incorrect behaviour in randomBool
2022-09-09 17:55:54 +09:00
Dean Herbert
5defb8b471
Merge branch 'master' into enhance-randomisation
2022-09-09 17:53:13 +09:00
Mk-56spn
e416c87970
readded approach circles
2022-09-08 15:17:22 +02:00
Mk-56spn
4a6c8785af
Clean up
2022-09-08 11:14:56 +02:00
Mk-56spn
7f08de522d
Fixed
2022-09-08 01:21:03 +02:00
MK56
e250885204
Merge branch 'ppy:master' into Freeze_frame_implementation
2022-09-08 00:10:44 +02:00
Mk-56spn
5a1b2f9a77
Freeze frame testing
2022-09-08 00:05:48 +02:00
apollo-dw
1997519364
Don't use full hit window in rhythm
2022-09-07 13:25:35 +01:00
Dean Herbert
6a03b4e0de
Merge branch 'master' into true-gameplay-rate
2022-09-07 20:01:03 +09:00
Dean Herbert
b5b66de3c9
Fix target mod crashing if beatmap is played with a break after all hitobjects
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Closes https://github.com/ppy/osu/issues/20161 .
2022-09-07 17:46:51 +09:00
apollo-dw
b5779508d0
Retrieve great hit window from the hit object
2022-09-06 17:10:32 +01:00
Dean Herbert
bc1212f4e6
Change NonGameplayAdjustments
to GameplayAdjustments
and convert TrueGameplayRate
to extension method
2022-09-06 22:26:46 +09:00
Dean Herbert
f1d9b225a7
Remove probably pointless comment
2022-09-05 16:40:10 +09:00
Dean Herbert
8af8adf22d
Fix incorrect slider length in timeline when non-default velocity is inherited from previous object
2022-09-05 16:17:26 +09:00
Salman Ahmed
ff4a051c05
Merge branch 'master' into remove-dispose-updates
2022-09-03 16:14:50 +03:00
Dan Balasescu
9645bfe708
Bump difficulty calculator versions
2022-09-02 16:27:25 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Bartłomiej Dach
cd72f087b3
Merge branch 'master' into fix-merge-crash
2022-08-31 21:25:53 +02:00
Dean Herbert
6af8143c8c
Fix typing of new setting to allow it to be visible to tools export
2022-08-31 22:34:07 +09:00
Dan Balasescu
8c202ce141
Merge pull request #20033 from apollo-dw/speed-notes-fix
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Fix relevant note count summation in osu!'s Speed skill
2022-08-31 19:15:40 +09:00
Dan Balasescu
837b19ab24
Merge pull request #19919 from khang06/nan-sv
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Emulate osu!stable's NaN slider velocity behavior
2022-08-31 19:06:49 +09:00
Dean Herbert
a15ea71aed
Merge branch 'master' into fix-merge-crash
2022-08-31 13:28:57 +09:00
apollo-dw
ad650adab0
Fix speed note count sum
2022-08-30 18:03:44 +01:00
Dean Herbert
706ac3e44f
Merge pull request #19982 from OliBomby/fix-illegal-merge
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Fixed 0 length merge being allowed
2022-08-30 12:28:18 +09:00
OliBomby
44916c51d7
Updated canMerge check to be totally accurate
2022-08-30 00:18:55 +02:00
Dean Herbert
2e5770be4e
Move helper method to bottom of class
2022-08-30 02:51:42 +09:00
OliBomby
d50e9caa11
Moved guards to separate canMerge method
2022-08-29 18:58:29 +02:00
OliBomby
a296c1ec81
remove call to changeHandler BeginChange
2022-08-29 16:05:35 +02:00
Dan Balasescu
e34c8e4975
Merge pull request #19716 from MBmasher/fl-grid
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Nerf repeated angles in Flashlight skill
2022-08-29 21:15:45 +09:00
Dan Balasescu
e3e204001e
Merge pull request #19907 from peppy/ruleset-api-versioning
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Add ruleset API versioning
2022-08-29 18:50:01 +09:00
Dean Herbert
780121eeee
Add setting to toggle metronome in "Target" mod
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As mentioned in https://github.com/ppy/osu/discussions/20006#discussioncomment-3496732 .
