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Add basic "argon" cursor
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80
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonCursor.cs
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80
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonCursor.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonCursor : OsuCursorSprite
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{
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public ArgonCursor()
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChildren = new[]
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{
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ExpandTarget = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = 6,
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BorderColour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41")),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.4f,
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Colour = Colour4.FromHex("FC618F").Darken(0.6f),
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = 2,
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BorderColour = Color4.White.Opacity(0.8f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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},
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},
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},
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},
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new Circle
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.2f),
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Colour = new Color4(255, 255, 255, 255),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 20,
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Colour = new Color4(171, 255, 255, 100),
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},
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},
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};
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}
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}
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}
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29
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonCursorTrail.cs
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29
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonCursorTrail.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonCursorTrail : CursorTrail
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{
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protected override float IntervalMultiplier => 0.4f;
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protected override float FadeExponent => 4;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Cursor/cursortrail");
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Scale = new Vector2(0.8f / Texture.ScaleAdjust);
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Blending = BlendingParameters.Additive;
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Alpha = 0.8f;
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}
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}
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}
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@ -47,6 +47,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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case OsuSkinComponents.FollowPoint:
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return new ArgonFollowPoint();
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case OsuSkinComponents.Cursor:
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return new ArgonCursor();
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case OsuSkinComponents.CursorTrail:
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return new ArgonCursorTrail();
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}
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break;
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