mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into no-scope-no-smoke
This commit is contained in:
commit
7e9229a117
@ -19,17 +19,20 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public override LocalisableString Description => @"Use the mouse to control the catcher.";
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private DrawableRuleset<CatchHitObject> drawableRuleset = null!;
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private DrawableCatchRuleset drawableRuleset = null!;
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public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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this.drawableRuleset = drawableRuleset;
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this.drawableRuleset = (DrawableCatchRuleset)drawableRuleset;
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}
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public void ApplyToPlayer(Player player)
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{
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if (!drawableRuleset.HasReplayLoaded.Value)
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drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield));
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{
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var catchPlayfield = (CatchPlayfield)drawableRuleset.Playfield;
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catchPlayfield.CatcherArea.Add(new MouseInputHelper(catchPlayfield.CatcherArea));
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}
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}
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private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
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@ -38,9 +41,10 @@ namespace osu.Game.Rulesets.Catch.Mods
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public MouseInputHelper(CatchPlayfield playfield)
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public MouseInputHelper(CatcherArea catcherArea)
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{
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catcherArea = playfield.CatcherArea;
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this.catcherArea = catcherArea;
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RelativeSizeAxes = Axes.Both;
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}
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|
@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Utils;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -149,7 +150,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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private OsuPlayfield playfield => (OsuPlayfield)Player.DrawableRuleset.Playfield;
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private bool cursorAlphaAlmostEquals(float alpha) =>
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Precision.AlmostEquals(playfield.Cursor.Alpha, alpha, 0.1f) &&
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Precision.AlmostEquals(playfield.Cursor.AsNonNull().Alpha, alpha, 0.1f) &&
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Precision.AlmostEquals(playfield.Smoke.Alpha, alpha, 0.1f);
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}
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}
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|
@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Timing;
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@ -46,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void Update(Playfield playfield)
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{
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var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition;
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var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition;
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foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
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{
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|
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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@ -34,11 +35,13 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void Update(Playfield playfield)
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{
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bool shouldAlwaysShowCursor = IsBreakTime.Value || spinnerPeriods.IsInAny(playfield.Clock.CurrentTime);
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float targetAlpha = shouldAlwaysShowCursor ? 1 : ComboBasedAlpha;
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float currentAlpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / TRANSITION_DURATION, 0, 1));
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var osuPlayfield = (OsuPlayfield)playfield;
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Debug.Assert(osuPlayfield.Cursor != null);
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bool shouldAlwaysShowCursor = IsBreakTime.Value || spinnerPeriods.IsInAny(osuPlayfield.Clock.CurrentTime);
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float targetAlpha = shouldAlwaysShowCursor ? 1 : ComboBasedAlpha;
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float currentAlpha = (float)Interpolation.Lerp(osuPlayfield.Cursor.Alpha, targetAlpha, Math.Clamp(osuPlayfield.Time.Elapsed / TRANSITION_DURATION, 0, 1));
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osuPlayfield.Cursor.Alpha = currentAlpha;
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osuPlayfield.Smoke.Alpha = currentAlpha;
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}
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|
@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Localisation;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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@ -45,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void Update(Playfield playfield)
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{
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var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition;
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var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition;
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foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
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{
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|
@ -14,6 +14,7 @@ using osu.Framework.Graphics.Rendering.Vertices;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Utils;
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using osu.Game.Utils;
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using osuTK;
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using osuTK.Graphics;
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@ -185,6 +186,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private float radius;
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private Vector2 drawSize;
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private Texture? texture;
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private int rotationSeed;
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private int rotationIndex;
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// anim calculation vars (color, scale, direction)
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private double initialFadeOutDurationTrunc;
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@ -194,8 +197,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private double reFadeInTime;
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private double finalFadeOutTime;
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private Random rotationRNG = new Random();
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public SmokeDrawNode(ITexturedShaderDrawable source)
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: base(source)
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{
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@ -216,7 +217,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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SmokeEndTime = Source.smokeEndTime;
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CurrentTime = Source.Clock.CurrentTime;
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rotationRNG = new Random(Source.rotationSeed);
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rotationSeed = Source.rotationSeed;
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initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, SmokeEndTime - SmokeStartTime);
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firstVisiblePointTime = SmokeEndTime - initialFadeOutDurationTrunc;
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@ -233,6 +234,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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if (points.Count == 0)
