1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-14 17:52:56 +08:00

Fix feedback from realm writes causing offset slider to jump around

This commit is contained in:
Dean Herbert 2022-03-08 19:36:08 +09:00
parent e0dc3a04f3
commit daa42584f4

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Diagnostics;
using System.Linq;
@ -23,8 +25,6 @@ using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osuTK;
#nullable enable
namespace osu.Game.Screens.Play.PlayerSettings
{
public class BeatmapOffsetControl : CompositeDrawable
@ -122,7 +122,16 @@ namespace osu.Game.Screens.Play.PlayerSettings
beatmapOffsetSubscription = realm.SubscribeToPropertyChanged(
r => r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings,
settings => settings.Offset,
val => Current.Value = val);
val =>
{
// At the point we reach here, it's not guaranteed that all realm writes have taken place (there may be some in-flight).
// We are only aware of writes that originated from our own flow, so if we do see one that's active we can avoid handling the feedback value arriving.
if (realmWriteTask == null)
Current.Value = val;
// we can also mark any in-flight write that is managed locally as "seen" and start handling any incoming changes again.
realmWriteTask = null;
});
Current.BindValueChanged(currentChanged);
}