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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:07:38 +08:00

Merge branch 'master' into realm-property-watching

This commit is contained in:
Dean Herbert 2022-03-07 13:53:17 +09:00
commit 31d6c75f40
63 changed files with 1014 additions and 383 deletions

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@ -50,7 +50,7 @@ Please make sure you have the following prerequisites:
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
### Downloading the source code
@ -72,7 +72,7 @@ git pull
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing).
- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln.` This will allow access to template run configurations.
- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln`. This will allow access to template run configurations.
You can also build and run *osu!* from the command-line with a single command:

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@ -51,8 +51,8 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.223.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.304.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.304.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -10,6 +10,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
@ -108,10 +109,7 @@ namespace osu.Desktop
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
// update ruleset
int onlineID = ruleset.Value.OnlineID;
bool isLegacyRuleset = onlineID >= 0 && onlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
presence.Assets.SmallImageKey = isLegacyRuleset ? $"mode_{onlineID}" : "mode_custom";
presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom";
presence.Assets.SmallImageText = ruleset.Value.Name;
client.SetPresence(presence);

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@ -45,10 +45,5 @@ namespace osu.Game.Rulesets.Mania
}
};
}
private class TimeSlider : OsuSliderBar<double>
{
public override LocalisableString TooltipText => Current.Value.ToString(@"N0") + "ms";
}
}
}

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@ -1,29 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
@ -118,59 +112,6 @@ namespace osu.Game.Tests.Gameplay
AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
}
[TestCase(typeof(OsuModDoubleTime), 1.5)]
[TestCase(typeof(OsuModHalfTime), 0.75)]
[TestCase(typeof(ModWindUp), 1.5)]
[TestCase(typeof(ModWindDown), 0.75)]
[TestCase(typeof(OsuModDoubleTime), 2)]
[TestCase(typeof(OsuModHalfTime), 0.5)]
[TestCase(typeof(ModWindUp), 2)]
[TestCase(typeof(ModWindDown), 0.5)]
public void TestSamplePlaybackWithRateMods(Type expectedMod, double expectedRate)
{
GameplayClockContainer gameplayContainer = null;
StoryboardSampleInfo sampleInfo = null;
TestDrawableStoryboardSample sample = null;
Mod testedMod = Activator.CreateInstance(expectedMod) as Mod;
switch (testedMod)
{
case ModRateAdjust m:
m.SpeedChange.Value = expectedRate;
break;
case ModTimeRamp m:
m.FinalRate.Value = m.InitialRate.Value = expectedRate;
break;
}
AddStep("setup storyboard sample", () =>
{
Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, this);
SelectedMods.Value = new[] { testedMod };
var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
Add(gameplayContainer = new MasterGameplayClockContainer(Beatmap.Value, 0)
{
Child = beatmapSkinSourceContainer
});
beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(sampleInfo = new StoryboardSampleInfo("test-sample", 1, 1))
{
Clock = gameplayContainer.GameplayClock
});
});
AddStep("start", () => gameplayContainer.Start());
AddAssert("sample playback rate matches mod rates", () =>
testedMod != null && Precision.AlmostEquals(
sample.ChildrenOfType<DrawableSample>().First().AggregateFrequency.Value,
((IApplicableToRate)testedMod).ApplyToRate(sampleInfo.StartTime)));
}
[Test]
public void TestSamplePlaybackWithBeatmapHitsoundsOff()
{

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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
public void TestDisplay()
public void TestCalibrationFromZero()
{
const double average_error = -4.5;
@ -62,11 +62,39 @@ namespace osu.Game.Tests.Visual.Gameplay
};
});
AddAssert("Has calibration button", () => offsetControl.ChildrenOfType<SettingsButton>().Any());
AddUntilStep("Has calibration button", () => offsetControl.ChildrenOfType<SettingsButton>().Any());
AddStep("Press button", () => offsetControl.ChildrenOfType<SettingsButton>().Single().TriggerClick());
AddAssert("Offset is adjusted", () => offsetControl.Current.Value == -average_error);
AddAssert("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
AddUntilStep("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
}
/// <summary>
/// When a beatmap offset was already set, the calibration should take it into account.
/// </summary>
[Test]
public void TestCalibrationFromNonZero()
{
const double average_error = -4.5;
const double initial_offset = -2;
AddStep("Set offset non-neutral", () => offsetControl.Current.Value = initial_offset);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
AddStep("Set reference score", () =>
{
offsetControl.ReferenceScore.Value = new ScoreInfo
{
HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error)
};
});
AddUntilStep("Has calibration button", () => offsetControl.ChildrenOfType<SettingsButton>().Any());
AddStep("Press button", () => offsetControl.ChildrenOfType<SettingsButton>().Single().TriggerClick());
AddAssert("Offset is adjusted", () => offsetControl.Current.Value == initial_offset - average_error);
AddUntilStep("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
}

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@ -94,7 +94,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
storyboardContainer.Clock = decoupledClock;
storyboard = working.Storyboard.CreateDrawable(Beatmap.Value);
storyboard = working.Storyboard.CreateDrawable(SelectedMods.Value);
storyboard.Passing = false;
storyboardContainer.Add(storyboard);
@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual.Gameplay
sb = decoder.Decode(bfr);
}
storyboard = sb.CreateDrawable(Beatmap.Value);
storyboard = sb.CreateDrawable(SelectedMods.Value);
storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(Beatmap.Value.Track);

