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Hide approach circles immediate on successful hit

This commit is contained in:
Dean Herbert 2022-10-05 13:42:04 +09:00
parent d9c3f5834c
commit 44b99444a7

View File

@ -204,12 +204,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// todo: temporary / arbitrary, used for lifetime optimisation.
this.Delay(800).FadeOut();
// in the case of an early state change, the fade should be expedited to the current point in time.
if (HitStateUpdateTime < HitObject.StartTime)
ApproachCircle.FadeOut(50);
switch (state)
{
default:
ApproachCircle.FadeOut();
break;
case ArmedState.Idle:
HitArea.HitAction = null;
break;