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Commit Graph

11079 Commits

Author SHA1 Message Date
Dean Herbert
816fcae3a1 Rename Button to MainMenuButton to differentiate better 2022-03-25 15:12:39 +09:00
Bartłomiej Dach
878e8d21a3
Remove assertion to fix "expression always true" inspection 2022-03-24 21:51:10 +01:00
Dan Balasescu
1abf3f7bf4 Fix cancel tooltip showing for autostart countdowns 2022-03-24 20:25:17 +09:00
Dan Balasescu
40eca0fbe2 Merge branch 'master' into multiplayer-auto-countdown 2022-03-24 18:11:51 +09:00
Dean Herbert
2d58feebb1 Guard against potential null CurrentItem in ParticipantPanel 2022-03-24 17:54:21 +09:00
Dean Herbert
e3f8bc0588 Revert Availability to private 2022-03-24 17:15:17 +09:00
Dan Balasescu
528ffea38d Fix incorrect event binding 2022-03-24 17:11:08 +09:00
Dean Herbert
8ca9cbc866 Set a more correct initial value for pauseFreqAdjust
As the `GameplayClock` now starts paused, this value needs to match to
ensure things work correctly.

For a better explanation of how we got here, see discussion at
https://github.com/ppy/osu/pull/17302#discussion_r830017735.
2022-03-24 14:50:00 +09:00
Dan Balasescu
96a447f68b Rename Multiplayer prefix to button classes 2022-03-24 14:28:38 +09:00
Dan Balasescu
90c7945bca Re-remove PopoverButton class with better test fix 2022-03-24 14:26:31 +09:00
Dean Herbert
6f529cf7a4 Merge branch 'master' into fix-spectator-seeks 2022-03-24 14:24:20 +09:00
Dan Balasescu
547418e47e Revert "Remove PopoverButton class"
This reverts commit 6b712be97d.
2022-03-24 11:15:51 +09:00
Dan Balasescu
34a367b369 Merge branch 'master' into multiplayer-countdown-timers-2 2022-03-23 15:40:50 +09:00
Dan Balasescu
a83a90e675 Rename countdown Delay -> Duration 2022-03-23 15:21:16 +09:00
Dan Balasescu
f7c0047206 Send time remaining in countdowns instead 2022-03-23 15:19:43 +09:00
Dan Balasescu
d4ad4ac9db Limit countdown updates to once per second 2022-03-23 10:50:05 +09:00
Dan Balasescu
6b712be97d Remove PopoverButton class 2022-03-23 10:40:38 +09:00
Dan Balasescu
9138aaf780 Split MultiplayerReadyButton 2022-03-23 10:38:56 +09:00
Dan Balasescu
1ffa1e1219
Merge pull request #17400 from nagilson/screen-mod-retention
Fix mods from single player carrying over to multiplayer
2022-03-23 08:36:15 +09:00
Dan Balasescu
8591630e5c
Merge branch 'master' into editor-exit-harsh-blocking 2022-03-23 07:06:25 +09:00
Bartłomiej Dach
f3aad77239
Remove unused local variable 2022-03-22 22:00:24 +01:00
Bartłomiej Dach
a38bafab91
Remove unused using directive 2022-03-22 22:00:05 +01:00
Bartłomiej Dach
8647bebdca
Merge branch 'master' into hold-to-discard-changes 2022-03-22 20:37:43 +01:00
Dean Herbert
ff8352b749
Merge branch 'master' into screen-mod-retention 2022-03-22 17:27:26 +09:00
Dean Herbert
61ddf1e6cf Disallow exiting the editor without saving (unless explicitly confirming) 2022-03-22 15:42:56 +09:00
Dean Herbert
f95bd89166 Revert editor exit behaviour to exit without changes for now 2022-03-22 14:46:57 +09:00
Dan Balasescu
23be0f1be9 Remove availability picker for now 2022-03-22 14:34:06 +09:00
Dan Balasescu
d0fee53e1f Implement auto countdown timers
Change to using TimeSpan
2022-03-22 14:34:06 +09:00
Dan Balasescu
4630aa15cc Apply refactorings according to reviews 2022-03-22 12:54:19 +09:00
NAGILSON
17b639b404 Implement suggested change to wipe mods on multiplayer screen 2022-03-21 22:42:17 -04:00
Dan Balasescu
aea03ca21d
Merge pull request #17359 from frenzibyte/fix-score-panel-max-combo
Improve method of retrieving beatmap maximum combo for results score panels
2022-03-22 06:28:30 +09:00
Dean Herbert
d811a70f4b Change button types on editor exit dialog to match purpose
Addresses https://github.com/ppy/osu/discussions/17363.
2022-03-21 16:06:59 +09:00
Salman Ahmed
5c1e11c153
Merge branch 'master' into queue-list-counter 2022-03-21 05:01:09 +03:00
Salman Ahmed
2a78042038 GetBeatmapMaximumComboAsync -> GetMaximumAchievableComboAsync 2022-03-20 16:18:53 +03:00
Salman Ahmed
e1d22e58bf Simplify queue count text logic 2022-03-20 06:25:14 +03:00
Salman Ahmed
7529d6fc00 Bind queue items during playlist initialization
Along with where the other bindables are bound together (only bind, not
listening).
2022-03-20 06:23:44 +03:00
Salman Ahmed
eca7975864 Compute the beatmap maximum achievable combo instead of Beatmap.MaxCombo 2022-03-20 05:38:14 +03:00
hwabis
ef823d58a7 address frenzibyte review (refactor bindable flow, clean up CI stuff) 2022-03-19 13:05:35 -04:00
Salman Ahmed
9afe82a0d5 Fix potentially null drawable call to SetLayoutPosition 2022-03-19 14:54:58 +03:00
Bartłomiej Dach
b7d5a628bc
Merge branch 'master' into fix-spectator-seeks-hot 2022-03-19 11:39:01 +01:00
Dean Herbert
a903aee17e Use schedule to workaround seek issue instead 2022-03-19 18:00:14 +09:00
Dean Herbert
cf2212e794 Revert "Fix spectator not starting from correct seek point (hotfix)"
This reverts commit 2b59eff465.