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return;
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rotationIndex = 0;
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quadBatch ??= renderer.CreateQuadBatch<TexturedVertex2D>(max_point_count / 10, 10);
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texture ??= renderer.WhitePixel;
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RectangleF textureRect = texture.GetTextureRect();
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@ -311,7 +314,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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return new Vector2(MathF.Sin(angle), -MathF.Cos(angle));
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}
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private float nextRotation() => max_rotation * ((float)rotationRNG.NextDouble() * 2 - 1);
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private float nextRotation() => max_rotation * (StatelessRNG.NextSingle(rotationSeed, rotationIndex++) * 2 - 1);
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private void drawPointQuad(SmokePoint point, RectangleF textureRect)
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{
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@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Editing
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}
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}
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},
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new MenuCursor()
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new MenuCursorContainer()
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};
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scrollContainer.Add(innerBox = new Box
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|
@ -25,6 +25,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Menu;
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using osu.Game.Skinning;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Navigation
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{
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@ -79,6 +80,16 @@ namespace osu.Game.Tests.Visual.Navigation
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[Resolved]
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private OsuGameBase gameBase { get; set; }
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[Test]
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public void TestCursorHidesWhenIdle()
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{
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AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
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AddUntilStep("wait until idle", () => Game.IsIdle.Value);
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AddUntilStep("menu cursor hidden", () => Game.GlobalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
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AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
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AddUntilStep("menu cursor shown", () => Game.GlobalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 1);
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}
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[Test]
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public void TestNullRulesetHandled()
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{
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@ -15,6 +15,7 @@ using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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@ -81,25 +82,24 @@ namespace osu.Game.Tests.Visual.UserInterface
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};
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AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
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testUserCursor();
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testLocalCursor();
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testUserCursorOverride();
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testMultipleLocalCursors();
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}
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[SetUp]
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public void SetUp() => Schedule(moveOut);
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/// <summary>
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/// -- Green Box --
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/// Tests whether hovering in and out of a drawable that provides the user cursor (green)
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/// results in the correct visibility state for that cursor.
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/// </summary>
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private void testUserCursor()
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[Test]
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public void TestUserCursor()
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{
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AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
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AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].MenuCursor));
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AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].MenuCursor));
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AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
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AddStep("Move out", moveOut);
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
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}
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@ -108,15 +108,16 @@ namespace osu.Game.Tests.Visual.UserInterface
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/// Tests whether hovering in and out of a drawable that provides a local cursor (purple)
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/// results in the correct visibility and state for that cursor.
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/// </summary>
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private void testLocalCursor()
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[Test]
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public void TestLocalCursor()
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{
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AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
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AddAssert("Check global cursor at mouse", () => checkAtMouse(globalCursorDisplay.MenuCursor));
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AddStep("Move out", moveOut);
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
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}
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@ -125,47 +126,96 @@ namespace osu.Game.Tests.Visual.UserInterface
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/// Tests whether overriding a user cursor (green) with another user cursor (blue)
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/// results in the correct visibility and states for the cursors.
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/// </summary>
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private void testUserCursorOverride()
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[Test]
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public void TestUserCursorOverride()
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{
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AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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AddStep("Move out", moveOut);
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AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].MenuCursor));
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AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].MenuCursor));
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AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor));
|
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}
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|
||||
/// <summary>
|
||||
/// -- Yellow-Purple Box Boundary --
|
||||
/// Tests whether multiple local cursors (purple + yellow) may be visible and at the mouse position at the same time.
|
||||
/// </summary>
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||||
private void testMultipleLocalCursors()
|
||||
[Test]
|
||||
public void TestMultipleLocalCursors()
|
||||
{
|
||||
AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
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||||
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
|
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -- Yellow-Blue Box Boundary --
|
||||
/// Tests whether a local cursor (yellow) may be displayed along with a user cursor override (blue).