2022-08-29 17:12:10 +09:00
Dean Herbert
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dean Herbert
90b9c02ac6
Remove "internal"
identifier as unnecessary
2022-08-29 14:01:15 +09:00
OliBomby
ff2eac79d1
fix same time merge causing crash
2022-08-27 17:43:32 +02:00
OliBomby
16e0ec2f88
Fixed 0 length merge being allowed
2022-08-27 13:53:50 +02:00
MBmasher
b082dc1fe4
Slightly buff flashlight multiplier
2022-08-27 18:31:07 +10:00
Dean Herbert
69cbc0125b
Merge pull request #19964 from nanashi-1/merge-hitobject-hitsound-fix
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Fix hitobjects merge feature in editor not adding any hitsounds
2022-08-26 20:05:02 +09:00
MBmasher
454d868dd5
Remove unnecessary using call
2022-08-26 20:42:02 +10:00
MBmasher
249c3f868f
Compare raw angle values instead of rounding angles
2022-08-26 20:40:18 +10:00
MBmasher
5082ee26cf
Ensure a negative value cannot be added to angleRepeatCount
2022-08-26 20:30:14 +10:00
MBmasher
08cb70b093
Lessen repeated angle nerf for objects further back in time
2022-08-26 20:27:31 +10:00
Dean Herbert
03dcfed384
Merge branch 'master' into slider-splitter
2022-08-26 19:10:33 +09:00
Dean Herbert
47cb163015
Refactor splitting logic and comments slightly
2022-08-26 19:09:03 +09:00
Dean Herbert
f54047d17b
Move selection clearing to top
2022-08-26 18:55:20 +09:00
MBmasher
d8854413cb
Add newline
2022-08-26 12:38:36 +10:00
MBmasher
6651e76e2e
Remove whitespace
2022-08-26 12:37:56 +10:00
MBmasher
b0e7f63361
Update angle multiplier to nerf repeated angles
2022-08-26 12:34:33 +10:00
nanashi
4fc96f0389
Merge branch 'ppy:master' into merge-hitobject-hitsound-fix
2022-08-25 19:34:05 +08:00
nanashi-1
2d2bfac5e9
used firstHitObject.Samples
as samples for mergedHitObject
2022-08-25 17:49:38 +08:00
Dean Herbert
3ca4bdc087
Add ToArray()
calls to removal iteration for safety
2022-08-25 15:13:38 +09:00
Dean Herbert
091c51e664
Fix SliderPath.Version
bindings not being correctly cleaned up on path changes
2022-08-25 15:00:32 +09:00
o-dasher
4de6df71c5
No "gameplayClock" usage with playfield update mods
2022-08-24 20:59:32 -04:00
Khang
9c6968e96d
Remove unused import in Slider
2022-08-24 02:54:40 -04:00
OliBomby
631ea9a3ed
added a gap between objects and made it theoretically possible to retain sample control point
2022-08-23 23:29:59 +02:00
OliBomby
1f9cdff013
remove these lines
2022-08-23 22:19:40 +02:00
Khang
ec9daec93b
Remove unnecessary workaround
2022-08-23 14:18:40 -04:00
Khang
c1ced85b5e
Move GenerateTicks to LegacyDifficultyControlPoint and remove support for NaN slider velocity support for other rulesets (at least for now)
2022-08-23 14:07:18 -04:00
Khang
a81672f3dc
Use an infinite tick distance instead of directly disabling tick generation for SliderEventGenerator
2022-08-22 23:31:24 -04:00
Khang
9f08c474ca
Treat NaN slider velocity timing points as 1.0x but without slider ticks
2022-08-22 21:58:38 -04:00
Dean Herbert
f5710d8000
Add ruleset API versioning
2022-08-22 16:35:08 +09:00
naoei
29ef1c8db8
Check if StatisticItem.Name is null or empty
2022-08-20 21:48:53 -04:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization
2022-08-20 21:39:10 -04:00
Dean Herbert
885ea4270b
Reorder context menu items and tidy up surrounding code
2022-08-20 14:03:54 +09:00
Dean Herbert
36e202c70e
Add inline comment explaining necessity to use AddRange
for slider transform operations
2022-08-20 11:38:43 +09:00
OliBomby
65f7ecec83
moving all controlpoints at once for slider
2022-08-20 00:26:04 +02:00
OliBomby
d1519343f6
Improved visual tests for slider splitting
2022-08-19 18:29:01 +02:00
MK56
91742859f1
Merge branch 'ppy:master' into blink_implementation
2022-08-19 16:55:27 +02:00
OliBomby
89eb0a4079
Added TestScene for slider splitting
2022-08-19 01:10:54 +02:00
Mk-56spn
7add3a6950
ar var test
2022-08-18 19:00:54 +02:00
OliBomby
cb6339a20b
added slider splitting option
2022-08-18 01:29:03 +02:00
Dan Balasescu
237637f0c4
Merge pull request #19804 from stanriders/clamp-sb-estimation