2022-03-19 17:20:54 +09:00
Dean Herbert
2b59eff465 Fix spectator not starting from correct seek point (hotfix) 2022-03-19 15:14:25 +09:00
Dean Herbert
dae5569e36 Use nullable in PlayerLoader 2022-03-19 15:06:22 +09:00
Dean Herbert
da76358ee0 Expose the loading player in PlayerLoader 2022-03-19 15:06:22 +09:00
Salman Ahmed
b99541fb5e Revert "Swap placements of "hold for menu" and key counter"
This reverts commit 5bcb7c167c.
2022-03-19 08:08:07 +03:00
hwabis
5d16519a82 make code prettier 2022-03-18 23:41:55 -04:00
Salman Ahmed
ad9b119e3d Reduce "hold for menu" radius of visibility 2022-03-19 05:04:54 +03:00
Salman Ahmed
486be83177 Calculate position adjustment distance in local parent space 2022-03-19 05:04:13 +03:00
Salman Ahmed
5bcb7c167c Swap placements of "hold for menu" and key counter 2022-03-19 05:02:22 +03:00
Salman Ahmed
0adad3a599 Handle potential null room hosts 2022-03-19 04:01:35 +03:00
hwabis
5a5629eb5a (works now) use BindValueChanged to set the Queue text 2022-03-18 20:47:45 -04:00
hwabis
5e5fbc496e (still not working) try bindables instead of int 2022-03-18 20:32:37 -04:00
hwabis
d9b2a29c6d (not working yet) add MultiplayerPlaylistTabControl, "Queue ({count})" 2022-03-18 20:02:26 -04:00
hwabis
faa36c78e5 put count and tabs into new fillflowcontainer 2022-03-18 12:55:00 -04:00
Dean Herbert
fc75aa0807
Merge pull request #17324 from frenzibyte/score-panel-max-combo
Display beatmap maximum combo next to score combo in results panel
2022-03-18 22:59:38 +09:00
Salman Ahmed
fa8eb1feec Update score panel to check for all combo-breaking statistics 2022-03-18 15:23:14 +03:00
Dan Balasescu
04f4e81852 Rename start countdown request 2022-03-18 21:05:19 +09:00
Dean Herbert
ed90dc6d6b Fix centering of labels using Height instead of location to better handle rotations 2022-03-18 20:17:04 +09:00
Dean Herbert
bd488d139d Better centre text labels for hit error meter 2022-03-18 20:11:05 +09:00
Salman Ahmed
af22e67e15 Fix perfect combo check not accounting for LargeTickMiss
`LargeTickMiss` can affect combo, see
a352a140bc/osu.Game/Rulesets/Scoring/HitResult.cs (L124-L144).
2022-03-18 13:11:41 +03:00
Salman Ahmed
9215384229 Display beatmap maximum combo in score panel 2022-03-18 13:11:41 +03:00
Dean Herbert
7c9fe4036c Add setting to change the style of the early/late markers 2022-03-18 17:50:37 +09:00
Dean Herbert
919583137e Add line style for centre marker 2022-03-18 17:50:37 +09:00
Dean Herbert
cdeab1b14e Add setting to change the style of the centre marker 2022-03-18 17:50:37 +09:00
Dean Herbert
331cb2aa80 Add setting to show or hide the moving average arrow 2022-03-18 17:50:37 +09:00
Dean Herbert
3f92bef9df Add setting for judgement line thickness 2022-03-18 17:50:37 +09:00
Dean Herbert
611562c650 Add more comments around catch up logic 2022-03-18 16:21:14 +09:00
Dean Herbert
f09a946722 Start GameplayClockContainer paused for better state control 2022-03-18 15:28:22 +09:00
Dean Herbert
59aef88504 Simplify clock reset/start flow in MultiSpectatorScreen 2022-03-18 15:07:57 +09:00
hwabis
c2e7ff7e3e display count of listQueue 2022-03-18 01:37:53 -04:00
Dan Balasescu
72843a6797 Add support for starting/stopping countdowns 2022-03-18 14:33:09 +09:00
Dan Balasescu
efce471f0b Add countdown button + popover 2022-03-18 14:31:57 +09:00
Dan Balasescu
b76a87e6f8 Split ready button visual logic into button itself 2022-03-18 14:31:57 +09:00
Salman Ahmed
1bd08b4a4b Remove kick button fading as well to not look jarring 2022-03-18 08:09:15 +03:00
Salman Ahmed
98b420ee6f Remove no longer correct crown fade animation
Since the host is pinned to the top without any animation, it would look
jarring for the crown to fade away from the old panel (and at a 50ms
duration).