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@ -1,17 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.Audio;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -19,6 +25,10 @@ namespace osu.Game.Tests.Visual.Gameplay
{
private Storyboard storyboard;
private IReadOnlyList<Mod> storyboardMods;
protected override bool HasCustomSteps => true;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
@ -31,42 +41,107 @@ namespace osu.Game.Tests.Visual.Gameplay
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20));
}
[SetUp]
public void SetUp() => storyboardMods = Array.Empty<Mod>();
[Test]
public void TestStoryboardSamplesStopDuringPause()
{
checkForFirstSamplePlayback();
createPlayerTest();
AddStep("player paused", () => Player.Pause());
AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value);
AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
allStoryboardSamplesStopped();
AddStep("player resume", () => Player.Resume());
AddUntilStep("any storyboard samples playing after resume", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
waitUntilStoryboardSamplesPlay();
}
[Test]
public void TestStoryboardSamplesStopOnSkip()
{
checkForFirstSamplePlayback();
createPlayerTest();
AddStep("skip intro", () => InputManager.Key(osuTK.Input.Key.Space));
AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
skipIntro();
allStoryboardSamplesStopped();
AddUntilStep("any storyboard samples playing after skip", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
waitUntilStoryboardSamplesPlay();
}
private void checkForFirstSamplePlayback()
[TestCase(typeof(OsuModDoubleTime), 1.5)]
[TestCase(typeof(OsuModDoubleTime), 2)]
[TestCase(typeof(OsuModHalfTime), 0.75)]
[TestCase(typeof(OsuModHalfTime), 0.5)]
public void TestStoryboardSamplesPlaybackWithRateAdjustMods(Type expectedMod, double expectedRate)
{
AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null);
AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
AddStep("setup mod", () =>
{
ModRateAdjust testedMod = (ModRateAdjust)Activator.CreateInstance(expectedMod).AsNonNull();
testedMod.SpeedChange.Value = expectedRate;
storyboardMods = new[] { testedMod };
});
createPlayerTest();
skipIntro();
AddAssert("sample playback rate matches mod rates", () => allStoryboardSamples.All(sound =>
sound.ChildrenOfType<DrawableSample>().First().AggregateFrequency.Value == expectedRate));
}
[TestCase(typeof(ModWindUp), 0.5, 2)]
[TestCase(typeof(ModWindUp), 1.51, 2)]
[TestCase(typeof(ModWindDown), 2, 0.5)]
[TestCase(typeof(ModWindDown), 0.99, 0.5)]
public void TestStoryboardSamplesPlaybackWithTimeRampMods(Type expectedMod, double initialRate, double finalRate)
{
AddStep("setup mod", () =>
{
ModTimeRamp testedMod = (ModTimeRamp)Activator.CreateInstance(expectedMod).AsNonNull();
testedMod.InitialRate.Value = initialRate;
testedMod.FinalRate.Value = finalRate;
storyboardMods = new[] { testedMod };
});
createPlayerTest();
skipIntro();
ModTimeRamp gameplayMod = null;
AddUntilStep("mod speed change updated", () =>
{
gameplayMod = Player.GameplayState.Mods.OfType<ModTimeRamp>().Single();
return gameplayMod.SpeedChange.Value != initialRate;
});
AddAssert("sample playback rate matches mod rates", () => allStoryboardSamples.All(sound =>
sound.ChildrenOfType<DrawableSample>().First().AggregateFrequency.Value == gameplayMod.SpeedChange.Value));
}
private void createPlayerTest()
{
CreateTest(null);
AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null);
waitUntilStoryboardSamplesPlay();
}
private void waitUntilStoryboardSamplesPlay() => AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
private void allStoryboardSamplesStopped() => AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
private void skipIntro() => AddStep("skip intro", () => InputManager.Key(Key.Space));
private IEnumerable<DrawableStoryboardSample> allStoryboardSamples => Player.ChildrenOfType<DrawableStoryboardSample>();
protected override bool AllowFail => false;
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Concat(storyboardMods).ToArray();
return new TestPlayer(true, false);
}
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false);
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio);

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@ -9,7 +9,6 @@ using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Chat;
using osuTK.Input;
@ -207,7 +206,28 @@ namespace osu.Game.Tests.Visual.Online
}
[Test]
public void TestUserScrollOverride()
public void TestOverrideChatScrolling()
{
fillChat();
sendMessage();
checkScrolledToBottom();
AddStep("Scroll to start", () => chatDisplay.ScrollContainer.ScrollToStart());
checkNotScrolledToBottom();
sendMessage();
checkNotScrolledToBottom();
AddStep("Scroll to bottom", () => chatDisplay.ScrollContainer.ScrollToEnd());
checkScrolledToBottom();
sendMessage();
checkScrolledToBottom();
}
[Test]
public void TestOverrideChatScrollingByUser()
{
fillChat();
@ -314,9 +334,9 @@ namespace osu.Game.Tests.Visual.Online
{
}
protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
public DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
protected UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child;
public ChannelScrollContainer ScrollContainer => (ChannelScrollContainer)((Container)DrawableChannel.Child).Child;
public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;

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@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking.Statistics;
@ -17,22 +18,33 @@ namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneHitEventTimingDistributionGraph : OsuTestScene
{
private HitEventTimingDistributionGraph graph;
private static readonly HitObject placeholder_object = new HitCircle();
[Test]
public void TestManyDistributedEvents()
{
createTest(CreateDistributedHitEvents());
AddStep("add adjustment", () => graph.UpdateOffset(10));
}
[Test]
public void TestManyDistributedEventsOffset()
{
createTest(CreateDistributedHitEvents(-3.5));
}
[Test]
public void TestAroundCentre()
{
createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList());
createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList());
}
[Test]
public void TestZeroTimeOffset()
{
createTest(Enumerable.Range(0, 100).Select(_ => new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList());
createTest(Enumerable.Range(0, 100).Select(_ => new HitEvent(0, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList());
}
[Test]
@ -47,9 +59,9 @@ namespace osu.Game.Tests.Visual.Ranking
createTest(Enumerable.Range(0, 100).Select(i =>
{
if (i % 2 == 0)
return new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null);
return new HitEvent(0, HitResult.Perfect, placeholder_object, placeholder_object, null);
return new HitEvent(30, HitResult.Miss, new HitCircle(), new HitCircle(), null);
return new HitEvent(30, HitResult.Miss, placeholder_object, placeholder_object, null);
}).ToList());
}
@ -62,7 +74,7 @@ namespace osu.Game.Tests.Visual.Ranking
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333")
},
new HitEventTimingDistributionGraph(events)
graph = new HitEventTimingDistributionGraph(events)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -77,10 +89,10 @@ namespace osu.Game.Tests.Visual.Ranking
for (int i = 0; i < range * 2; i++)
{
int count = (int)(Math.Pow(range - Math.Abs(i - range), 2));
int count = (int)(Math.Pow(range - Math.Abs(i - range), 2)) / 10;
for (int j = 0; j < count; j++)
hitEvents.Add(new HitEvent(centre + i - range, HitResult.Perfect, new HitCircle(), new HitCircle(), null));
hitEvents.Add(new HitEvent(centre + i - range, HitResult.Perfect, placeholder_object, placeholder_object, null));
}
return hitEvents;

