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And another invalidate
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@ -30,14 +30,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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protected float Radius
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{
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get => radius ?? Texture?.DisplayWidth * 0.165f ?? 3;
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set
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{
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if (radius == value)
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return;
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radius = value;
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Invalidate(Invalidation.DrawNode);
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}
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set => radius = value;
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}
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protected Texture? Texture { get; set; }
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