2022-03-18 07:25:12 +03:00
Salman Ahmed
1c899d00b9 Pin multiplayer host panel to the top of the list 2022-03-18 07:25:03 +03:00
Dan Balasescu
af6d53ad64
Merge pull request #17279 from peppy/skin-editor-borrowed-dependencies
Only show components in skin editor which are usable on the current screen
2022-03-18 11:29:12 +09:00
Dean Herbert
c6be26eb01 Rename start time calculation method and add more commenting to explain purpose better 2022-03-18 01:35:50 +09:00
Dean Herbert
e3ab5de8cd Tidy up constructor logic overlap with gameplayStartTime 2022-03-18 01:35:50 +09:00
Dean Herbert
a4a0241800 Use a more explicit flow to set and reset GameplayClockContainer start time 2022-03-17 20:57:30 +09:00
Dean Herbert
5164b4d640 Use nullable in PlayerLoader 2022-03-17 20:57:30 +09:00
Dean Herbert
e3a5299b1a Expose the loading player in PlayerLoader 2022-03-17 19:32:01 +09:00
Dean Herbert
4650c197a3 Make SongProgress.DrawableRuleset nullable to allow test scene to work 2022-03-17 18:45:37 +09:00
Dan Balasescu
da0ffab14e Integrate ready button implementation 2022-03-17 18:43:04 +09:00
Dan Balasescu
461d41529b Integrate spectate button implementation 2022-03-17 18:36:33 +09:00
Dean Herbert
fd71aa4a4d Change SongProgress resolution requirements to be required 2022-03-17 15:05:54 +09:00
Dean Herbert
ac739c9dae Change PerformancePointsCounter resolution requirements to be required
All other similar UI components have required dependencies, so this is
mainly to bring things in line with expectations. I am using this fact
in the skin editor to only show components which can be used in the
current editor context (by `try-catch`ing their
`Activator.CreateInstance`).
2022-03-17 14:56:35 +09:00
Dean Herbert
c6aa32a003 Add basic song select setup for skinnability 2022-03-16 19:12:06 +09:00
Dan Balasescu
7e8aa77b2b
Merge pull request #17260 from peppy/editor-sidebar
Add `EditorSidebar` component
2022-03-16 18:20:18 +09:00
Dean Herbert
ba1642a680 Allow section headers to wrap 2022-03-16 17:19:08 +09:00
Dan Balasescu
d80830b415
Merge pull request #17226 from peppy/skin-component-settings
Allow skin components to have settings
2022-03-16 17:12:11 +09:00
Dean Herbert
a0a033520f Rider no add licence headers 2022-03-15 16:48:14 +09:00
Dean Herbert
4ab5d6e3f0 Remove unnecessary FillFlowContainer from section 2022-03-15 16:47:08 +09:00
Dean Herbert
9e476ced63 Add EditorSidebar component 2022-03-15 16:38:00 +09:00
Dean Herbert
1814a325d8 Move GetSettingUnderlyingValue to a SettingSource extension method 2022-03-15 14:54:00 +09:00
Dean Herbert
6fb06d69cc
Merge branch 'master' into pp-counter-alloc-reduction 2022-03-15 13:31:57 +09:00
Dean Herbert
deb4aeb4b2
Merge pull request #17242 from smoogipoo/performance-calculator-cleanup
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-15 13:31:34 +09:00
Dan Balasescu
4ff6879b85 Fix incorrect copied room end dates 2022-03-15 11:30:57 +09:00
Dean Herbert
e047413329
Merge pull request #17196 from frenzibyte/skinnable-welcome-intro
Add skinning support for "Welcome" intro sequence
2022-03-14 22:54:19 +09:00
Dean Herbert
163cd48bf6 Further metrics tweaking 2022-03-14 19:27:53 +09:00
Dean Herbert
e91b3ae5f1 Move constants closer to usages 2022-03-14 19:18:47 +09:00
Dean Herbert
6eed2c35a4 Adjust visual appearance of BarHitErrorMeter for easier reading 2022-03-14 19:16:38 +09:00
Dan Balasescu
028750936c Apply review suggestions 2022-03-14 17:10:37 +09:00
Dan Balasescu
3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
Dan Balasescu
926827207a Reduce calculator allocations in counter 2022-03-14 14:44:06 +09:00
Dan Balasescu
4a3e3aba65 Restructure PerformanceCalculator to not require ScoreInfo argument 2022-03-14 14:25:28 +09:00
Dean Herbert
c99397f75a Add the ability to add settings to skinnable elements 2022-03-13 17:03:25 +09:00
Bartłomiej Dach
398af246a5
Merge branch 'master' into blueprint-container-selected-items-bind 2022-03-11 00:37:45 +01:00
Salman Ahmed
8cbc8b944f Rescope scheduling and improve comment 2022-03-10 17:25:13 +03:00
Dean Herbert
68aedd63a7 Move SelectionHandler's SelectedItems binding to the base implementation
Until now it was up to each implementation to connect
`BlueprintContainer` to its `SelectionHandler`, which didn't make much
sense at all.