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@ -119,7 +119,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep(@"Network failure", () => leaderboard.SetErrorState(LeaderboardState.NetworkFailure));
AddStep(@"No supporter", () => leaderboard.SetErrorState(LeaderboardState.NotSupporter));
AddStep(@"Not logged in", () => leaderboard.SetErrorState(LeaderboardState.NotLoggedIn));
AddStep(@"Unavailable", () => leaderboard.SetErrorState(LeaderboardState.Unavailable));
AddStep(@"Ruleset unavailable", () => leaderboard.SetErrorState(LeaderboardState.RulesetUnavailable));
AddStep(@"Beatmap unavailable", () => leaderboard.SetErrorState(LeaderboardState.BeatmapUnavailable));
AddStep(@"None selected", () => leaderboard.SetErrorState(LeaderboardState.NoneSelected));
}

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@ -0,0 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestScenePopupScreenTitle : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Test]
public void TestPopupScreenTitle()
{
AddStep("create content", () =>
{
Child = new PopupScreenTitle
{
Title = "Popup Screen Title",
Description = string.Join(" ", Enumerable.Repeat("This is a description.", 20)),
Close = () => { }
};
});
}
[Test]
public void TestDisabledExit()
{
AddStep("create content", () =>
{
Child = new PopupScreenTitle
{
Title = "Popup Screen Title",
Description = "This is a description."
};
});
}
}
}

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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
@ -83,7 +84,7 @@ namespace osu.Game.Beatmaps
requestedUserId = api.LocalUser.Value.Id;
// only query API for built-in rulesets
rulesets.AvailableRulesets.Where(ruleset => ruleset.OnlineID >= 0 && ruleset.OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID).ForEach(rulesetInfo =>
rulesets.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset()).ForEach(rulesetInfo =>
{
var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);

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@ -140,7 +140,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
SetDefault(OsuSetting.UIHoldActivationDelay, 200f, 0f, 500f, 50f);
SetDefault(OsuSetting.UIHoldActivationDelay, 200.0, 0.0, 500.0, 50.0);
SetDefault(OsuSetting.IntroSequence, IntroSequence.Triangles);
@ -240,9 +240,9 @@ namespace osu.Game.Configuration
};
}
public Func<Guid, string> LookupSkinName { private get; set; }
public Func<Guid, string> LookupSkinName { private get; set; } = _ => @"unknown";
public Func<GlobalAction, LocalisableString> LookupKeyBindings { get; set; }
public Func<GlobalAction, LocalisableString> LookupKeyBindings { get; set; } = _ => @"unknown";
}
// IMPORTANT: These are used in user configuration files.
@ -270,7 +270,13 @@ namespace osu.Game.Configuration
MouseDisableButtons,
MouseDisableWheel,
ConfineMouseMode,
/// <summary>
/// Globally applied audio offset.
/// This is added to the audio track's current time. Higher values will cause gameplay to occur earlier, relative to the audio track.
/// </summary>
AudioOffset,
VolumeInactive,
MenuMusic,
MenuVoice,

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@ -72,6 +72,11 @@ namespace osu.Game.Extensions
return result;
}
/// <summary>
/// Check whether this <see cref="IRulesetInfo"/>'s online ID is within the range that defines it as a legacy ruleset (ie. either osu!, osu!taiko, osu!catch or osu!mania).
/// </summary>
public static bool IsLegacyRuleset(this IRulesetInfo ruleset) => ruleset.OnlineID >= 0 && ruleset.OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
/// <summary>
/// Check whether the online ID of two <see cref="IBeatmapSetInfo"/>s match.
/// </summary>

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@ -3,12 +3,15 @@
#nullable enable
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Graphics.Backgrounds
@ -20,6 +23,9 @@ namespace osu.Game.Graphics.Backgrounds
[Resolved(CanBeNull = true)]
private MusicController? musicController { get; set; }
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
public BeatmapBackgroundWithStoryboard(WorkingBeatmap beatmap, string fallbackTextureName = "Backgrounds/bg1")
: base(beatmap, fallbackTextureName)
{
@ -39,7 +45,7 @@ namespace osu.Game.Graphics.Backgrounds
{
RelativeSizeAxes = Axes.Both,
Volume = { Value = 0 },
Child = new DrawableStoryboard(Beatmap.Storyboard) { Clock = storyboardClock }
Child = new DrawableStoryboard(Beatmap.Storyboard, mods.Value) { Clock = storyboardClock }
}, AddInternal);
}

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@ -30,12 +30,12 @@ namespace osu.Game.Graphics.Containers
public Bindable<double> Progress = new BindableDouble();
private Bindable<float> holdActivationDelay;
private Bindable<double> holdActivationDelay;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
holdActivationDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
holdActivationDelay = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
}
protected void BeginConfirm()