|
||||
/// </summary>
|
||||
private void testUserOverrideWithLocal()
|
||||
[Test]
|
||||
public void TestUserOverrideWithLocal()
|
||||
{
|
||||
AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
|
||||
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
|
||||
AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10, 0)));
|
||||
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
|
||||
AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures non-mouse input hides global cursor on a "local cursor" area (which doesn't hide global cursor).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestKeyboardLocalCursor([Values] bool clickToShow)
|
||||
{
|
||||
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3].ScreenSpaceDrawQuad.Centre + new Vector2(10, 0)));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.Alpha == 1);
|
||||
|
||||
AddStep("Press key", () => InputManager.Key(Key.A));
|
||||
AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddUntilStep("Check global cursor alpha is 0", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
|
||||
|
||||
if (clickToShow)
|
||||
AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
|
||||
else
|
||||
AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
|
||||
|
||||
AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddUntilStep("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures mouse input after non-mouse input doesn't show global cursor on a "user cursor" area (which hides global cursor).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestKeyboardUserCursor([Values] bool clickToShow)
|
||||
{
|
||||
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
|
||||
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check global cursor alpha is 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
|
||||
|
||||
AddStep("Press key", () => InputManager.Key(Key.A));
|
||||
AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
|
||||
|
||||
if (clickToShow)
|
||||
AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
|
||||
else
|
||||
AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
|
||||
|
||||
AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -191,7 +241,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public bool SmoothTransition;
|
||||
|
||||
public CursorContainer MenuCursor { get; }
|
||||
public CursorContainer Cursor { get; }
|
||||
public bool ProvidingUserCursor { get; }
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor);
|
||||
@ -218,7 +268,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Origin = Anchor.Centre,
|
||||
Text = providesUserCursor ? "User cursor" : "Local cursor"
|
||||
},
|
||||
MenuCursor = new TestCursorContainer
|
||||
Cursor = new TestCursorContainer
|
||||
{
|
||||
State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ using osu.Game.Configuration;
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which provides the main <see cref="Cursor.MenuCursor"/>.
|
||||
/// A container which provides the main <see cref="MenuCursorContainer"/>.
|
||||
/// Also handles cases where a more localised cursor is provided by another component (via <see cref="IProvideCursor"/>).
|
||||
/// </summary>
|
||||
public class GlobalCursorDisplay : Container, IProvideCursor
|
||||
@ -23,7 +23,9 @@ namespace osu.Game.Graphics.Cursor
|
||||
/// </summary>
|
||||
internal bool ShowCursor = true;
|
||||
|
||||
public CursorContainer MenuCursor { get; }
|
||||
CursorContainer IProvideCursor.Cursor => MenuCursor;
|
||||
|
||||
public MenuCursorContainer MenuCursor { get; }
|
||||
|
||||
public bool ProvidingUserCursor => true;
|
||||
|
||||
@ -42,8 +44,8 @@ namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
MenuCursor = new MenuCursor { State = { Value = Visibility.Hidden } },
|
||||
Content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
Content = new Container { RelativeSizeAxes = Axes.Both },
|
||||
MenuCursor = new MenuCursorContainer { State = { Value = Visibility.Hidden } }
|
||||
});
|
||||
}
|
||||
|
||||
@ -64,7 +66,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
|
||||
if (!hasValidInput || !ShowCursor)
|
||||
{
|
||||
currentOverrideProvider?.MenuCursor?.Hide();
|
||||
currentOverrideProvider?.Cursor?.Hide();
|
||||
currentOverrideProvider = null;
|
||||
return;
|
||||
}
|
||||
@ -83,8 +85,8 @@ namespace osu.Game.Graphics.Cursor
|
||||
if (currentOverrideProvider == newOverrideProvider)
|
||||
return;
|
||||
|
||||
currentOverrideProvider?.MenuCursor?.Hide();
|
||||
newOverrideProvider.MenuCursor?.Show();
|
||||
currentOverrideProvider?.Cursor?.Hide();
|
||||
newOverrideProvider.Cursor?.Show();
|
||||
|
||||
currentOverrideProvider = newOverrideProvider;
|
||||
}
|
||||
|
@ -17,10 +17,10 @@ namespace osu.Game.Graphics.Cursor
|
||||
/// The cursor provided by this <see cref="IDrawable"/>.
|
||||
/// May be null if no cursor should be visible.
