1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 11:42:56 +08:00

Adjust argon animations a bit

This commit is contained in:
Dean Herbert 2022-09-23 00:53:52 +09:00
parent 8a7526aaa3
commit 3811ea113d

View File

@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
const double fade_out_time = 800;
const double flash_in_duration = 150;
const double resize_duration = 300;
const double resize_duration = 400;
const float shrink_size = 0.8f;
@ -165,13 +165,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
// The outer gradient is resize with a slight delay from the border.
// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
using (BeginDelayedSequence(flash_in_duration / 12))
{
outerGradient.ResizeTo(outerGradient.Size * shrink_size, resize_duration, Easing.OutElasticHalf);
outerGradient
.FadeColour(Color4.White, 80)
.Then()
.FadeOut(flash_in_duration);
}
// The flash layer starts white to give the wanted brightness, but is almost immediately
// recoloured to the accent colour. This would more correctly be done with two layers (one for the initial flash)
// but works well enough with the colour fade.
flash.FadeTo(1, flash_in_duration, Easing.OutQuint);
flash.FlashColour(Color4.White, flash_in_duration, Easing.OutQuint);
flash.FlashColour(accentColour.Value, fade_out_time, Easing.OutQuint);
this.FadeOut(fade_out_time, Easing.OutQuad);
break;