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Screens;
@ -38,24 +39,24 @@ namespace osu.Game.Graphics.Containers
private BackgroundScreenStack backgroundStack;
private bool allowScaling = true;
private RectangleF? customRect;
private bool customRectIsRelativePosition;
/// <summary>
/// Whether user scaling preferences should be applied. Enabled by default.
/// Set a custom position and scale which overrides any user specification.
/// </summary>
public bool AllowScaling
/// <param name="rect">A rectangle with positional and sizing information for this container to conform to. <c>null</c> will clear the custom rect and revert to user settings.</param>
/// <param name="relativePosition">Whether the position portion of the provided rect is in relative coordinate space or not.</param>
public void SetCustomRect(RectangleF? rect, bool relativePosition = false)
{
get => allowScaling;
set
{
if (value == allowScaling)
return;
customRect = rect;
customRectIsRelativePosition = relativePosition;
allowScaling = value;
if (IsLoaded) Scheduler.AddOnce(updateSize);
}
if (IsLoaded) Scheduler.AddOnce(updateSize);
}
private const float corner_radius = 10;
/// <summary>
/// Create a new instance.
/// </summary>
@ -69,7 +70,7 @@ namespace osu.Game.Graphics.Containers
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
CornerRadius = 10,
CornerRadius = corner_radius,
Child = content = new ScalingDrawSizePreservingFillContainer(targetMode != ScalingMode.Gameplay)
};
}
@ -137,7 +138,7 @@ namespace osu.Game.Graphics.Containers
private void updateSize()
{
const float fade_time = 500;
const float duration = 500;
if (targetMode == ScalingMode.Everything)
{
@ -156,17 +157,31 @@ namespace osu.Game.Graphics.Containers
backgroundStack.Push(new ScalingBackgroundScreen());
}
backgroundStack.FadeIn(fade_time);
backgroundStack.FadeIn(duration);
}
else
backgroundStack?.FadeOut(fade_time);
backgroundStack?.FadeOut(duration);
}
bool scaling = AllowScaling && (targetMode == null || scalingMode.Value == targetMode);
RectangleF targetRect = new RectangleF(Vector2.Zero, Vector2.One);
var targetSize = scaling ? new Vector2(sizeX.Value, sizeY.Value) : Vector2.One;
var targetPosition = scaling ? new Vector2(posX.Value, posY.Value) * (Vector2.One - targetSize) : Vector2.Zero;
bool requiresMasking = (scaling && targetSize != Vector2.One)
if (customRect != null)
{
sizableContainer.RelativePositionAxes = customRectIsRelativePosition ? Axes.Both : Axes.None;
targetRect = customRect.Value;
}
else if (targetMode == null || scalingMode.Value == targetMode)
{
sizableContainer.RelativePositionAxes = Axes.Both;
Vector2 scale = new Vector2(sizeX.Value, sizeY.Value);
Vector2 pos = new Vector2(posX.Value, posY.Value) * (Vector2.One - scale);
targetRect = new RectangleF(pos, scale);
}
bool requiresMasking = targetRect.Size != Vector2.One
// For the top level scaling container, for now we apply masking if safe areas are in use.
// In the future this can likely be removed as more of the actual UI supports overflowing into the safe areas.
|| (targetMode == ScalingMode.Everything && safeAreaPadding.Value.Total != Vector2.Zero);
@ -174,8 +189,14 @@ namespace osu.Game.Graphics.Containers
if (requiresMasking)
sizableContainer.Masking = true;
sizableContainer.MoveTo(targetPosition, 500, Easing.OutQuart);
sizableContainer.ResizeTo(targetSize, 500, Easing.OutQuart).OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
sizableContainer.MoveTo(targetRect.Location, duration, Easing.OutQuart);
sizableContainer.ResizeTo(targetRect.Size, duration, Easing.OutQuart);
// Of note, this will not work great in the case of nested ScalingContainers where multiple are applying corner radius.
// Masking and corner radius should likely only be applied at one point in the full game stack to fix this.
// An example of how this can occur is when the skin editor is visible and the game screen scaling is set to "Everything".
sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, duration, requiresMasking ? Easing.OutQuart : Easing.None)
.OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
}
private class ScalingBackgroundScreen : BackgroundScreenDefault

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@ -25,8 +25,6 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public bool UserScrolling { get; private set; }
public void CancelUserScroll() => UserScrolling = false;
public UserTrackingScrollContainer()
{
}

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@ -140,6 +140,7 @@ namespace osu.Game.Graphics.Cursor
// Scale to [-0.75, 0.75] so that the sample isn't fully panned left or right (sounds weird)
channel.Balance.Value = ((activeCursor.X / DrawWidth) * 2 - 1) * 0.75;
channel.Frequency.Value = baseFrequency - (random_range / 2f) + RNG.NextDouble(random_range);
channel.Volume.Value = baseFrequency;
channel.Play();
}

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@ -148,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface
protected override void LoadComplete()
{
base.LoadComplete();
CurrentNumber.BindValueChanged(current => updateTooltipText(current.NewValue), true);
CurrentNumber.BindValueChanged(current => TooltipText = getTooltipText(current.NewValue), true);
}
protected override bool OnHover(HoverEvent e)
@ -178,7 +178,7 @@ namespace osu.Game.Graphics.UserInterface
{
base.OnUserChange(value);
playSample(value);
updateTooltipText(value);
TooltipText = getTooltipText(value);
}
private void playSample(T value)
@ -203,28 +203,22 @@ namespace osu.Game.Graphics.UserInterface
channel.Play();
}
private void updateTooltipText(T value)
private LocalisableString getTooltipText(T value)
{
if (CurrentNumber.IsInteger)
TooltipText = value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0");
else
{
double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo);
return value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0");
if (DisplayAsPercentage)
{
TooltipText = floatValue.ToString("0%");
}
else
{
decimal decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits);
double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo);
// Find the number of significant digits (we could have less than 5 after normalize())
int significantDigits = FormatUtils.FindPrecision(decimalPrecision);
if (DisplayAsPercentage)
return floatValue.ToString("0%");
TooltipText = floatValue.ToString($"N{significantDigits}");
}
}
decimal decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits);
// Find the number of significant digits (we could have less than 5 after normalize())
int significantDigits = FormatUtils.FindPrecision(decimalPrecision);
return floatValue.ToString($"N{significantDigits}");
}
protected override void UpdateAfterChildren()

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@ -0,0 +1,154 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class PopupScreenTitle : CompositeDrawable
{
public LocalisableString Title
{
set => titleSpriteText.Text = value;
}
public LocalisableString Description
{
set => descriptionText.Text = value;
}
public Action? Close
{
get => closeButton.Action;
set => closeButton.Action = value;
}
private const float corner_radius = 14;
private const float main_area_height = 70;
private readonly Container underlayContainer;
private readonly Box underlayBackground;
private readonly Container contentContainer;
private readonly Box contentBackground;
private readonly OsuSpriteText titleSpriteText;
private readonly OsuTextFlowContainer descriptionText;
private readonly IconButton closeButton;
public PopupScreenTitle()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Horizontal = 70,
Top = -corner_radius
},
Children = new Drawable[]
{
underlayContainer = new Container
{
RelativeSizeAxes = Axes.X,
Height = main_area_height + 2 * corner_radius,
CornerRadius = corner_radius,
Masking = true,
BorderThickness = 2,
Child = underlayBackground = new Box
{
RelativeSizeAxes = Axes.Both
}
},
contentContainer = new Container
{
RelativeSizeAxes = Axes.X,
Height = main_area_height + corner_radius,
CornerRadius = corner_radius,
Masking = true,
BorderThickness = 2,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Colour4.Black.Opacity(0.1f),
Offset = new Vector2(0, 1),
Radius = 3
},
Children = new Drawable[]
{
contentBackground = new Box
{
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Top = corner_radius },
Padding = new MarginPadding { Horizontal = 100 },
Children = new Drawable[]
{
titleSpriteText = new OsuSpriteText
{
Font = OsuFont.TorusAlternate.With(size: 20)
},
descriptionText = new OsuTextFlowContainer(t =>
{
t.Font = OsuFont.Default.With(size: 12);
})
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
}
}
},
closeButton = new IconButton
{
Icon = FontAwesome.Solid.Times,
Scale = new Vector2(0.6f),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding
{
Right = 21,
Top = corner_radius
}
}
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
underlayContainer.BorderColour = ColourInfo.GradientVertical(Colour4.Black, colourProvider.Dark4);
underlayBackground.Colour = colourProvider.Dark4;
contentContainer.BorderColour = ColourInfo.GradientVertical(colourProvider.Dark3, colourProvider.Dark1);
contentBackground.Colour = colourProvider.Dark3;
closeButton.IconHoverColour = colourProvider.Highlight1;
}
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A slider bar which displays a millisecond time value.
/// </summary>
public class TimeSlider : OsuSliderBar<double>
{
public override LocalisableString TooltipText => $"{Current.Value:N0} ms";
}
}