|
||||
/// </summary>
|
||||
CursorContainer MenuCursor { get; }
|
||||
CursorContainer Cursor { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether <see cref="MenuCursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
|
||||
/// Whether <see cref="Cursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
|
||||
/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
|
||||
/// </summary>
|
||||
bool ProvidingUserCursor { get; }
|
||||
|
@ -1,10 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@ -21,24 +18,28 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
public class MenuCursor : CursorContainer
|
||||
public class MenuCursorContainer : CursorContainer
|
||||
{
|
||||
private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
|
||||
public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
|
||||
|
||||
protected override Drawable CreateCursor() => activeCursor = new Cursor();
|
||||
|
||||
private Cursor activeCursor;
|
||||
private Cursor activeCursor = null!;
|
||||
|
||||
private Bindable<bool> cursorRotate;
|
||||
private DragRotationState dragRotationState;
|
||||
private Vector2 positionMouseDown;
|
||||
|
||||
private Sample tapSample;
|
||||
private Vector2 lastMovePosition;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager, AudioManager audio)
|
||||
private Bindable<bool> cursorRotate = null!;
|
||||
private Sample tapSample = null!;
|
||||
|
||||
private MouseInputDetector mouseInputDetector = null!;
|
||||
|
||||
private bool visible;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, ScreenshotManager? screenshotManager, AudioManager audio)
|
||||
{
|
||||
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
|
||||
|
||||
@ -46,6 +47,45 @@ namespace osu.Game.Graphics.Cursor
|
||||
screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
|
||||
|
||||
tapSample = audio.Samples.Get(@"UI/cursor-tap");
|
||||
|
||||
Add(mouseInputDetector = new MouseInputDetector());
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuGame? game { get; set; }
|
||||
|
||||
private readonly IBindable<bool> lastInputWasMouse = new BindableBool();
|
||||
private readonly IBindable<bool> isIdle = new BindableBool();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
lastInputWasMouse.BindTo(mouseInputDetector.LastInputWasMouseSource);
|
||||
lastInputWasMouse.BindValueChanged(_ => updateState(), true);
|
||||
|
||||
if (game != null)
|
||||
{
|
||||
isIdle.BindTo(game.IsIdle);
|
||||
isIdle.BindValueChanged(_ => updateState());
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateState(ValueChangedEvent<Visibility> state) => updateState();
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
bool combinedVisibility = State.Value == Visibility.Visible && lastInputWasMouse.Value && !isIdle.Value;
|
||||
|
||||
if (visible == combinedVisibility)
|
||||
return;
|
||||
|
||||
visible = combinedVisibility;
|
||||
|
||||
if (visible)
|
||||
PopIn();
|
||||
else
|
||||
PopOut();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -163,11 +203,11 @@ namespace osu.Game.Graphics.Cursor
|
||||
|
||||
public class Cursor : Container
|
||||
{
|
||||
private Container cursorContainer;
|
||||
private Bindable<float> cursorScale;
|
||||
private Container cursorContainer = null!;
|
||||
private Bindable<float> cursorScale = null!;
|
||||
private const float base_scale = 0.15f;
|
||||
|
||||
public Sprite AdditiveLayer;
|
||||
public Sprite AdditiveLayer = null!;
|
||||
|
||||
public Cursor()
|
||||
{
|
||||
@ -204,6 +244,35 @@ namespace osu.Game.Graphics.Cursor
|
||||
}
|
||||
}
|
||||
|
||||
private class MouseInputDetector : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the last input applied to the game is sourced from mouse.
|
||||
/// </summary>
|
||||
public IBindable<bool> LastInputWasMouseSource => lastInputWasMouseSource;
|
||||
|
||||
private readonly Bindable<bool> lastInputWasMouseSource = new Bindable<bool>();
|
||||
|
||||
public MouseInputDetector()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
case MouseEvent:
|
||||
lastInputWasMouseSource.Value = true;
|
||||
return false;
|
||||
|
||||
default:
|
||||
lastInputWasMouseSource.Value = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private enum DragRotationState
|
||||
{
|
||||
NotDragging,
|
@ -70,6 +70,7 @@ namespace osu.Game
|
||||
/// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic
|
||||
/// for initial components that are generally retrieved via DI.
|
||||
/// </summary>
|
||||
[Cached(typeof(OsuGame))]
|
||||
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager, ILinkHandler
|
||||
{
|
||||
/// <summary>
|
||||
@ -136,6 +137,11 @@ namespace osu.Game
|
||||
|
||||
private IdleTracker idleTracker;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user is currently in an idle state.
|
||||
/// </summary>
|
||||
public IBindable<bool> IsIdle => idleTracker.IsIdle;
|
||||
|
||||
/// <summary>
|
||||
/// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen.
|
||||
/// </summary>
|
||||
@ -266,8 +272,6 @@ namespace osu.Game
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
dependencies.CacheAs(this);
|
||||
|
||||
SentryLogger.AttachUser(API.LocalUser);
|
||||
|
||||
dependencies.Cache(osuLogo = new OsuLogo { Alpha = 0 });
|
||||
|
@ -62,6 +62,7 @@ namespace osu.Game
|
||||
/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
|
||||
/// for provide dependencies to test cases without interfering with them.
|
||||
/// </summary>
|
||||
[Cached(typeof(OsuGameBase))]
|
||||
public partial class OsuGameBase : Framework.Game, ICanAcceptFiles, IBeatSyncProvider
|
||||
{
|
||||
public static readonly string[] VIDEO_EXTENSIONS = { ".mp4", ".mov", ".avi", ".flv" };
|
||||
@ -253,7 +254,6 @@ namespace osu.Game
|
||||
largeStore.AddTextureSource(Host.CreateTextureLoaderStore(new OnlineStore()));
|
||||
dependencies.Cache(largeStore);
|
||||
|
||||
dependencies.CacheAs(this);
|
||||
dependencies.CacheAs(LocalConfig);
|
||||
|
||||
InitialiseFonts();
|
||||
|
@ -384,7 +384,7 @@ namespace osu.Game.Rulesets.UI
|
||||
// only show the cursor when within the playfield, by default.
