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Add very basic "argon" spinner
This commit is contained in:
parent
1d1012e196
commit
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146
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs
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146
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs
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@ -0,0 +1,146 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonSpinner : CompositeDrawable
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{
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private DrawableSpinner drawableSpinner = null!;
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private OsuSpriteText bonusCounter = null!;
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private Container spmContainer = null!;
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private OsuSpriteText spmCounter = null!;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableHitObject)
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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drawableSpinner = (DrawableSpinner)drawableHitObject;
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InternalChildren = new Drawable[]
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{
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bonusCounter = new OsuSpriteText
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(size: 24),
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Y = -120,
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},
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new ArgonSpinnerDisc
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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bonusCounter = new OsuSpriteText
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(size: 28, weight: FontWeight.Bold),
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Y = -120,
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},
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spmContainer = new Container
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{
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Alpha = 0f,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 100,
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Children = new[]
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{
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spmCounter = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = @"0",
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Font = OsuFont.Default.With(size: 28, weight: FontWeight.SemiBold)
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = @"SPINS PER MINUTE",
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Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold),
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Y = 30
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}
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}
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}
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};
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}
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private IBindable<double> gainedBonus = null!;
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private IBindable<double> spinsPerMinute = null!;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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gainedBonus = drawableSpinner.GainedBonus.GetBoundCopy();
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gainedBonus.BindValueChanged(bonus =>
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{
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bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo);
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bonusCounter.FadeOutFromOne(1500);
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bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
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});
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spinsPerMinute = drawableSpinner.SpinsPerMinute.GetBoundCopy();
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spinsPerMinute.BindValueChanged(spm =>
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{
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spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0");
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}, true);
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drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
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}
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protected override void Update()
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{
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base.Update();
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if (!spmContainer.IsPresent && drawableSpinner.Result?.TimeStarted != null)
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fadeCounterOnTimeStart();
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}
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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if (!(drawableHitObject is DrawableSpinner))
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return;
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fadeCounterOnTimeStart();
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}
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private void fadeCounterOnTimeStart()
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{
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if (drawableSpinner.Result?.TimeStarted is double startTime)
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{
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using (BeginAbsoluteSequence(startTime))
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spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn);
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableSpinner.IsNotNull())
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drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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247
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerDisc.cs
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247
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerDisc.cs
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@ -0,0 +1,247 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonSpinnerDisc : CompositeDrawable
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{
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private const float initial_scale = 1.3f;
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private const float idle_alpha = 0.2f;
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private const float tracking_alpha = 0.4f;
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private const float idle_centre_size = 80f;
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private const float tracking_centre_size = 40f;
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private DrawableSpinner drawableSpinner = null!;
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private readonly BindableBool complete = new BindableBool();
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private int wholeRotationCount;
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private bool checkNewRotationCount
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{
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get
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{
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int rotations = (int)(drawableSpinner.Result.RateAdjustedRotation / 360);
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if (wholeRotationCount == rotations) return false;
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wholeRotationCount = rotations;
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return true;
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}
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}
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private Container disc = null!;
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private Container centre = null!;
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private CircularContainer fill = null!;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableHitObject)
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{
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drawableSpinner = (DrawableSpinner)drawableHitObject;
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// we are slightly bigger than our parent, to clip the top and bottom of the circle
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// this should probably be revisited when scaled spinners are a thing.
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Scale = new Vector2(initial_scale);
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InternalChildren = new Drawable[]
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{
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disc = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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fill = new CircularContainer
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{
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Name = @"Fill",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Colour4.FromHex("FC618F").Opacity(1f),
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Radius = 40,
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},
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0f,
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AlwaysPresent = true,
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}
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},
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new CircularContainer
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{
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Name = @"Ring",
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = 5,
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RelativeSizeAxes = Axes.Both,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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}
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},
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new ArgonSpinnerTicks(),
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}
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},
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centre = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(idle_centre_size),
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Children = new[]
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{
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new RingPiece(10)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.8f),
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},
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new RingPiece(3)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1f),
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}
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},
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
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}
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protected override void Update()
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{
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base.Update();
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complete.Value = Time.Current >= drawableSpinner.Result.TimeCompleted;
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if (complete.Value)
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{
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if (checkNewRotationCount)
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{
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fill.FinishTransforms(false, nameof(Alpha));
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fill
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.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
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.Then()
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.FadeTo(tracking_alpha, 250, Easing.OutQuint);
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}
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}
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else
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{
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fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
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}
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if (centre.Width == idle_centre_size && drawableSpinner.Result?.TimeStarted != null)
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updateCentrePieceSize();
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const float initial_fill_scale = 0.1f;
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float targetScale = initial_fill_scale + (0.98f - initial_fill_scale) * drawableSpinner.Progress;
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fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
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disc.Rotation = drawableSpinner.RotationTracker.Rotation;
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}
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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if (!(drawableHitObject is DrawableSpinner))
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return;
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Spinner spinner = drawableSpinner.HitObject;
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
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{
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this.ScaleTo(initial_scale);
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this.RotateTo(0);
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using (BeginDelayedSequence(spinner.TimePreempt / 2))
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{
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// constant ambient rotation to give the spinner "spinning" character.
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this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
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}
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using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset))
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{
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switch (state)
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{
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case ArmedState.Hit:
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this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
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this.RotateTo(Rotation + 180, 320);
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break;
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case ArmedState.Miss:
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this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
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break;
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}
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}
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}
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
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{
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centre.ScaleTo(0);
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disc.ScaleTo(0);
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using (BeginDelayedSequence(spinner.TimePreempt / 2))
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{
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centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
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disc.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
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using (BeginDelayedSequence(spinner.TimePreempt / 2))
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{
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centre.ScaleTo(0.8f, spinner.TimePreempt / 2, Easing.OutQuint);
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disc.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
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}
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}
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}
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if (drawableSpinner.Result?.TimeStarted != null)
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updateCentrePieceSize();
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}
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private void updateCentrePieceSize()
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{
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Debug.Assert(drawableSpinner.Result?.TimeStarted != null);
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Spinner spinner = drawableSpinner.HitObject;
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using (BeginAbsoluteSequence(drawableSpinner.Result.TimeStarted.Value))
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centre.ResizeTo(new Vector2(tracking_centre_size), spinner.TimePreempt / 2, Easing.OutQuint);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableSpinner.IsNotNull())
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drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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61
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerTicks.cs
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61
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerTicks.cs
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@ -0,0 +1,61 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonSpinnerTicks : CompositeDrawable
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Origin = Anchor.Centre;
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Anchor = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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const float count = 25;
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for (float i = 0; i < count; i++)
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{
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AddInternal(new CircularContainer
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{
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RelativePositionAxes = Axes.Both,
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Masking = true,
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CornerRadius = 5,
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BorderColour = Color4.White,
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BorderThickness = 2f,
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Size = new Vector2(30, 5),
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Origin = Anchor.Centre,
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Position = new Vector2(
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0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.75f,
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0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.75f
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),
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Rotation = -i / count * 360 - 120,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Colour4.White.Opacity(0.2f),
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Radius = 30,
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},
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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}
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}
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});
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}
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}
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}
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}
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@ -42,6 +42,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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case OsuSkinComponents.SliderScorePoint:
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return new ArgonSliderScorePoint();
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case OsuSkinComponents.SpinnerBody:
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return new ArgonSpinner();
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case OsuSkinComponents.ReverseArrow:
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return new ArgonReverseArrow();
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}
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