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@ -35,7 +35,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
set => Component.Text = value;
}
public Container TabbableContentContainer
public CompositeDrawable TabbableContentContainer
{
set => Component.TabbableContentContainer = value;
}

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@ -29,6 +29,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString CalibrateUsingLastPlay => new TranslatableString(getKey(@"calibrate_using_last_play"), @"Calibrate using last play");
/// <summary>
/// "(hit objects appear later)"
/// </summary>
public static LocalisableString HitObjectsAppearLater => new TranslatableString(getKey(@"hit_objects_appear_later"), @"(hit objects appear later)");
/// <summary>
/// "(hit objects appear earlier)"
/// </summary>
public static LocalisableString HitObjectsAppearEarlier => new TranslatableString(getKey(@"hit_objects_appear_earlier"), @"(hit objects appear earlier)");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}
}

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@ -54,6 +54,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString Resolution => new TranslatableString(getKey(@"resolution"), @"Resolution");
/// <summary>
/// "Display"
/// </summary>
public static LocalisableString Display => new TranslatableString(getKey(@"display"), @"Display");
/// <summary>
/// "UI scaling"
/// </summary>

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class LeaderboardStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.Leaderboard";
/// <summary>
/// "Couldn't fetch scores!"
/// </summary>
public static LocalisableString CouldntFetchScores => new TranslatableString(getKey(@"couldnt_fetch_scores"), @"Couldn't fetch scores!");
/// <summary>
/// "Please select a beatmap!"
/// </summary>
public static LocalisableString PleaseSelectABeatmap => new TranslatableString(getKey(@"please_select_a_beatmap"), @"Please select a beatmap!");
/// <summary>
/// "Leaderboards are not available for this ruleset!"
/// </summary>
public static LocalisableString LeaderboardsAreNotAvailableForThisRuleset => new TranslatableString(getKey(@"leaderboards_are_not_available_for_this_ruleset"), @"Leaderboards are not available for this ruleset!");
/// <summary>
/// "Leaderboards are not available for this beatmap!"
/// </summary>
public static LocalisableString LeaderboardsAreNotAvailableForThisBeatmap => new TranslatableString(getKey(@"leaderboards_are_not_available_for_this_beatmap"), @"Leaderboards are not available for this beatmap!");
/// <summary>
/// "No records yet!"
/// </summary>
public static LocalisableString NoRecordsYet => new TranslatableString(getKey(@"no_records_yet"), @"No records yet!");
/// <summary>
/// "Please sign in to view online leaderboards!"
/// </summary>
public static LocalisableString PleaseSignInToViewOnlineLeaderboards => new TranslatableString(getKey(@"please_sign_in_to_view_online_leaderboards"), @"Please sign in to view online leaderboards!");
/// <summary>
/// "Please invest in an osu!supporter tag to view this leaderboard!"
/// </summary>
public static LocalisableString PleaseInvestInAnOsuSupporterTagToViewThisLeaderboard => new TranslatableString(getKey(@"please_invest_in_an_osu_supporter_tag_to_view_this_leaderboard"), @"Please invest in an osu!supporter tag to view this leaderboard!");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Extensions;
using osu.Game.Localisation;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
@ -8,14 +10,14 @@ namespace osu.Game.Online.API.Requests
public class GetWikiRequest : APIRequest<APIWikiPage>
{
private readonly string path;
private readonly string locale;
private readonly Language language;
public GetWikiRequest(string path, string locale = "en")
public GetWikiRequest(string path, Language language = Language.en)
{
this.path = path;
this.locale = locale;
this.language = language;
}
protected override string Target => $"wiki/{locale}/{path}";
protected override string Target => $"wiki/{language.ToCultureCode()}/{path}";
}
}

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@ -22,6 +22,7 @@ using osu.Game.Online.API;
using osu.Game.Online.Placeholders;
using osuTK;
using osuTK.Graphics;
using osu.Game.Localisation;
namespace osu.Game.Online.Leaderboards
{
@ -311,25 +312,28 @@ namespace osu.Game.Online.Leaderboards
switch (state)
{
case LeaderboardState.NetworkFailure:
return new ClickablePlaceholder(@"Couldn't fetch scores!", FontAwesome.Solid.Sync)
return new ClickablePlaceholder(LeaderboardStrings.CouldntFetchScores, FontAwesome.Solid.Sync)
{
Action = RefetchScores
};
case LeaderboardState.NoneSelected:
return new MessagePlaceholder(@"Please select a beatmap!");
return new MessagePlaceholder(LeaderboardStrings.PleaseSelectABeatmap);
case LeaderboardState.Unavailable:
return new MessagePlaceholder(@"Leaderboards are not available for this beatmap!");
case LeaderboardState.RulesetUnavailable:
return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisRuleset);
case LeaderboardState.BeatmapUnavailable:
return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisBeatmap);
case LeaderboardState.NoScores:
return new MessagePlaceholder(@"No records yet!");
return new MessagePlaceholder(LeaderboardStrings.NoRecordsYet);
case LeaderboardState.NotLoggedIn:
return new LoginPlaceholder(@"Please sign in to view online leaderboards!");
return new LoginPlaceholder(LeaderboardStrings.PleaseSignInToViewOnlineLeaderboards);
case LeaderboardState.NotSupporter:
return new MessagePlaceholder(@"Please invest in an osu!supporter tag to view this leaderboard!");
return new MessagePlaceholder(LeaderboardStrings.PleaseInvestInAnOsuSupporterTagToViewThisLeaderboard);
case LeaderboardState.Retrieving:
return null;

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@ -8,7 +8,8 @@ namespace osu.Game.Online.Leaderboards
Success,
Retrieving,
NetworkFailure,
Unavailable,
BeatmapUnavailable,
RulesetUnavailable,
NoneSelected,
NoScores,
NotLoggedIn,