2022-03-10 23:22:19 +09:00
Dean Herbert
e31b174cc2
Merge pull request #17198 from smoogipoo/fix-beatmap-wedge-async-mutation
Fix beatmap wedge possibly applying transforms incorrectly and crashing
2022-03-10 23:12:58 +09:00
Dean Herbert
cee6a12d0b
Merge pull request #17199 from smoogipoo/fix-multiplayer-test-failures
Fix potential multiplayer crash with async disposal
2022-03-10 23:07:05 +09:00
Dan Balasescu
885cb3ce5b Add current screen checks for added safety 2022-03-10 20:03:02 +09:00
Dan Balasescu
2de7795844
Fix always rolling up from zero
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-03-10 19:59:05 +09:00
Dean Herbert
2d135e5be6 Explain purpose of Schedule call in MultiplayerPlayer.onResultsReady 2022-03-10 19:56:13 +09:00
Dan Balasescu
dfe98c6536
Merge pull request #17162 from peppy/realm-offset-feedback-fix-2
Fix feedback from realm writes causing offset slider to jump around
2022-03-10 18:53:08 +09:00
Dan Balasescu
45d537ef72 Fix potential multiplayer crash with async disposal 2022-03-10 18:50:53 +09:00
Dan Balasescu
671d614c92 Fix beatmap wedge mutating transforms incorrectly 2022-03-10 17:54:33 +09:00
Dean Herbert
db5c2c15dc
Merge pull request #17164 from smoogipoo/scoreprocessor-rework
Rework ScoreProcessor score calculation methods to fix various issues
2022-03-10 16:48:58 +09:00
Dan Balasescu
13a4058efd
Merge pull request #17191 from peppy/fix-mod-conversion-exceptions
Change `ToMod` to return an `UnknownMod` rather than throw if a mod isn't available
2022-03-10 16:20:50 +09:00
Salman Ahmed
2c1589e068 Add skinning support for "seeya" sample 2022-03-10 05:52:45 +03:00
Salman Ahmed
b8ee786d77 Add skinning support for "welcome" sample 2022-03-10 05:52:45 +03:00
Salman Ahmed
b38de6e580 Add skinning support for welcome sprite text 2022-03-10 05:52:43 +03:00
Dean Herbert
94ff6a338f
Merge branch 'master' into scoreprocessor-rework 2022-03-09 23:04:18 +09:00
Dean Herbert
df500dec04
Merge pull request #17187 from smoogipoo/fix-playlist-copy
Fix unable to copy playlist rooms without first opening
2022-03-09 23:03:43 +09:00
Dean Herbert
02f44d7061 Merge branch 'master' into fix-mod-conversion-exceptions 2022-03-09 18:07:42 +09:00
Dean Herbert
2eb3365f46 Fix regressing issues when attempting to exit Player after an unsuccessful beatmap load 2022-03-09 17:57:58 +09:00
Dean Herbert
1ee0be5e39 Ensure gameplay can't start when an UnknownMod is present 2022-03-09 17:57:58 +09:00
Dan Balasescu
4839bd8044
Notify if copying room fails
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-03-09 16:47:47 +09:00
Dean Herbert
520d2d6cfa Fix beatmap carousel panels accepting input while marked as not-visible
This is an issue as carousel panels manage their own animated state. If
they are marked as not-visible (done at a higher level, from filtering
or update pathways) but clicked while fading out, they will animate back
to a visible state but not be marked as visible.

No tests for this one as it's probably not worthwhile to test (and hard
to do so). Manual testing can be done with the following patch:

```diff
diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs
b/osu.Game/Screens/Select/BeatmapCarousel.cs
index c3d340ac61..3372242acc 100644
--- a/osu.Game/Screens/Select/BeatmapCarousel.cs
+++ b/osu.Game/Screens/Select/BeatmapCarousel.cs
@@ -255,7 +255,7 @@ private void
beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeS
             }

             foreach (int i in changes.NewModifiedIndices)
-                UpdateBeatmapSet(sender[i].Detach());
+                Scheduler.AddDelayed(() =>
                 UpdateBeatmapSet(sender[i].Detach()), 100, true);

             foreach (int i in changes.InsertedIndices)
                 UpdateBeatmapSet(sender[i].Detach());

```

- Enter gameplay and adjust beatmap offset then return to song select
  and click the flashing panel.
OR
- Enter editor and save then return to song select and click the
  flashing panel.

Closes https://github.com/ppy/osu/discussions/17171.
2022-03-09 16:08:52 +09:00
Dan Balasescu
b07a1e8d09 Fix unable to copy playlist rooms without first opening 2022-03-09 15:38:00 +09:00
Dean Herbert
6bf436cd62 Only null the realm write task if it actually completed 2022-03-09 13:52:58 +09:00
Dan Balasescu
f1c40bd9ed Rework GetScore() method signatures + implementations
Rename legacy-facing overload to mention as much
2022-03-08 22:30:44 +09:00
Dan Balasescu
5b6b8d1fa9 Remove GetStandardisedScore() proxy method 2022-03-08 21:49:41 +09:00
Dan Balasescu
2c382bd1d9 Rename GetImmediateScore() as overload of GetScore() 2022-03-08 21:49:40 +09:00
Dean Herbert
960b6528ca Ensure the value used during realm async write is the same as whe compared for equality 2022-03-08 19:36:23 +09:00
Dean Herbert
daa42584f4 Fix feedback from realm writes causing offset slider to jump around 2022-03-08 19:36:08 +09:00
Dean Herbert
622ec53130 Fix BeatmapLeaderboard refreshing on unrelated changes to a beatmap 2022-03-08 14:50:47 +09:00
Dean Herbert
31d6c75f40 Merge branch 'master' into realm-property-watching 2022-03-07 13:53:17 +09:00
Dan Balasescu
b90a5864b1
Merge pull request #17138 from peppy/disallow-icon-interaction
Disallow interaction with carousel set difficulty icons unless selected
2022-03-07 13:00:18 +09:00
Dean Herbert
da29947ecd Disallow interaction with carousel set difficulty icons unless selected
I kinda liked this flow, but from multiple reports from users it
definitely seems in the way. We can revisit after the new design is
applied to song select.

Note that this means the tooltips also don't display. If it is preferred
that they should (arguable from a UX perspective, since I'd expect to be
able to click at that point) then the issue can be addressed using a
slightly different path (a few more lines - nothing too complex).
