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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Make mod use new Combo, remove pointless test

This commit is contained in:
D.Headley 2022-10-12 12:42:26 +02:00
parent 8fe89d5de2
commit 83aedb1930
2 changed files with 22 additions and 107 deletions

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@ -1,40 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModFreezeFrame : OsuModTestScene
{
[TestCase(OsuModFreezeFrame.BeatDivisor.Quarter_Measure)]
[TestCase(OsuModFreezeFrame.BeatDivisor.Single_Measure)]
[TestCase(OsuModFreezeFrame.BeatDivisor.Quadruple_Measure)]
public void TestFreezeFrequency(OsuModFreezeFrame.BeatDivisor divisor)
{
CreateModTest(new ModTestData
{
Mod = new OsuModFreezeFrame { Divisor = { Value = divisor } },
PassCondition = checkSomeHit,
Autoplay = true
});
}
[Test]
public void TestWithHidden()
{
var mods = new List<Mod> { new OsuModHidden(), new OsuModFreezeFrame { Divisor = { Value = OsuModFreezeFrame.BeatDivisor.Quadruple_Measure } } };
CreateModTest(new ModTestData
{
Mods = mods,
PassCondition = checkSomeHit,
Autoplay = true
});
}
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 8;
}
}

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@ -1,22 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.ComponentModel;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModFreezeFrame : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>
public class OsuModFreezeFrame : Mod, IApplicableToBeatmap, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Name => "Freeze Frame";
@ -28,80 +23,40 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
[SettingSource("Beat Divisor", "How often the hitobjects should be grouped according to BPM")]
public Bindable<BeatDivisor> Divisor { get; } = new Bindable<BeatDivisor>(BeatDivisor.Single_Measure);
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
}
public override void ApplyToBeatmap(IBeatmap beatmap)
public void ApplyToBeatmap(IBeatmap beatmap)
{
base.ApplyToBeatmap(beatmap);
double lastNewComboTime = 0;
foreach (var obj in beatmap.HitObjects.OfType<OsuHitObject>())
{
// The +1s below are added due to First HitCircle in each measure not appearing appropriately without them.
var lastTimingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime + 1);
double controlPointDifference = obj.StartTime + 1 - lastTimingPoint.Time;
double remainder = controlPointDifference % (lastTimingPoint.BeatLength * getMeasure(Divisor.Value)) - 1;
double finalPreempt = obj.TimePreempt + remainder;
applyFadeInAdjustment(obj);
if (obj.NewCombo) { lastNewComboTime = obj.StartTime; }
void applyFadeInAdjustment(OsuHitObject osuObject)
applyFadeInAdjustment(obj);
}
void applyFadeInAdjustment(OsuHitObject osuObject)
{
osuObject.TimePreempt += osuObject.StartTime - lastNewComboTime;
foreach (var nested in osuObject.NestedHitObjects.OfType<OsuHitObject>())
{
osuObject.TimePreempt = finalPreempt;
foreach (var nested in osuObject.NestedHitObjects.OfType<OsuHitObject>())
applyFadeInAdjustment(nested);
switch (nested)
{
//SliderRepeat wont layer correctly if preempt is changed.
case SliderRepeat:
return;
default:
applyFadeInAdjustment(nested);
break;
}
}
}
}
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) { }
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) { }
private float getMeasure(BeatDivisor divisor)
{
switch (divisor)
{
case BeatDivisor.Quarter_Measure:
return 0.25f;
case BeatDivisor.Half_Measure:
return 0.5f;
case BeatDivisor.Single_Measure:
return 1;
case BeatDivisor.Double_Measure:
return 2;
case BeatDivisor.Quadruple_Measure:
return 4;
default:
throw new ArgumentOutOfRangeException(nameof(divisor), divisor, null);
}
}
public enum BeatDivisor
{
[Description("1/4")]
Quarter_Measure,
[Description("1/2")]
Half_Measure,
[Description("1")]
Single_Measure,
[Description("2")]
Double_Measure,
[Description("4")]
Quadruple_Measure
}
}
}