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Fix osu! slider ticks appearing too late

This commit is contained in:
Dean Herbert 2022-09-26 14:11:59 +09:00
parent 1eaaf80b99
commit a7449380cd

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects
// This is so on repeats ticks don't appear too late to be visually processed by the player.
offset = 200;
else
offset = TimeFadeIn * 0.66f;
offset = TimePreempt * 0.66f;
TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
}