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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:07:52 +08:00

Copy stable smoke's fade/alpha values, blending, scale, and rotation

This commit is contained in:
Alden Wu 2022-09-18 22:06:07 -07:00
parent 6852577dad
commit a0e31018a1
3 changed files with 108 additions and 47 deletions

View File

@ -4,6 +4,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Rendering;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Default
@ -40,12 +41,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
fadeOutTime = SmokeStartTime + fade_out_speed * (CurrentTime - (SmokeEndTime + fade_out_delay));
}
protected override Color4 ColorAtTime(double pointTime)
protected override Color4 PointColor(SmokePoint point)
{
var color = Color4.White;
color.A = alpha;
double timeDoingFadeOut = fadeOutTime - pointTime;
double timeDoingFadeOut = fadeOutTime - point.Time;
if (timeDoingFadeOut > 0)
{
@ -56,6 +57,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
return color;
}
protected override float PointScale(SmokePoint point)
{
throw new NotImplementedException();
}
protected override Vector2 PointDirection(SmokePoint point)
{
throw new NotImplementedException();
}
}
}
}

View File

@ -4,29 +4,59 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Utils;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public class LegacySmoke : Smoke
{
private const double initial_fade_out_duration = 2500;
// fade values
private const double initial_fade_out_duration = 4000;
private const double re_fade_in_speed = 3;
private const double re_fade_in_duration = 50;
private const double final_fade_out_duration = 7500;
private const double final_fade_out_speed = 2;
private const double final_fade_out_duration = 8000;
private const float initial_alpha = 0.8f;
private const float re_fade_in_alpha = 1.4f;
private const float initial_alpha = 0.6f;
private const float re_fade_in_alpha = 1f;
// scale values
private const double scale_duration = 1200;
private const float initial_scale = 0.65f;
private const float final_scale = 1f;
// rotation values
private const double rotation_duration = 500;
private const float max_rotation = 0.25f;
private int rotationSeed = RNG.Next();
protected int RotationSeed
{
get => rotationSeed;
set
{
if (rotationSeed == value)
return;
rotationSeed = value;
Invalidate(Invalidation.DrawNode);
}
}
protected override double LifetimeAfterSmokeEnd
{
get
{
double initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, SmokeEndTime - SmokeStartTime);
return final_fade_out_duration + initialFadeOutDurationTrunc * (1 + re_fade_in_speed);
return final_fade_out_duration + initialFadeOutDurationTrunc / re_fade_in_speed + initialFadeOutDurationTrunc / final_fade_out_speed;
}
}
@ -49,11 +79,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected class LegacySmokeDrawNode : SmokeDrawNode
{
protected new LegacySmoke Source => (LegacySmoke)base.Source;
private double initialFadeOutDurationTrunc;
private double initialFadeOutTime;
private double reFadeInTime;
private double finalFadeOutTime;
private int rotationSeed;
private Random rotationRNG = new Random();
public LegacySmokeDrawNode(ITexturedShaderDrawable source)
: base(source)
{
@ -64,34 +99,35 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
base.ApplyState();
initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, SmokeEndTime - SmokeStartTime);
rotationSeed = Source.RotationSeed;
}
protected override void UpdateDrawVariables(IRenderer renderer)
{
base.UpdateDrawVariables(renderer);
rotationRNG = new Random(rotationSeed);
initialFadeOutTime = Math.Min(CurrentTime, SmokeEndTime);
reFadeInTime = re_fade_in_speed * (CurrentTime - SmokeEndTime) + SmokeEndTime - initialFadeOutDurationTrunc;
finalFadeOutTime = CurrentTime - initialFadeOutDurationTrunc * (1 + 1 / re_fade_in_speed);
finalFadeOutTime = final_fade_out_speed * (CurrentTime - SmokeEndTime) + SmokeEndTime - initialFadeOutDurationTrunc * (1 + 1 / re_fade_in_speed);
}
protected override Color4 ColorAtTime(double pointTime)
protected override Color4 PointColor(SmokePoint point)
{
var color = Color4.White;
double timeDoingInitialFadeOut = initialFadeOutTime - pointTime;
double timeDoingInitialFadeOut = initialFadeOutTime - point.Time;
if (timeDoingInitialFadeOut > 0)
{
float fraction = Math.Clamp((float)(timeDoingInitialFadeOut / initial_fade_out_duration), 0, 1);
fraction = MathF.Pow(fraction, 5);
color.A = (1 - fraction) * initial_alpha;
}
if (color.A > 0)
{
double timeDoingReFadeIn = reFadeInTime - pointTime;
double timeDoingFinalFadeOut = finalFadeOutTime - pointTime;
double timeDoingReFadeIn = reFadeInTime - point.Time;
double timeDoingFinalFadeOut = finalFadeOutTime - point.Time;
if (timeDoingFinalFadeOut > 0)
{
@ -109,6 +145,31 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return color;
}
protected override float PointScale(SmokePoint point)
{
double timeDoingScale = CurrentTime - point.Time;
float fraction = Math.Clamp((float)(timeDoingScale / scale_duration), 0, 1);
fraction = 1 - MathF.Pow(1 - fraction, 5);
return fraction * (final_scale - initial_scale) + initial_scale;
}
protected override Vector2 PointDirection(SmokePoint point)
{
float initialAngle = MathF.Atan2(point.Direction.Y, point.Direction.X);
float finalAngle = initialAngle + nextRotation();
double timeDoingRotation = CurrentTime - point.Time;
float fraction = Math.Clamp((float)(timeDoingRotation / rotation_duration), 0, 1);
fraction = 1 - MathF.Pow(1 - fraction, 5);
float angle = fraction * (finalAngle - initialAngle) + initialAngle;
return toVector2(angle);
}
private float nextRotation() => max_rotation * ((float)rotationRNG.NextDouble() * 2 - 1);
private Vector2 toVector2(float angle) => new Vector2(MathF.Sin(angle), -MathF.Cos(angle));
}
}
}