2022-03-07 11:34:08 +09:00
Salman Ahmed
e5a6564034
Merge branch 'master' into fix-storyboard-sample-rate 2022-03-07 03:12:40 +03:00
Bartłomiej Dach
e1eeb9c6bb
Allow tabbing between textboxes in sample point popover 2022-03-06 01:43:56 +01:00
Dean Herbert
06512e8bd9
Use const for minimum height specification in final usage location
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-03-06 01:01:22 +09:00
Dean Herbert
f8ef352306
Don't consider judgements beneath the minimum height as being applicable
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-03-06 01:00:47 +09:00
Bartłomiej Dach
e4b4c3c5c4
Merge branch 'master' into offset-ui-improvements 2022-03-05 16:10:18 +01:00
Bartłomiej Dach
346cec3577
Merge branch 'add-offset-adjust-tooltip-text' into combine-time-slider-implementation 2022-03-05 14:58:56 +01:00
Dean Herbert
ce51ce49cf Revert changes to GetTooltipText and use TooltipText override directly 2022-03-05 22:46:13 +09:00
Dean Herbert
bbc2b36117 Merge branch 'master' into add-offset-adjust-tooltip-text 2022-03-05 22:37:04 +09:00
Dean Herbert
d6e78e7d95
Merge pull request #17068 from peppy/fix-hit-distribution-rounding
Fix hit distribution graph midpoint rounding not looking great around zero
2022-03-04 22:16:30 +09:00
Dean Herbert
1c40fcb79e
Reorder math to be easier to pass
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-03-04 17:54:04 +09:00
Dean Herbert
5a164e4520 Hide adjustment when no adjustment is applied 2022-03-04 15:19:55 +09:00
Dean Herbert
e9e92b991e Fix calibrating offset from previous non-zero offset not applying adjustment correctly 2022-03-04 15:09:44 +09:00
Dean Herbert
8c7b1e0aa8 Only construct the adjustment portion of bars when required 2022-03-04 15:01:54 +09:00
Dean Herbert
2785218b79 Only apply animation if the bar is going to be larger than the minimum height 2022-03-04 14:59:53 +09:00
Dean Herbert
540d7d0e2c Add the ability to set and show an offset value on timing distribution graph 2022-03-04 14:36:15 +09:00
Dean Herbert
d3e04fe594 Colour centre bin in distribution graph differently 2022-03-04 14:09:27 +09:00
Dean Herbert
c063a73742 Fix autosize weirdness by specifying a constant size for the x axis 2022-03-04 14:05:42 +09:00
Dean Herbert
010fa7ed01 Allow an offset to be shown on the timing distribution graph 2022-03-04 14:05:42 +09:00
Dean Herbert
e09dd7d8fe Fix calibrating offset from previous non-zero offset not applying adjustment correctly 2022-03-04 13:25:14 +09:00
Dean Herbert
cc4f89eef4 Add tooltip text for offset adjustment slider 2022-03-04 12:44:02 +09:00
Dean Herbert
835cb09537 Merge branch 'master' into fix-hit-distribution-rounding 2022-03-04 12:43:57 +09:00
Dean Herbert
8b504bb5ac Ensure rounding is still applied in non-midpoint cases 2022-03-04 12:42:07 +09:00
Dean Herbert
7854a0a913 Use double instead of float for UIHoldActivationDelay configuration value
All times use double, so let's also use double here.
2022-03-04 12:22:56 +09:00
Dean Herbert
b0688cc6dd Merge branch 'master' into fix-storyboard-sample-rate 2022-03-04 12:04:49 +09:00
Dean Herbert
1d7d6a1b65
Merge pull request #17042 from peppy/ruleset-leaderboard-unavailable
Improve leaderboard messaging when using a custom ruleset (and add localisation support)
2022-03-04 11:56:04 +09:00
Bartłomiej Dach
e1610b5d32
Merge branch 'master' into ruleset-leaderboard-unavailable 2022-03-03 22:52:20 +01:00
Bartłomiej Dach
9dbb0bd85c
Merge branch 'master' into player-loader-settings-scroll 2022-03-03 21:17:53 +01:00
Bartłomiej Dach
15f65c7897
Rename lambda param to avoid name shadowing 2022-03-03 20:28:19 +01:00
Bartłomiej Dach
2e24e7ef56
Use property expression rather than block 2022-03-03 20:28:00 +01:00
Bartłomiej Dach
edd361d256
Trim unused using directives 2022-03-03 20:21:48 +01:00
Dean Herbert
cecc746f9e Update existing usages to use SubscribeToPropertyChanged 2022-03-03 17:42:50 +09:00
Dean Herbert
3848964faa Add tooltip text for offset adjustment slider 2022-03-03 17:07:46 +09:00
Dean Herbert
9c43500ad3 Add ability for player loading screen settings to scroll
As we add more items here this is going to become necessary. Until the design no doubt gets changed.
2022-03-03 16:23:31 +09:00
Dean Herbert
a06d806fb9 Fix hit distribution graph midpoint rounding not looking great around zero
Not sure this will be accepted and it's likely only ever going to show
in tests, but seems to be a better approach to midpoint rounding for
this case?
2022-03-03 15:43:02 +09:00
Dean Herbert
ab0ee26540 Remove padding from distribution graph bars to fix some bars becoming invisible at low sizes 2022-03-03 15:13:42 +09:00
Dean Herbert
a38eb426ef
Merge pull request #17026 from peppy/beatmap-offset-control
Add basic beatmap offset adjustment
2022-03-03 14:23:19 +09:00
Dean Herbert
42e07b7308 Convert to extension method to avoid recursive calls 2022-03-03 14:15:37 +09:00
Dean Herbert
fab9323707 Replace all legacy ruleset checks with a helper property call 2022-03-03 14:08:48 +09:00
Salman Ahmed
cbb8dc2891 Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
Dean Herbert
f15b8781bb Move editor mode selector out of EditorMenuBar to allow for better reuse 2022-03-02 20:05:01 +09:00
Dean Herbert
763f881d4a Use more correct mod check to encompass more than just autoplay 2022-03-02 14:42:10 +09:00
Dean Herbert
e184b26cdd Remove Precision call for database write shortcutting
Shouldn't be required.