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@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Overlays;
namespace osu.Game.Online.Placeholders
@ -12,7 +13,7 @@ namespace osu.Game.Online.Placeholders
[Resolved(CanBeNull = true)]
private LoginOverlay login { get; set; }
public LoginPlaceholder(string actionMessage)
public LoginPlaceholder(LocalisableString actionMessage)
: base(actionMessage, FontAwesome.Solid.UserLock)
{
Action = () => login?.Show();

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@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Chat
{
/// <summary>
/// An <see cref="OsuScrollContainer"/> with functionality to automatically scroll whenever the maximum scrollable distance increases.
/// </summary>
public class ChannelScrollContainer : OsuScrollContainer
{
/// <summary>
/// The chat will be automatically scrolled to end if and only if
/// the distance between the current scroll position and the end of the scroll
/// is less than this value.
/// </summary>
private const float auto_scroll_leniency = 10f;
/// <summary>
/// Whether to keep this container scrolled to end on new content.
/// </summary>
/// <remarks>
/// This is specifically controlled by whether the latest scroll operation made the container scrolled to end.
/// </remarks>
private bool trackNewContent = true;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (trackNewContent && !IsScrolledToEnd())
ScrollToEnd();
}
private void updateTrackState() => trackNewContent = IsScrolledToEnd(auto_scroll_leniency);
// todo: we may eventually want this encapsulated in a "OnScrollChange" event handler method provided by ScrollContainer.
// important to note that this intentionally doesn't consider OffsetScrollPosition, but could make it do so with side changes.
#region Scroll handling
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = null)
{
base.OnUserScroll(value, animated, distanceDecay);
updateTrackState();
}
public new void ScrollIntoView(Drawable d, bool animated = true)
{
base.ScrollIntoView(d, animated);
updateTrackState();
}
public new void ScrollToStart(bool animated = true, bool allowDuringDrag = false)
{
base.ScrollToStart(animated, allowDuringDrag);
updateTrackState();
}
public new void ScrollToEnd(bool animated = true, bool allowDuringDrag = false)
{
base.ScrollToEnd(animated, allowDuringDrag);
updateTrackState();
}
#endregion
}
}

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@ -11,9 +11,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
@ -236,52 +234,5 @@ namespace osu.Game.Overlays.Chat
};
}
}
/// <summary>
/// An <see cref="OsuScrollContainer"/> with functionality to automatically scroll whenever the maximum scrollable distance increases.
/// </summary>
private class ChannelScrollContainer : UserTrackingScrollContainer
{
/// <summary>
/// The chat will be automatically scrolled to end if and only if
/// the distance between the current scroll position and the end of the scroll
/// is less than this value.
/// </summary>
private const float auto_scroll_leniency = 10f;
private float? lastExtent;
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
{
base.OnUserScroll(value, animated, distanceDecay);
lastExtent = null;
}
protected override void Update()
{
base.Update();
// If the user has scrolled to the bottom of the container, we should resume tracking new content.
if (UserScrolling && IsScrolledToEnd(auto_scroll_leniency))
CancelUserScroll();
// If the user hasn't overridden our behaviour and there has been new content added to the container, we should update our scroll position to track it.
bool requiresScrollUpdate = !UserScrolling && (lastExtent == null || Precision.AlmostBigger(ScrollableExtent, lastExtent.Value));
if (requiresScrollUpdate)
{
// Schedule required to allow FillFlow to be the correct size.
Schedule(() =>
{
if (!UserScrolling)
{
if (Current < ScrollableExtent)
ScrollToEnd();
lastExtent = ScrollableExtent;
}
});
}
}
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@ -63,11 +64,17 @@ namespace osu.Game.Overlays.Profile.Header
};
}
private CancellationTokenSource cancellationTokenSource;
private void updateDisplay(APIUser user)
{
var badges = user.Badges;
cancellationTokenSource?.Cancel();
cancellationTokenSource = new CancellationTokenSource();
badgeFlowContainer.Clear();
var badges = user.Badges;
if (badges?.Length > 0)
{
Show();
@ -79,7 +86,7 @@ namespace osu.Game.Overlays.Profile.Header
{
// load in stable order regardless of async load order.
badgeFlowContainer.Insert(displayIndex, asyncBadge);
});
}, cancellationTokenSource.Token);
}
}
else
@ -87,5 +94,11 @@ namespace osu.Game.Overlays.Profile.Header
Hide();
}
}
protected override void Dispose(bool isDisposing)
{
cancellationTokenSource?.Cancel();
base.Dispose(isDisposing);
}
}
}

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@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{
Children = new Drawable[]
{
new SettingsSlider<double, OffsetSlider>
new SettingsSlider<double, TimeSlider>
{
LabelText = AudioSettingsStrings.AudioOffset,
Current = config.GetBindable<double>(OsuSetting.AudioOffset),
@ -35,10 +35,5 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
}
};
}
private class OffsetSlider : OsuSliderBar<double>
{
public override LocalisableString TooltipText => Current.Value.ToString(@"0ms");
}
}
}

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@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
private FillFlowContainer<SettingsSlider<float>> scalingSettings;
private readonly IBindable<Display> currentDisplay = new Bindable<Display>();
private readonly Bindable<Display> currentDisplay = new Bindable<Display>();
private readonly IBindableList<WindowMode> windowModes = new BindableList<WindowMode>();
private Bindable<ScalingMode> scalingMode;
@ -39,6 +39,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
private OsuGameBase game { get; set; }
private SettingsDropdown<Size> resolutionDropdown;
private SettingsDropdown<Display> displayDropdown;
private SettingsDropdown<WindowMode> windowModeDropdown;
private Bindable<float> scalingPositionX;
@ -72,6 +73,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
ItemSource = windowModes,
Current = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
},
displayDropdown = new DisplaySettingsDropdown
{
LabelText = GraphicsSettingsStrings.Display,
Items = host.Window?.Displays,
Current = currentDisplay,
},
resolutionDropdown = new ResolutionSettingsDropdown
{
LabelText = GraphicsSettingsStrings.Resolution,
@ -142,7 +149,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
windowModeDropdown.Current.BindValueChanged(mode =>
{
updateResolutionDropdown();
updateDisplayModeDropdowns();
windowModeDropdown.WarningText = mode.NewValue != WindowMode.Fullscreen ? GraphicsSettingsStrings.NotFullscreenNote : default;
}, true);
@ -168,7 +175,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
.Distinct());
}
updateResolutionDropdown();
updateDisplayModeDropdowns();
}), true);
scalingMode.BindValueChanged(mode =>
@ -183,12 +190,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
// initial update bypasses transforms
updateScalingModeVisibility();
void updateResolutionDropdown()
void updateDisplayModeDropdowns()
{
if (resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen)
resolutionDropdown.Show();
else
resolutionDropdown.Hide();
if (displayDropdown.Items.Count() > 1)
displayDropdown.Show();
else
displayDropdown.Hide();
}
void updateScalingModeVisibility()
@ -243,6 +255,19 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
public override LocalisableString TooltipText => base.TooltipText + "x";
}
private class DisplaySettingsDropdown : SettingsDropdown<Display>
{
protected override OsuDropdown<Display> CreateDropdown() => new DisplaySettingsDropdownControl();
private class DisplaySettingsDropdownControl : DropdownControl
{
protected override LocalisableString GenerateItemText(Display item)
{
return $"{item.Index}: {item.Name} ({item.Bounds.Width}x{item.Bounds.Height})";
}
}
}
private class ResolutionSettingsDropdown : SettingsDropdown<Size>
{
protected override OsuDropdown<Size> CreateDropdown() => new ResolutionDropdownControl();