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Clamp effective miss count to maximum amount of possible breaks
2022-08-17 18:58:12 +09:00
Dean Herbert
615c5cf6ae
Merge branch 'master' into slider-merger
2022-08-17 13:36:15 +09:00
Dean Herbert
0ff5547b83
Make changeHandler
optional in convertToStream
method to match new implementation
2022-08-17 13:35:44 +09:00
StanR
43e471c2a5
Clamp effective miss count to maximum amount of possible braks
2022-08-16 16:12:13 +03:00
Dean Herbert
ee153a345c
Add a few more overlooked beatmap save states on setup screen modifications
2022-08-16 16:31:56 +09:00
Dean Herbert
0833a6fb9a
Avoid multiple iteration of LINQ query using a local
2022-08-16 15:39:23 +09:00
Dean Herbert
7cc9fdbaa0
Simplify context menu check by using existing mergeable object list
2022-08-16 15:39:23 +09:00
Dean Herbert
ecb9351bab
Remove unnecessary null pre-checks
2022-08-16 15:36:43 +09:00
Dean Herbert
e636fcd9b8
Use DI'd components from parent class rather than fetching locally
2022-08-16 15:35:32 +09:00
OliBomby
3abc333813
added hotkey for merging selection
2022-08-15 17:18:55 +02:00
Dean Herbert
c8764cb333
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
Nao
c940f5abcb
Merge branch 'master' into ruleset-localization
2022-08-14 15:17:44 -04:00
naoei
45e9eda9e7
Localise hit result name
2022-08-14 14:57:02 -04:00
naoei
18ce784ae0
Allow StatisticItem's name param to be nullable
2022-08-14 14:51:35 -04:00
Pasi4K5
5106c00a9c
Improve code quality
2022-08-14 19:02:29 +02:00
Pasi4K5
7a41b9f25a
Adjust angle and sectionOffset
calculations
2022-08-13 03:11:58 +02:00
Pasi4K5
8c624d3269
Add comments and improve code readability
2022-08-13 00:57:49 +02:00
Pasi4K5
78fe72476d
Adjust parameters
2022-08-13 00:01:40 +02:00
Dean Herbert
e5e9841652
Apply multiple other mod debuffs as decided in pull request discussion
2022-08-12 18:58:09 +09:00
MBmasher
21c5fed45f
Adjust capitalisation
2022-08-12 14:09:16 +10:00
MBmasher
f70588a423
Add newline before brace
2022-08-12 14:08:32 +10:00
MBmasher
037f56077b
Apply Flashlight grid nerf
2022-08-12 13:29:04 +10:00
OliBomby
3525dfb0f1
added merging feature
2022-08-12 01:17:33 +02:00
Dan Balasescu
61a3758cd9
Merge branch 'master' into pp-balancing
2022-08-11 19:46:16 +09:00
naoei
a42b8092af
Change message type osu resume overlay
2022-08-10 16:09:58 -04:00
naoei
3e38baca3c
Change ruleset mod description types
2022-08-10 16:09:11 -04:00
Dan Balasescu
7cac089246
Merge branch 'master' into fl-slider
2022-08-10 21:19:05 +09:00
Pascal Pomper
f98ee3ff24
Merge branch 'ppy:master' into enhance-randomisation
2022-08-10 12:22:39 +02:00
Dean Herbert
e1189da824
Merge branch 'master' into irenderer-glwrapper
2022-08-08 12:31:53 +09:00
Dan Balasescu
6afff72865
Fix CI inspections / refactor to single enumeration
2022-08-05 20:54:10 +09:00
Dan Balasescu
802dc90cb1
Adjust using directives for vertices
2022-08-05 20:37:33 +09:00
Dean Herbert
a682a823f4
Fix test failures where Beatmap
is not provided
2022-08-05 18:20:37 +09:00
Dean Herbert
9a4d0494de
Adjust various pooling defaults to better handle more intense beatmaps
2022-08-05 18:09:07 +09:00
Dean Herbert
8ae5429602
Adjust slider pooling based on beatmap
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Handles edge cases like mentioned in https://github.com/ppy/osu/issues/19585 .
2022-08-05 18:08:05 +09:00
Dan Balasescu
2c6c315e3a
Merge branch 'master' into pp-balancing
2022-08-04 15:40:46 +09:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Dan Balasescu
a2a913ab52
Merge branch 'irenderer-batches' into irenderer-textures
2022-08-02 19:25:08 +09:00
Dean Herbert
a5fac70c3b
Rename variable to not include mode name itself
2022-08-01 23:30:00 +09:00
Dean Herbert
d09976bb39
Merge branch 'master' into Wiggle-strength-duration
2022-08-01 23:29:03 +09:00
Dean Herbert
e0940c6c22
Update animations to final versions
2022-08-01 18:03:32 +09:00
Dean Herbert
0d9edcfa24
Merge branch 'master' into stable-slider-tick-anims
2022-08-01 17:40:16 +09:00