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Remove fade easing from legacy hit circles on hit

This commit is contained in:
Salman Ahmed 2022-10-18 22:22:53 +03:00
parent 3de9d5f362
commit 2245456224

View File

@ -134,10 +134,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
switch (state)
{
case ArmedState.Hit:
CircleSprite.FadeOut(legacy_fade_duration, Easing.Out);
CircleSprite.FadeOut(legacy_fade_duration);
CircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
OverlaySprite.FadeOut(legacy_fade_duration, Easing.Out);
OverlaySprite.FadeOut(legacy_fade_duration);
OverlaySprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
if (hasNumber)
@ -146,11 +146,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
if (legacyVersion >= 2.0m)
// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out);
hitCircleText.FadeOut(legacy_fade_duration / 4);
else
{
// old skins scale and fade it normally along other pieces.
hitCircleText.FadeOut(legacy_fade_duration, Easing.Out);
hitCircleText.FadeOut(legacy_fade_duration);
hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
}
}