View File

@ -42,21 +42,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
}
private int rotationSeed = RNG.Next();
protected int RotationSeed
{
get => rotationSeed;
set
{
if (rotationSeed == value)
return;
rotationSeed = value;
Invalidate(Invalidation.DrawNode);
}
}
private Texture? texture;
protected Texture? Texture
@ -195,6 +180,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
SmokeStartTime = Time.Current;
}
private Vector2 nextPointDirection()
{
float angle = RNG.NextSingle(0, 2 * MathF.PI);
return new Vector2(MathF.Sin(angle), -MathF.Cos(angle));
}
private void onSmokeMoved(Vector2 position, double time)
{
if (!IsActive)
@ -229,6 +220,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
Position = pointPos,
Time = time,
Direction = nextPointDirection(),
});
pointPos += increment;
@ -303,6 +295,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
public Vector2 Position;
public double Time;
public Vector2 Direction;
public struct UpperBoundComparer : IComparer<SmokePoint>
{
@ -339,9 +332,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
private IFrameBasedClock? clock;
private int rotationSeed;
private Random rotationRNG = new Random();
protected SmokeDrawNode(ITexturedShaderDrawable source)
: base(source)
{
@ -362,8 +352,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
SmokeStartTime = Source.SmokeStartTime;
SmokeEndTime = Source.SmokeEndTime;
rotationSeed = Source.RotationSeed;
}
public sealed override void Draw(IRenderer renderer)
@ -377,6 +365,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
Texture ??= renderer.WhitePixel;
var shader = GetAppropriateShader(renderer);
renderer.SetBlend(BlendingParameters.Additive);
shader.Bind();
Texture.Bind();
@ -390,7 +381,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
? ((SRGBColour)DrawColourInfo.Colour).Linear
: DrawColourInfo.Colour.Interpolate(Vector2.Divide(localPos, DrawSize)).Linear;
protected abstract Color4 ColorAtTime(double pointTime);
protected abstract Color4 PointColor(SmokePoint point);
protected abstract float PointScale(SmokePoint point);
protected abstract Vector2 PointDirection(SmokePoint point);
protected virtual void UpdateDrawVariables(IRenderer renderer)
{
@ -399,7 +394,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
CurrentTime = clock.CurrentTime;
TextureRect = Texture.GetTextureRect();
rotationRNG = new Random(rotationSeed);
}
protected virtual void UpdateVertexBuffer()
@ -408,24 +402,19 @@ namespace osu.Game.Rulesets.Osu.Skinning
drawPointQuad(point);
}
private Vector2 nextTextureDirection()
{
float angle = (float)rotationRNG.NextDouble() * 2 * MathF.PI;
return new Vector2(MathF.Sin(angle), -MathF.Cos(angle));
}
private void drawPointQuad(SmokePoint point)
{
Debug.Assert(QuadBatch != null);
var color = ColorAtTime(point.Time);
var dir = nextTextureDirection();
var color = PointColor(point);
float scale = PointScale(point);
var dir = PointDirection(point);
var ortho = dir.PerpendicularLeft;
var localTopLeft = point.Position + (Radius * (-ortho - dir)) - PositionOffset;
var localTopRight = point.Position + (Radius * (-ortho + dir)) - PositionOffset;
var localBotLeft = point.Position + (Radius * (ortho - dir)) - PositionOffset;
var localBotRight = point.Position + (Radius * (ortho + dir)) - PositionOffset;
var localTopLeft = point.Position + (Radius * scale * (-ortho - dir)) - PositionOffset;
var localTopRight = point.Position + (Radius * scale * (-ortho + dir)) - PositionOffset;
var localBotLeft = point.Position + (Radius * scale * (ortho - dir)) - PositionOffset;
var localBotRight = point.Position + (Radius * scale * (ortho + dir)) - PositionOffset;
QuadBatch.Add(new TexturedVertex2D
{