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Merge pull request #20808 from peppy/fix-editor-padding
Fix editor padding regression
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commit
3de9d5f362
@ -60,6 +60,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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[BackgroundDependencyLoader]
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private void load()
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{
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// Give a bit of breathing room around the playfield content.
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PlayfieldContentContainer.Padding = new MarginPadding(10);
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LayerBelowRuleset.AddRange(new Drawable[]
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{
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distanceSnapGridContainer = new Container
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@ -19,7 +19,8 @@ namespace osu.Game.Rulesets.Edit
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{
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RelativeSizeAxes = Axes.Y;
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FillFlow.Spacing = new Vector2(10);
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FillFlow.Spacing = new Vector2(5);
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Padding = new MarginPadding { Vertical = 5 };
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}
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protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && anyToolboxHovered(screenSpacePos);
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@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Edit
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InternalChildren = new Drawable[]
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{
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new Container
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PlayfieldContentContainer = new Container
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{
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Name = "Content",
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RelativeSizeAxes = Axes.Both,
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@ -166,6 +166,15 @@ namespace osu.Game.Rulesets.Edit
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EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
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}
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/// <summary>
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/// Houses all content relevant to the playfield.
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/// </summary>
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/// <remarks>
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/// Generally implementations should not be adding to this directly.
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/// Use <see cref="LayerBelowRuleset"/> or <see cref="BlueprintContainer"/> instead.
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/// </remarks>
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protected Container PlayfieldContentContainer { get; private set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -106,7 +106,6 @@ namespace osu.Game.Screens.Edit
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Name = "Main content",
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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Padding = new MarginPadding(10),
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Child = spinner = new LoadingSpinner(true)
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{
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State = { Value = Visibility.Visible },
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