2022-03-02 14:39:29 +09:00
Dean Herbert
8bd66f1ed7 Fix incorrect precision specification for button disable check 2022-03-02 14:36:49 +09:00
Dean Herbert
3cbcb702f6 Fix calibration button disabled state not checking in corrrect direction 2022-03-02 14:36:15 +09:00
Dean Herbert
c07f754565 Enable nullable on BeatmapOffsetControl 2022-03-02 14:34:24 +09:00
Dean Herbert
c342030b2c Add specific placeholder message for custom rulesets rather than showing network error 2022-03-02 14:10:59 +09:00
Salman Ahmed
97c54de3bf Fix performance statistic not handling rulesets with unimplemented calculator 2022-03-01 20:43:20 +03:00
Dean Herbert
222f50d211 Fix calibration being back-to-front 2022-03-01 20:41:54 +09:00
Dean Herbert
6c09237956 Reorder fields in BeatmapOffsetControl and MasterGameplayClockContainer 2022-03-01 20:16:55 +09:00
Dean Herbert
9792f0653a Don't show calibration controls for autoplay 2022-03-01 20:12:59 +09:00
Dean Herbert
4aee57c9c1 Add localisation of all beatmap offset strings 2022-03-01 20:12:59 +09:00
Dean Herbert
4d9efe771b Don't display calibration options when the previous play was too short to be useful 2022-03-01 20:12:59 +09:00
Dean Herbert
bc2a15db96 Handle cases of beatmaps not existing in realm for tests 2022-03-01 20:12:59 +09:00
Dean Herbert
99c1ba19aa Allow BeatmapOffsetControl to react to external changes to offset 2022-03-01 20:12:59 +09:00
Dean Herbert
bb8caabb8b Subscribe to changes in offset 2022-03-01 20:12:59 +09:00
Dean Herbert
071ba5c1df Make writes asynchronously to avoid synchronous overhead 2022-03-01 20:12:59 +09:00
Dean Herbert
047e801da9 Store and retrieve offset from realm 2022-03-01 20:12:59 +09:00
Dean Herbert
2901d2a650 Hook offset adjustment control up to last play via PlayerLoader 2022-03-01 18:44:15 +09:00
Dean Herbert
350b0b488c TODO: Get score from previous play session for further analysis 2022-03-01 18:44:15 +09:00
Dean Herbert
1847f69bf9 Add basic beatmap offset adjustment control 2022-03-01 18:44:15 +09:00
Dean Herbert
4117a6adf7 Move player loader audio settings to new group 2022-03-01 18:44:15 +09:00
Dean Herbert
a41e1c80f1 Show hit error on results screen
Leading up to implementation of "local offset", this feels like a good
thing to have visible first and foremost.
2022-02-28 19:11:06 +09:00
Dean Herbert
2be40f36f7 Reword popup text to read better (or more vaguely)
Removed some words but also don't mention "smaller" because it's...
musically incorrect and also functionally incorrect – entering 1/[8]
will result in 1/16 also being populated for instance.
2022-02-28 15:26:50 +09:00
Dean Herbert
368eadd8d1 Remove unused using statement 2022-02-28 15:24:02 +09:00
Dean Herbert
3634e12e66 Automatically focus divisor textbox and hide popover after successful change 2022-02-28 15:23:01 +09:00
Bartłomiej Dach
7de5dad4f0
Add test coverage for divisor behaviour 2022-02-27 19:23:02 +01:00
Bartłomiej Dach
423838a649
Add flow for specifying entirely custom snaps 2022-02-27 17:55:20 +01:00
Bartłomiej Dach
d0c01afc2e
Add flow for changing set of valid divisors between presets 2022-02-27 15:37:51 +01:00
Bartłomiej Dach
36137e0619
Add simple carousel divisor type selector 2022-02-27 15:37:51 +01:00
Dan Balasescu
387ae59bc4 Fix nullref in tests 2022-02-25 16:12:25 +09:00
Dan Balasescu
48ed9c6144 Enable high chat polling rate 2022-02-25 16:03:56 +09:00
Dan Balasescu
f9d9ad388b Add chat display to multiplayer spectator screen 2022-02-25 16:03:28 +09:00
Dean Herbert
a9e7e8fb18
Merge pull request #16924 from Susko3/android-allow-exiting
Allow exiting/minimizing the game on Android when on the initial screen
2022-02-25 11:01:35 +09:00
Susko3
33a87976a8 Rewrite to read better
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-02-24 21:11:49 +01:00
Dan Balasescu
16a3bbbcb4
Merge pull request #16944 from peppy/rooms-request-faster
Update playlists/multiplayer to use new compact response
2022-02-24 23:20:07 +09:00
Susko3
6f29cbccd1 Remove unused using 2022-02-24 10:36:10 +01:00
Susko3
255b3b067b Remove track fade 2022-02-24 10:13:27 +01:00
Dan Balasescu
7193bc8554 Fix playlists comparing mod equality via APIMod 2022-02-24 17:04:16 +09:00
Dean Herbert
bb1aa032bd Combine SelectedItem and CurrentPlaylistItem into same storage 2022-02-24 16:21:20 +09:00
Dean Herbert
c6d78b9325 Fix several oversights in data linking causing drawable rooms not updating as expected 2022-02-24 16:12:15 +09:00
Dean Herbert
2a2b8912c1
Merge branch 'master' into android-allow-exiting 2022-02-24 13:22:52 +09:00
Susko3
5dd0d48df9 Move the key handling logic to MainMenu and simplify it
Also makes use of the host.SuspendToBackground() return value.
