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synced 2024-12-14 22:22:54 +08:00
Refactor to avoid DI / event flow
There's always one active smoke segment and it's the direct child of `SmokeContainer`. This can be simplified as such.
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@ -14,7 +14,6 @@ using osu.Framework.Graphics.Rendering.Vertices;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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using osuTK.Graphics;
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@ -54,7 +53,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private float totalDistance;
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private Vector2? lastPosition;
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private SmokeContainer? smokeContainer;
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private const int max_point_count = 18_000;
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@ -84,9 +82,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private const float max_rotation = 0.25f;
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[BackgroundDependencyLoader]
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private void load(SmokeContainer container, ShaderManager shaders)
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private void load(ShaderManager shaders)
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{
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smokeContainer = container;
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RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE);
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}
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@ -100,14 +97,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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SmokeStartTime = Time.Current;
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totalDistance = PointInterval;
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if (smokeContainer != null)
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{
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smokeContainer.SmokeMoved += onSmokeMoved;
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smokeContainer.SmokeEnded += onSmokeEnded;
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onSmokeMoved(smokeContainer.LastMousePosition, Time.Current);
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}
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}
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private Vector2 nextPointDirection()
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@ -116,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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return new Vector2(MathF.Sin(angle), -MathF.Cos(angle));
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}
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private void onSmokeMoved(Vector2 position, double time)
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public void AddPosition(Vector2 position, double time)
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{
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lastPosition ??= position;
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@ -158,17 +147,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
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lastPosition = position;
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if (SmokePoints.Count >= max_point_count)
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onSmokeEnded(time);
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FinishDrawing(time);
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}
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private void onSmokeEnded(double time)
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public void FinishDrawing(double time)
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{
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if (smokeContainer != null)
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{
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smokeContainer.SmokeMoved -= onSmokeMoved;
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smokeContainer.SmokeEnded -= onSmokeEnded;
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}
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SmokeEndTime = time;
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}
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@ -181,17 +164,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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Invalidate(Invalidation.DrawNode);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (smokeContainer != null)
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{
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smokeContainer.SmokeMoved -= onSmokeMoved;
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smokeContainer.SmokeEnded -= onSmokeEnded;
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}
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}
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protected struct SmokePoint
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{
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public Vector2 Position;
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@ -1,13 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Skinning;
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using osuTK;
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@ -17,15 +16,11 @@ namespace osu.Game.Rulesets.Osu.UI
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/// <summary>
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/// Manages smoke trails generated from user input.
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/// </summary>
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[Cached]
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public class SmokeContainer : Container, IRequireHighFrequencyMousePosition, IKeyBindingHandler<OsuAction>
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{
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public event Action<Vector2, double>? SmokeMoved;
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public event Action<double>? SmokeEnded;
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public Vector2 LastMousePosition;
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private bool isSmoking;
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private SkinnableDrawable? currentSegment;
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public override bool ReceivePositionalInputAt(Vector2 _) => true;
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@ -33,21 +28,22 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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if (e.Action == OsuAction.Smoke)
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{
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isSmoking = true;
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AddInternal(new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SmokeTrail), _ => new DefaultSmokeSegment()));
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AddInternal(currentSegment = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SmokeTrail), _ => new DefaultSmokeSegment()));
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addPosition(LastMousePosition, Time.Current);
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return true;
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}
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return false;
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}
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private void addPosition(Vector2 position, double timeCurrent) => (currentSegment?.Drawable as SmokeSegment)?.AddPosition(position, timeCurrent);
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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if (e.Action == OsuAction.Smoke)
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{
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isSmoking = false;
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SmokeEnded?.Invoke(Time.Current);
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(currentSegment?.Drawable as SmokeSegment)?.FinishDrawing(Time.Current);
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currentSegment = null;
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foreach (Drawable child in Children)
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{
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@ -59,11 +55,10 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (isSmoking)
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SmokeMoved?.Invoke(e.MousePosition, Time.Current);
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if (currentSegment != null)
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addPosition(e.MousePosition, Time.Current);
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LastMousePosition = e.MousePosition;
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return base.OnMouseMove(e);
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}
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}
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