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Move "argon" skin judgement text in front of hitobjects

This commit is contained in:
Dean Herbert 2022-10-13 13:51:02 +09:00
parent ebc1088457
commit dd372c4d19
2 changed files with 3 additions and 2 deletions

View File

@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
ringExplosion?.PlayAnimation();
}
public Drawable? GetAboveHitObjectsProxiedContent() => null;
public Drawable? GetAboveHitObjectsProxiedContent() => JudgementText;
private class RingExplosion : CompositeDrawable
{

View File

@ -75,6 +75,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
default:
JudgementText
.FadeInFromZero(300, Easing.OutQuint)
.ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
break;
@ -96,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
ringExplosion?.PlayAnimation();
}
public Drawable? GetAboveHitObjectsProxiedContent() => null;
public Drawable? GetAboveHitObjectsProxiedContent() => JudgementText.CreateProxy();
private class RingExplosion : CompositeDrawable
{