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Beatmaps
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Configuration
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Difficulty
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Don't use full hit window in rhythm
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2022-09-07 13:25:35 +01:00 |
Edit
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Apply the same change to HandleFlip
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2022-09-15 19:55:18 +09:00 |
Judgements
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Mods
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Fix InputBlockingMod not always clearing last action on break periods
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2022-09-16 20:01:19 +03:00 |
Objects
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Fix follow point animations in legacy skins not always starting at correct point in time
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2022-09-16 15:12:05 +09:00 |
Properties
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Replays
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Show smoke in replays
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2022-09-18 17:55:06 -07:00 |
Resources/Testing/Beatmaps
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Add failing tests
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2021-04-05 17:48:29 +09:00 |
Scoring
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
Skinning
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Expose less stuff, clean up implementation
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2022-09-20 20:54:49 +09:00 |
Statistics
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
UI
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Fix test and spawn smoke immediately
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2022-09-19 10:16:05 -07:00 |
Utils
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Refactor IsHitObjectOnBeat to be understandable
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2022-09-09 18:00:51 +09:00 |
osu.Game.Rulesets.Osu.csproj
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Adjust package titles
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2021-01-18 11:08:03 +09:00 |
OsuInputManager.cs
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Fix test and spawn smoke immediately
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2022-09-19 10:16:05 -07:00 |
OsuRuleset.cs
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Merge branch 'master' of https://github.com/ppy/osu into smoke
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2022-09-19 09:07:17 -07:00 |
OsuSkinComponent.cs
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Replace usages of string.To{Lower,Upper}()
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2022-06-24 11:57:45 +02:00 |
OsuSkinComponents.cs
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Basic smoke path implementation
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2022-09-18 12:08:34 -07:00 |