2022-02-23 14:06:22 +01:00
Dan Balasescu
71a012bea6
Don't update count twice immediately
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-02-23 13:42:47 +09:00
Dan Balasescu
2bea485af8 Fix currently playing text not showing in lounge 2022-02-23 13:37:47 +09:00
Dean Herbert
71ae425fb2 Merge branch 'master' into rooms-request-faster 2022-02-22 15:45:05 +09:00
Dean Herbert
057fd6c352 Add mention of StarRatingRangeDisplay fallback scenario being wrong for multiplayer 2022-02-22 15:37:42 +09:00
Dean Herbert
cde3d9c08b Change precedence order to favour playlist as a source for beatmap count 2022-02-22 15:15:57 +09:00
Dan Balasescu
a676acd80d
Merge pull request #16945 from peppy/three-column-playlist
Update playlist room display to a three column layout
2022-02-22 12:21:56 +09:00
Bartłomiej Dach
d71e511413
Merge branch 'master' into spotlights-on-top 2022-02-21 23:42:02 +01:00
Susko3
3eee505aa2 Update "exit" flow when pressing back on Android 2022-02-21 20:24:17 +01:00
Susko3
8d70b85e41 Revert changes 2022-02-21 20:20:24 +01:00
Dean Herbert
2aa0364092 Fix null reference in tests during attempted ruleset filtering 2022-02-22 00:14:33 +09:00
Dean Herbert
655b23f408 Update playlist room display to a three column layout
Similar to the changes made to multiplayer.
2022-02-21 19:46:33 +09:00
Dean Herbert
c7e9cf904b Fix incorrect null check on now-bindable DifficultyRange 2022-02-21 19:38:26 +09:00
Dean Herbert
ffa5291b74 Add fallback handling for item count to support different request types 2022-02-21 19:37:36 +09:00
Dean Herbert
b5348e0407 Update ruleset filtering to use newly provided array return 2022-02-21 19:05:32 +09:00
Dean Herbert
b43008b9f6 Add cover and count handling from newer response version 2022-02-21 19:05:22 +09:00
Dean Herbert
39d64e779c Handle API returned difficulty range for rooms 2022-02-21 19:05:19 +09:00
Dean Herbert
02a8500500 Ensure spotlights always show at the top of the lounge listing
As proposed at https://github.com/ppy/osu/discussions/16936. Spotlights
are intended to have focus, so let's make sure they are the first thing
the user sees for the time being.
2022-02-21 18:01:46 +09:00
Dean Herbert
656c58567d Add safeties to skip attempted import of the intro beatmap when osu! ruleset not present
In general running this import will not cause any critical failures, but
the import itself *will* fail – and more loudly with the upcoming
changes to `RulesetStore` (https://github.com/ppy/osu/pull/16890). Due
to it being a loud failure, it will cause the notification overlay to
display a parsing error, which can interrupt the flow of some tests.

See test failure at
https://github.com/ppy/osu/runs/5268848949?check_suite_focus=true as an
example (video coverage at
https://github.com/ppy/osu/pull/16890#issuecomment-1046542243).
2022-02-21 16:21:38 +09:00
Susko3
7ef710de22 Allow exiting/minimizing on Android when on the initial cookie screen 2022-02-19 18:15:49 +01:00
Dean Herbert
2a1edcdf73
Merge branch 'master' into remove-playlistitem-beatmap 2022-02-17 17:19:26 +09:00
Dean Herbert
7307e68e9c Revert "Merge pull request #16889 from smoogipoo/remove-mod-multiplier"
This reverts commit 252b945d3b, reversing
changes made to a1b39a96cf.
2022-02-17 13:26:12 +09:00
Stedoss
aac1c53b06 Remove creator name from playlist item panel beatmap text 2022-02-17 03:04:16 +00:00
Dan Balasescu
5dd9771c5f Remove mod multipliers from being applied to scores 2022-02-16 16:27:27 +09:00
Dan Balasescu
edd31bf3aa Revert styling change 2022-02-16 15:51:18 +09:00
Dean Herbert
7e24b36f26 Merge branch 'master' into remove-playlistitem-beatmap 2022-02-16 14:24:57 +09:00
Salman Ahmed
0992bec2c8 Change "distance spacing" multipler type to double
Avoids losing precision on initial load, causing an unnecessary
hash change in `EditorChangeHandler`.

Resolves test failures in `TestSceneEditorChangeStates`
(https://github.com/ppy/osu/runs/5192493482?check_suite_focus=true).
2022-02-16 03:28:12 +03:00
Dean Herbert
954ae60b81
Merge branch 'master' into copy-existing-difficulty 2022-02-16 08:55:12 +09:00
Dan Balasescu
ea5bb46fb8
Merge branch 'master' into net6 2022-02-16 00:40:04 +09:00
Dan Balasescu
b1dbd4abfe Fix incorrect playlist item <-> availability tracker logic
Results in revert to some prior logic for the tracker implementation.
2022-02-15 23:50:12 +09:00
Dan Balasescu
bdc3b76df0 Remove beatmap bindable from PlaylistItem 2022-02-15 23:50:08 +09:00
Dan Balasescu
afcb7a4630 Make DrawableRoomPlaylistItem look up the online beatmap 2022-02-15 23:41:50 +09:00
Dan Balasescu
73ce1b324e Make DrawableRoom look up the online beatmap 2022-02-15 23:41:50 +09:00
Dan Balasescu
5b765581d8 Fix free mod selection not showing allowed mods 2022-02-15 16:28:15 +09:00
Dan Balasescu
efeba30b9f Remove ruleset and mod bindables from PlaylistItem 2022-02-15 16:28:15 +09:00
Salman Ahmed
f5d0eb41cb Update further ChangeFocus usages 2022-02-15 02:42:39 +03:00
Salman Ahmed
528dc03b8c Expose distance spacing in IPositionSnapProvider for updating distance grid
Alternate method is to expose a `SnapDistancesChanged` event in
`IPositionSnapProvider` instead, but I chose this way as an analogue to
`IBeatSnapProvider.BeatDivisor`, which might even make sense to be
exposed as `BindableBeatDivisor` instead of caching that separately.
