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Merge pull request #20808 from peppy/fix-editor-padding

Fix editor padding regression
This commit is contained in:
Dan Balasescu 2022-10-18 15:26:47 +09:00 committed by GitHub
commit 3de9d5f362
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 15 additions and 3 deletions

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@ -60,6 +60,9 @@ namespace osu.Game.Rulesets.Osu.Edit
[BackgroundDependencyLoader]
private void load()
{
// Give a bit of breathing room around the playfield content.
PlayfieldContentContainer.Padding = new MarginPadding(10);
LayerBelowRuleset.AddRange(new Drawable[]
{
distanceSnapGridContainer = new Container

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@ -19,7 +19,8 @@ namespace osu.Game.Rulesets.Edit
{
RelativeSizeAxes = Axes.Y;
FillFlow.Spacing = new Vector2(10);
FillFlow.Spacing = new Vector2(5);
Padding = new MarginPadding { Vertical = 5 };
}
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && anyToolboxHovered(screenSpacePos);

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@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Edit
InternalChildren = new Drawable[]
{
new Container
PlayfieldContentContainer = new Container
{
Name = "Content",
RelativeSizeAxes = Axes.Both,
@ -166,6 +166,15 @@ namespace osu.Game.Rulesets.Edit
EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
}
/// <summary>
/// Houses all content relevant to the playfield.
/// </summary>
/// <remarks>
/// Generally implementations should not be adding to this directly.
/// Use <see cref="LayerBelowRuleset"/> or <see cref="BlueprintContainer"/> instead.
/// </remarks>
protected Container PlayfieldContentContainer { get; private set; }
protected override void LoadComplete()
{
base.LoadComplete();

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@ -106,7 +106,6 @@ namespace osu.Game.Screens.Edit
Name = "Main content",
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
Padding = new MarginPadding(10),
Child = spinner = new LoadingSpinner(true)
{
State = { Value = Visibility.Visible },