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Add back outer fill for hitcircles (but not slider head circles)
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@ -27,6 +27,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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public const float OUTER_GRADIENT_SIZE = OsuHitObject.OBJECT_RADIUS * 2 - BORDER_THICKNESS * 3;
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private readonly Circle outerFill;
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private readonly Circle outerGradient;
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private readonly Circle innerGradient;
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private readonly Circle innerFill;
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@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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[Resolved]
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private DrawableHitObject drawableObject { get; set; } = null!;
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public ArgonMainCirclePiece()
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public ArgonMainCirclePiece(bool withOuterFill)
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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@ -52,6 +53,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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InternalChildren = new Drawable[]
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{
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outerFill = new Circle // renders white outer border and dark fill
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{
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Size = Size,
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Alpha = withOuterFill ? 1 : 0,
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},
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outerGradient = new Circle // renders the outer bright gradient
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{
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Size = new Vector2(OUTER_GRADIENT_SIZE),
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@ -101,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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accentColour.BindValueChanged(colour =>
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{
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innerFill.Colour = colour.NewValue.Darken(4);
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outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
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outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
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innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
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flash.Colour = colour.NewValue;
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@ -134,6 +140,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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// The fill layers add too much noise during the explosion animation.
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// They will be hidden by the additive effects anyway.
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outerFill.FadeOut(flash_in_duration, Easing.OutQuint);
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innerFill.FadeOut(flash_in_duration, Easing.OutQuint);
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// The inner-most gradient should actually be resizing, but is only visible for
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@ -28,8 +28,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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switch (osuComponent.Component)
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{
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case OsuSkinComponents.HitCircle:
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return new ArgonMainCirclePiece(true);
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case OsuSkinComponents.SliderHeadHitCircle:
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return new ArgonMainCirclePiece();
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return new ArgonMainCirclePiece(false);
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case OsuSkinComponents.SliderBody:
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return new ArgonSliderBody();
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