View File

@ -35,18 +35,13 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
LabelText = UserInterfaceStrings.Parallax,
Current = config.GetBindable<bool>(OsuSetting.MenuParallax)
},
new SettingsSlider<float, TimeSlider>
new SettingsSlider<double, TimeSlider>
{
LabelText = UserInterfaceStrings.HoldToConfirmActivationTime,
Current = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay),
Current = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay),
KeyboardStep = 50
},
};
}
private class TimeSlider : OsuSliderBar<float>
{
public override LocalisableString TooltipText => Current.Value.ToString(@"N0") + "ms";
}
}
}

View File

@ -22,8 +22,9 @@ namespace osu.Game.Overlays
{
public class SettingsToolboxGroup : Container, IExpandable
{
public const int CONTAINER_WIDTH = 270;
private const float transition_duration = 250;
private const int container_width = 270;
private const int border_thickness = 2;
private const int header_height = 30;
private const int corner_radius = 5;
@ -49,7 +50,7 @@ namespace osu.Game.Overlays
public SettingsToolboxGroup(string title)
{
AutoSizeAxes = Axes.Y;
Width = container_width;
Width = CONTAINER_WIDTH;
Masking = true;
CornerRadius = corner_radius;
BorderColour = Color4.Black;
@ -201,7 +202,5 @@ namespace osu.Game.Overlays
}
protected override Container<Drawable> Content => content;
protected override bool OnMouseDown(MouseDownEvent e) => true;
}
}

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@ -7,6 +7,7 @@ using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
@ -100,7 +101,12 @@ namespace osu.Game.Overlays
cancellationToken?.Cancel();
request?.Cancel();
request = new GetWikiRequest(e.NewValue);
string[] values = e.NewValue.Split('/', 2);
if (values.Length > 1 && LanguageExtensions.TryParseCultureCode(values[0], out var language))
request = new GetWikiRequest(values[1], language);
else
request = new GetWikiRequest(e.NewValue);
Loading.Show();

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@ -5,8 +5,19 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for <see cref="Mod"/>s that are updated every frame by a <see cref="Playfield"/>.
/// </summary>
public interface IUpdatableByPlayfield : IApplicableMod
{
/// <summary>
/// Update this <see cref="Mod"/>.
/// </summary>
/// <param name="playfield">The main <see cref="Playfield"/></param>
/// <remarks>
/// This method is called once per frame during gameplay by the main <see cref="Playfield"/> only.
/// To access nested <see cref="Playfield"/>s, use <see cref="Playfield.NestedPlayfields"/>.
/// </remarks>
void Update(Playfield playfield);
}
}

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@ -79,6 +79,11 @@ namespace osu.Game.Rulesets.UI
private readonly List<Playfield> nestedPlayfields = new List<Playfield>();
/// <summary>
/// Whether this <see cref="Playfield"/> is nested in another <see cref="Playfield"/>.
/// </summary>
public bool IsNested { get; private set; }
/// <summary>
/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
/// </summary>
@ -206,6 +211,8 @@ namespace osu.Game.Rulesets.UI
/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
protected void AddNested(Playfield otherPlayfield)
{
otherPlayfield.IsNested = true;
otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
@ -229,7 +236,7 @@ namespace osu.Game.Rulesets.UI
{
base.Update();
if (mods != null)
if (!IsNested && mods != null)
{
foreach (var mod in mods)
{

View File

@ -7,9 +7,9 @@ using System.Linq;
using System.Text;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.IO.Legacy;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
using SharpCompress.Compressors.LZMA;
@ -48,7 +48,7 @@ namespace osu.Game.Scoring.Legacy
if (beatmap == null && !score.Replay.Frames.All(f => f is LegacyReplayFrame))
throw new ArgumentException(@"Beatmap must be provided if frames are not already legacy frames.", nameof(beatmap));
if (score.ScoreInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.Ruleset.OnlineID > ILegacyRuleset.MAX_LEGACY_RULESET_ID)
if (!score.ScoreInfo.Ruleset.IsLegacyRuleset())
throw new ArgumentException(@"Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score));
}

View File

@ -75,9 +75,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[BackgroundDependencyLoader]
private void load()
{
FillFlowContainer flow;
Children = new Drawable[]
{
new FillFlowContainer
flow = new FillFlowContainer
{
Width = 200,
Direction = FillDirection.Vertical,
@ -94,6 +96,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
};
bank.TabbableContentContainer = flow;
volume.TabbableContentContainer = flow;
// if the piece belongs to a currently selected object, assume that the user wants to change all selected objects.
// if the piece belongs to an unselected object, operate on that object alone, independently of the selection.
var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray();

View File

@ -32,6 +32,11 @@ namespace osu.Game.Screens.Edit.Timing
set => slider.KeyboardStep = value;
}
public CompositeDrawable TabbableContentContainer
{
set => textBox.TabbableContentContainer = value;
}
private readonly BindableWithCurrent<T?> current = new BindableWithCurrent<T?>();
public Bindable<T?> Current

View File

@ -66,7 +66,7 @@ namespace osu.Game.Screens.Menu
protected override BackgroundScreen CreateBackground() => background;
private Bindable<float> holdDelay;
private Bindable<double> holdDelay;
private Bindable<bool> loginDisplayed;
private ExitConfirmOverlay exitConfirmOverlay;
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader(true)]
private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics)
{
holdDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
holdDelay = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);
if (host.CanExit)

