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Merge pull request #20401 from peppy/fix-argon-sprite-lookup

Fix "argon" skin not supporting user loaded sprites in gameplay
This commit is contained in:
Dan Balasescu 2022-09-22 19:40:31 +09:00 committed by GitHub
commit a612fe70f9
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6 changed files with 60 additions and 51 deletions

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@ -1,23 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class OsuArgonSkinTransformer : ISkin
public class OsuArgonSkinTransformer : SkinTransformer
{
public OsuArgonSkinTransformer(ISkin skin)
: base(skin)
{
}
public Drawable? GetDrawableComponent(ISkinComponent component)
public override Drawable? GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
@ -52,22 +49,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
break;
}
return null;
}
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
return null;
}
public ISample? GetSample(ISampleInfo sampleInfo)
{
return null;
}
public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) where TLookup : notnull where TValue : notnull
{
return null;
return base.GetDrawableComponent(component);
}
}
}

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@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
var topProvider = source.FindProvider(s => s.GetTexture("spinner-top") != null);
if (topProvider is LegacySkinTransformer transformer && !(transformer.Skin is DefaultLegacySkin))
if (topProvider is ISkinTransformer transformer && !(transformer.Skin is DefaultLegacySkin))
{
AddInternal(ApproachCircle = new Sprite
{

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Skinning
{
/// <summary>
/// A skin transformer takes in an <see cref="ISkin"/> and applies transformations to it.
/// The most common use case is allowing individual rulesets to add skinnable components without directly coupling to underlying skins.
/// </summary>
public interface ISkinTransformer : ISkin
{
/// <summary>
/// The original skin that is being transformed.
/// </summary>
ISkin Skin { get; }
}
}

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@ -1,14 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using JetBrains.Annotations;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Legacy;
using static osu.Game.Skinning.SkinConfiguration;
@ -18,27 +11,14 @@ namespace osu.Game.Skinning
/// <summary>
/// Transformer used to handle support of legacy features for individual rulesets.
/// </summary>
public abstract class LegacySkinTransformer : ISkin
public abstract class LegacySkinTransformer : SkinTransformer
{
/// <summary>
/// The <see cref="ISkin"/> which is being transformed.
/// </summary>
[NotNull]
public ISkin Skin { get; }
protected LegacySkinTransformer([NotNull] ISkin skin)
protected LegacySkinTransformer(ISkin skin)
: base(skin)
{
Skin = skin ?? throw new ArgumentNullException(nameof(skin));
}
public virtual Drawable GetDrawableComponent(ISkinComponent component) => Skin.GetDrawableComponent(component);
public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
=> Skin.GetTexture(componentName, wrapModeS, wrapModeT);
public virtual ISample GetSample(ISampleInfo sampleInfo)
public override ISample? GetSample(ISampleInfo sampleInfo)
{
if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
return Skin.GetSample(sampleInfo);
@ -47,9 +27,7 @@ namespace osu.Game.Skinning
if (legacySample.IsLayered && playLayeredHitSounds?.Value == false)
return new SampleVirtual();
return Skin.GetSample(sampleInfo);
return base.GetSample(sampleInfo);
}
public virtual IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Skin.GetConfig<TLookup, TValue>(lookup);
}
}

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
namespace osu.Game.Skinning
{
public abstract class SkinTransformer : ISkinTransformer
{
public ISkin Skin { get; }
protected SkinTransformer(ISkin skin)
{
Skin = skin ?? throw new ArgumentNullException(nameof(skin));
}
public virtual Drawable? GetDrawableComponent(ISkinComponent component) => Skin.GetDrawableComponent(component);
public virtual Texture? GetTexture(string componentName) => GetTexture(componentName, default, default);
public virtual Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Skin.GetTexture(componentName, wrapModeS, wrapModeT);
public virtual ISample? GetSample(ISampleInfo sampleInfo) => Skin.GetSample(sampleInfo);
public virtual IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) where TLookup : notnull where TValue : notnull => Skin.GetConfig<TLookup, TValue>(lookup);
}
}

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@ -100,7 +100,7 @@ namespace osu.Game.Skinning
{
foreach (var skin in skins)
{
if (skin is LegacySkinTransformer transformer && isUserSkin(transformer.Skin))
if (skin is ISkinTransformer transformer && isUserSkin(transformer.Skin))
return transformer.Skin;
if (isUserSkin(skin))