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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs
2022-10-12 12:42:26 +02:00

63 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModFreezeFrame : Mod, IApplicableToBeatmap, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Name => "Freeze Frame";
public override string Acronym => "FR";
public override double ScoreMultiplier => 1;
public override LocalisableString Description => "Burn the notes into your memory.";
public override ModType Type => ModType.Fun;
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
}
public void ApplyToBeatmap(IBeatmap beatmap)
{
double lastNewComboTime = 0;
foreach (var obj in beatmap.HitObjects.OfType<OsuHitObject>())
{
if (obj.NewCombo) { lastNewComboTime = obj.StartTime; }
applyFadeInAdjustment(obj);
}
void applyFadeInAdjustment(OsuHitObject osuObject)
{
osuObject.TimePreempt += osuObject.StartTime - lastNewComboTime;
foreach (var nested in osuObject.NestedHitObjects.OfType<OsuHitObject>())
{
switch (nested)
{
//SliderRepeat wont layer correctly if preempt is changed.
case SliderRepeat:
return;
default:
applyFadeInAdjustment(nested);
break;
}
}
}
}
}
}