2022-02-15 02:21:53 +03:00
Bartłomiej Dach
e45a2ae0fc
Restructure difficulty copy flow to adapt to latest changes 2022-02-14 22:02:37 +01:00
Bartłomiej Dach
6221447164
Append copy suffix on creating copy of difficulty 2022-02-14 20:19:12 +01:00
Dean Herbert
8da0800d7f Update ChangeFocus usage in line with framework changes 2022-02-15 02:47:35 +09:00
Dean Herbert
80ba06b0e3
Merge branch 'master' into expandable-controls 2022-02-14 16:57:45 +09:00
Bartłomiej Dach
6fd663a718
Apply some renames to convey difference between creation options better 2022-02-13 14:01:23 +01:00
Bartłomiej Dach
a144d6f8d6
Fix beatmap skin properties not copying 2022-02-13 14:01:22 +01:00
Bartłomiej Dach
a2c2b2bbb3
Add flow for copying existing difficulty content 2022-02-13 14:01:20 +01:00
Dan Balasescu
8b05b35b8c
Merge pull request #16854 from peppy/combine-score-submission-request-implementation
Standardise and combine base implementation of score submission requests
2022-02-11 17:31:55 +09:00
Dean Herbert
beb3731c0b Standardise and combine base implementation of score submission requests
These share too much yet have very different constructor signatures and
property exposure. Just a clean-up pass as I begin to look at replay
submission.
2022-02-11 15:53:47 +09:00
Salman Ahmed
6f0e32826c Standardise ordering/grouping of IRulesetInfo/RulesetInfos 2022-02-11 04:27:11 +03:00
Dan Balasescu
18251c9285 Clean up SpectatorScreen based on suggestions 2022-02-09 12:20:07 +09:00
Dan Balasescu
ffc4c64f7e Unify namings across the board 2022-02-09 12:10:07 +09:00
Dan Balasescu
886d1d2df6 Refactorings 2022-02-08 21:29:43 +09:00
Dan Balasescu
4c76027178 Rename completed state to passed 2022-02-08 20:29:49 +09:00
Dan Balasescu
45b3f472ab Merge branch 'master' into spectator-state-rework 2022-02-08 19:51:50 +09:00
Henry Lin
10bdb7240f Pre-check for divisor zero and add explanation 2022-02-08 14:36:29 +08:00
Dean Herbert
8cca12da64
Merge branch 'master' into display-performance-attributes 2022-02-08 14:45:35 +09:00
Dan Balasescu
c2416c490e Fix crash on disconnection during multi-spectate 2022-02-08 11:29:39 +09:00
Henry Lin
0b1fef38af Use the playable beatmap provided in CreateStatisticsForScore 2022-02-05 21:36:34 +08:00
Henry Lin
c35ef917a1 Remove tooltip from performance statistic 2022-02-05 21:18:23 +08:00
Henry Lin
2e1a9f1379 Add performance breakdown as statistic item in extended statistics panel 2022-02-05 21:13:16 +08:00
Henry Lin
f29301cd1e
Merge branch 'master' into display-performance-attributes 2022-02-05 16:59:46 +08:00
Dean Herbert
eb25730b61 Revert "Merge pull request #16716 from peppy/carousel-less-invalidations"
This reverts commit 8d13e0514b, reversing
changes made to 95582a9023.
2022-02-05 16:12:58 +09:00
Dan Balasescu
3a8ec205b3 Merge branch 'simplify-test-spectator-client' into spectator-state-rework 2022-02-04 22:42:53 +09:00
Dan Balasescu
09728a29ed Merge branch 'fix-broken-test-scene' into spectator-state-rework 2022-02-04 22:42:10 +09:00
Jamie Taylor
0f48c0131c
Layer playback of beatmap-changed and random-beatmap samples 2022-02-04 19:57:54 +09:00
Dean Herbert
002cc7261b
Merge pull request #16773 from smoogipoo/fix-spectator-restart-crash
Fix crash when gameplay is started while inside multiplayer spectator screen
2022-02-04 19:23:08 +09:00
Dan Balasescu
d5269ba05b Merge branch 'fix-spectator-restart-crash' into spectator-state-rework 2022-02-04 17:59:18 +09:00
Dan Balasescu
0473c6c52f Also handle null SelectedItem for safety 2022-02-04 17:53:51 +09:00
Dan Balasescu
b41655d5b9 Fix crash when gameplay starts while in multi-spectator screen 2022-02-04 17:47:41 +09:00
Dan Balasescu
63064d682b
Merge pull request #16743 from hlysine/extended-statistics-without-replay
Allow statistic items in results screen to display without needing to watch a replay
2022-02-04 15:07:52 +09:00
Dean Herbert
ee1feae806
Remove unnecessary ruleset ordering
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-02-04 11:06:18 +09:00
Bartłomiej Dach
b7d7e6612e
Merge branch 'master' into new-difficulty-creation-v3 2022-02-03 16:36:18 +01:00
Dan Balasescu
f285060148 Fix MultiSpectatorScreen not continuing to results 2022-02-03 21:50:19 +09:00
Dan Balasescu
483977d5c8 Merge branch 'master' into spectator-state-rework 2022-02-03 19:59:07 +09:00
Dean Herbert
b2efce2656
Merge branch 'master' into expandable-controls 2022-02-03 19:23:34 +09:00
Dean Herbert
47d577ec9c Add back constructor for ruleset compatibility 2022-02-03 19:17:56 +09:00
Dean Herbert
6974c2d255 Remove weird panelIsComplete flag and replace LINQ with simple foreach 2022-02-03 19:00:03 +09:00
Dean Herbert
df9d99f5aa Merge branch 'master' into extended-statistics-without-replay 2022-02-03 18:59:48 +09:00
Dean Herbert
6d6327d3da Fix test beatmap loading potentially performing selection before carousel itself is loaded 2022-02-03 18:40:16 +09:00