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osu-lazer/osu.Game.Rulesets.Osu
Dan Balasescu b6db36dcca
Merge pull request #20580 from peppy/approach-circle-fade-out
Hide approach circles immediate on successful hit
2022-10-05 19:17:57 +09:00
..
Beatmaps Automated #nullable processing 2022-06-17 16:37:17 +09:00
Configuration Automated #nullable processing 2022-06-17 16:37:17 +09:00
Difficulty Use the StackedEndPosition to determine the jump distance in the FlashlightEvaluator. 2022-09-26 14:06:35 +02:00
Edit Always use Parent.ToScreenSpace() in PathControlPointVisualiser 2022-09-21 18:56:22 +02:00
Judgements Automated #nullable processing 2022-06-17 16:37:17 +09:00
Mods Removes unnecessary setting sources specifications 2022-09-27 09:25:58 -04:00
Objects Merge pull request #20580 from peppy/approach-circle-fade-out 2022-10-05 19:17:57 +09:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Remove the nullable disable annotation and fix the breaking api. 2022-07-02 13:33:05 +08:00
Resources/Testing/Beatmaps Add failing tests 2021-04-05 17:48:29 +09:00
Scoring Fix sliders not dimming correctly due to modified miss window 2022-10-05 14:25:04 +09:00
Skinning Fix slider tick colour not being applied properly 2022-09-23 21:11:25 +09:00
Statistics Automated #nullable processing 2022-06-17 16:37:17 +09:00
UI Change message type osu resume overlay 2022-08-10 16:09:58 -04:00
Utils Refactor IsHitObjectOnBeat to be understandable 2022-09-09 18:00:51 +09:00
osu.Game.Rulesets.Osu.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
OsuInputManager.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuRuleset.cs Add basic argon skin transformer for osu! ruleset 2022-09-19 23:16:46 +09:00
OsuSkinComponent.cs Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
OsuSkinComponents.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00