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Make mod use new Combo, remove pointless test
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@ -1,40 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public class TestSceneOsuModFreezeFrame : OsuModTestScene
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{
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[TestCase(OsuModFreezeFrame.BeatDivisor.Quarter_Measure)]
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[TestCase(OsuModFreezeFrame.BeatDivisor.Single_Measure)]
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[TestCase(OsuModFreezeFrame.BeatDivisor.Quadruple_Measure)]
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public void TestFreezeFrequency(OsuModFreezeFrame.BeatDivisor divisor)
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{
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CreateModTest(new ModTestData
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{
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Mod = new OsuModFreezeFrame { Divisor = { Value = divisor } },
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PassCondition = checkSomeHit,
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Autoplay = true
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});
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}
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[Test]
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public void TestWithHidden()
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{
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var mods = new List<Mod> { new OsuModHidden(), new OsuModFreezeFrame { Divisor = { Value = OsuModFreezeFrame.BeatDivisor.Quadruple_Measure } } };
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CreateModTest(new ModTestData
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{
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Mods = mods,
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PassCondition = checkSomeHit,
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Autoplay = true
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});
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}
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private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 8;
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}
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}
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@ -1,22 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.ComponentModel;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModFreezeFrame : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>
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public class OsuModFreezeFrame : Mod, IApplicableToBeatmap, IApplicableToDrawableRuleset<OsuHitObject>
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{
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public override string Name => "Freeze Frame";
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@ -28,80 +23,40 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override ModType Type => ModType.Fun;
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[SettingSource("Beat Divisor", "How often the hitobjects should be grouped according to BPM")]
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public Bindable<BeatDivisor> Divisor { get; } = new Bindable<BeatDivisor>(BeatDivisor.Single_Measure);
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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}
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public override void ApplyToBeatmap(IBeatmap beatmap)
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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base.ApplyToBeatmap(beatmap);
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double lastNewComboTime = 0;
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foreach (var obj in beatmap.HitObjects.OfType<OsuHitObject>())
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{
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// The +1s below are added due to First HitCircle in each measure not appearing appropriately without them.
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var lastTimingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime + 1);
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double controlPointDifference = obj.StartTime + 1 - lastTimingPoint.Time;
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double remainder = controlPointDifference % (lastTimingPoint.BeatLength * getMeasure(Divisor.Value)) - 1;
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double finalPreempt = obj.TimePreempt + remainder;
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applyFadeInAdjustment(obj);
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if (obj.NewCombo) { lastNewComboTime = obj.StartTime; }
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void applyFadeInAdjustment(OsuHitObject osuObject)
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applyFadeInAdjustment(obj);
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}
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void applyFadeInAdjustment(OsuHitObject osuObject)
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{
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osuObject.TimePreempt += osuObject.StartTime - lastNewComboTime;
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foreach (var nested in osuObject.NestedHitObjects.OfType<OsuHitObject>())
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{
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osuObject.TimePreempt = finalPreempt;
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foreach (var nested in osuObject.NestedHitObjects.OfType<OsuHitObject>())
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applyFadeInAdjustment(nested);
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switch (nested)
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{
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//SliderRepeat wont layer correctly if preempt is changed.
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case SliderRepeat:
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return;
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default:
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applyFadeInAdjustment(nested);
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break;
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}
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}
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}
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}
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) { }
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) { }
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private float getMeasure(BeatDivisor divisor)
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{
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switch (divisor)
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{
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case BeatDivisor.Quarter_Measure:
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return 0.25f;
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case BeatDivisor.Half_Measure:
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return 0.5f;
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case BeatDivisor.Single_Measure:
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return 1;
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case BeatDivisor.Double_Measure:
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return 2;
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case BeatDivisor.Quadruple_Measure:
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return 4;
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default:
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throw new ArgumentOutOfRangeException(nameof(divisor), divisor, null);
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}
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}
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public enum BeatDivisor
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{
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[Description("1/4")]
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Quarter_Measure,
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[Description("1/2")]
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Half_Measure,
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[Description("1")]
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Single_Measure,
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[Description("2")]
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Double_Measure,
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[Description("4")]
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Quadruple_Measure
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}
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}
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}
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