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Playfield.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
CursorContainer IProvideCursor.MenuCursor => Playfield.Cursor;
|
||||
CursorContainer IProvideCursor.Cursor => Playfield.Cursor;
|
||||
|
||||
public override GameplayCursorContainer Cursor => Playfield.Cursor;
|
||||
|
||||
@ -499,6 +499,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The cursor being displayed by the <see cref="Playfield"/>. May be null if no cursor is provided.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public abstract GameplayCursorContainer Cursor { get; }
|
||||
|
||||
/// <summary>
|
||||
|
@ -202,16 +202,14 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public GameplayCursorContainer Cursor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Provide a cursor which is to be used for gameplay.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The default provided cursor is invisible when inside the bounds of the <see cref="Playfield"/>.
|
||||
/// </remarks>
|
||||
/// <returns>The cursor, or null to show the menu cursor.</returns>
|
||||
protected virtual GameplayCursorContainer CreateCursor() => new InvisibleCursorContainer();
|
||||
protected virtual GameplayCursorContainer CreateCursor() => null;
|
||||
|
||||
/// <summary>
|
||||
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
|
||||
@ -522,14 +520,5 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public class InvisibleCursorContainer : GameplayCursorContainer
|
||||
{
|
||||
protected override Drawable CreateCursor() => new InvisibleCursor();
|
||||
|
||||
private class InvisibleCursor : Drawable
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Utility
|
||||
|
||||
public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
|
||||
|
||||
public CursorContainer? MenuCursor { get; private set; }
|
||||
public CursorContainer? Cursor { get; private set; }
|
||||
|
||||
public bool ProvidingUserCursor => IsActiveArea.Value;
|
||||
|
||||
@ -91,7 +91,7 @@ namespace osu.Game.Screens.Utility
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
MenuCursor = new LatencyCursorContainer
|
||||
Cursor = new LatencyCursorContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Screens.Utility
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
MenuCursor = new LatencyCursorContainer
|
||||
Cursor = new LatencyCursorContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Utility
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
MenuCursor = new LatencyCursorContainer
|
||||
Cursor = new LatencyCursorContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
|
@ -17,6 +17,7 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
@ -42,6 +43,8 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected override bool CreateNestedActionContainer => false;
|
||||
|
||||
protected override bool DisplayCursorForManualInput => false;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -119,6 +122,8 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public RealmAccess Realm => Dependencies.Get<RealmAccess>();
|
||||
|
||||
public new GlobalCursorDisplay GlobalCursorDisplay => base.GlobalCursorDisplay;
|
||||
|
||||
public new BackButton BackButton => base.BackButton;
|
||||
|
||||
public new BeatmapManager BeatmapManager => base.BeatmapManager;
|
||||
|
@ -36,21 +36,31 @@ namespace osu.Game.Tests.Visual
|
||||
/// </summary>
|
||||
protected virtual bool CreateNestedActionContainer => true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether a menu cursor controlled by the manual input manager should be displayed.
|
||||
/// True by default, but is disabled for <see cref="OsuGameTestScene"/>s as they provide their own global cursor.
|
||||
/// </summary>
|
||||
protected virtual bool DisplayCursorForManualInput => true;
|
||||
|
||||
protected OsuManualInputManagerTestScene()
|
||||
{
|
||||
GlobalCursorDisplay cursorDisplay;
|
||||
var mainContent = content = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
CompositeDrawable mainContent = cursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
cursorDisplay.Child = content = new OsuTooltipContainer(cursorDisplay.MenuCursor)
|
||||
if (DisplayCursorForManualInput)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
var cursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
cursorDisplay.Add(new OsuTooltipContainer(cursorDisplay.MenuCursor)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = mainContent
|
||||
});
|
||||
|
||||
mainContent = cursorDisplay;
|
||||
}
|
||||
|
||||
if (CreateNestedActionContainer)
|
||||
{
|
||||
mainContent = new GlobalActionContainer(null).WithChild(mainContent);
|
||||
}
|
||||
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user