View File

@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
@ -18,6 +20,8 @@ namespace osu.Game.Screens.Play
public Container OverlayLayerContainer { get; private set; }
private readonly Storyboard storyboard;
private readonly IReadOnlyList<Mod> mods;
private DrawableStoryboard drawableStoryboard;
/// <summary>
@ -28,9 +32,10 @@ namespace osu.Game.Screens.Play
/// </remarks>
public IBindable<bool> HasStoryboardEnded = new BindableBool(true);
public DimmableStoryboard(Storyboard storyboard)
public DimmableStoryboard(Storyboard storyboard, IReadOnlyList<Mod> mods)
{
this.storyboard = storyboard;
this.mods = mods;
}
[BackgroundDependencyLoader]
@ -57,7 +62,7 @@ namespace osu.Game.Screens.Play
if (!ShowStoryboard.Value && !IgnoreUserSettings.Value)
return;
drawableStoryboard = storyboard.CreateDrawable();
drawableStoryboard = storyboard.CreateDrawable(mods);
HasStoryboardEnded.BindTo(drawableStoryboard.HasStoryboardEnded);
if (async)

View File

@ -63,11 +63,11 @@ namespace osu.Game.Screens.Play.HUD
[Resolved]
private OsuConfigManager config { get; set; }
private Bindable<float> activationDelay;
private Bindable<double> activationDelay;
protected override void LoadComplete()
{
activationDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
activationDelay = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
activationDelay.BindValueChanged(v =>
{
text.Text = v.NewValue > 0

View File

@ -359,7 +359,7 @@ namespace osu.Game.Screens.Play
protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart);
private Drawable createUnderlayComponents() =>
DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both };
DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard, GameplayState.Mods) { RelativeSizeAxes = Axes.Both };
private Drawable createGameplayComponents(IWorkingBeatmap working) => new ScalingContainer(ScalingMode.Gameplay)
{

View File

@ -143,6 +143,8 @@ namespace osu.Game.Screens.Play
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
const float padding = 25;
InternalChildren = new Drawable[]
{
(content = new LogoTrackingContainer
@ -158,20 +160,27 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
new OsuScrollContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(25),
Children = new PlayerSettingsGroup[]
RelativeSizeAxes = Axes.Y,
Width = SettingsToolboxGroup.CONTAINER_WIDTH + padding * 2,
Padding = new MarginPadding { Vertical = padding },
Masking = false,
Child = PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
{
VisualSettings = new VisualSettings(),
AudioSettings = new AudioSettings(),
new InputSettings()
}
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Padding = new MarginPadding { Horizontal = padding },
Children = new PlayerSettingsGroup[]
{
VisualSettings = new VisualSettings(),
AudioSettings = new AudioSettings(),
new InputSettings()
}
},
},
idleTracker = new IdleTracker(750),
}),

View File

@ -2,12 +2,14 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
@ -50,6 +52,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
private OsuColour colours { get; set; } = null!;
private double lastPlayAverage;
private double lastPlayBeatmapOffset;
private HitEventTimingDistributionGraph? lastPlayGraph;
private SettingsButton? useAverageButton;
@ -70,7 +74,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
Spacing = new Vector2(10),
Children = new Drawable[]
{
new PlayerSliderBar<double>
new OffsetSliderBar
{
KeyboardStep = 5,
LabelText = BeatmapOffsetControlStrings.BeatmapOffset,
@ -87,6 +91,28 @@ namespace osu.Game.Screens.Play.PlayerSettings
};
}
public class OffsetSliderBar : PlayerSliderBar<double>
{
protected override Drawable CreateControl() => new CustomSliderBar();
protected class CustomSliderBar : SliderBar
{
public override LocalisableString TooltipText =>
Current.Value == 0
? new TranslatableString("_", @"{0} ms", base.TooltipText)
: new TranslatableString("_", @"{0} ms {1}", base.TooltipText, getEarlyLateText(Current.Value));
private LocalisableString getEarlyLateText(double value)
{
Debug.Assert(value != 0);
return value > 0
? BeatmapOffsetControlStrings.HitObjectsAppearEarlier
: BeatmapOffsetControlStrings.HitObjectsAppearLater;
}
}
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -107,6 +133,12 @@ namespace osu.Game.Screens.Play.PlayerSettings
void updateOffset()
{
// the last play graph is relative to the offset at the point of the last play, so we need to factor that out.
double adjustmentSinceLastPlay = lastPlayBeatmapOffset - Current.Value;
// Negative is applied here because the play graph is considering a hit offset, not track (as we currently use for clocks).
lastPlayGraph?.UpdateOffset(-adjustmentSinceLastPlay);
// ensure the previous write has completed. ignoring performance concerns, if we don't do this, the async writes could be out of sequence.
if (realmWriteTask?.IsCompleted == false)
{
@ -115,7 +147,9 @@ namespace osu.Game.Screens.Play.PlayerSettings
}
if (useAverageButton != null)
useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value, Current.Precision / 2);
{
useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, adjustmentSinceLastPlay, Current.Precision / 2);
}
realmWriteTask = realm.WriteAsync(r =>
{
@ -172,10 +206,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
}
lastPlayAverage = average;
lastPlayBeatmapOffset = Current.Value;
referenceScoreContainer.AddRange(new Drawable[]
{
new HitEventTimingDistributionGraph(hitEvents)
lastPlayGraph = new HitEventTimingDistributionGraph(hitEvents)
{
RelativeSizeAxes = Axes.X,
Height = 50,
@ -184,7 +219,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
useAverageButton = new SettingsButton
{
Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
Action = () => Current.Value = -lastPlayAverage
Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage
},
});
}

View File

@ -15,13 +15,15 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
public OsuSliderBar<T> Bar => (OsuSliderBar<T>)Control;
protected override Drawable CreateControl() => new SliderBar
{
RelativeSizeAxes = Axes.X
};
protected override Drawable CreateControl() => new SliderBar();
private class SliderBar : OsuSliderBar<T>
protected class SliderBar : OsuSliderBar<T>
{
public SliderBar()
{
RelativeSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

View File

@ -4,10 +4,10 @@
using System;
using System.Diagnostics;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Online.Solo;
using osu.Game.Rulesets;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Play
if (beatmapId <= 0)
return null;
if (rulesetId < 0 || rulesetId > ILegacyRuleset.MAX_LEGACY_RULESET_ID)
if (!Ruleset.Value.IsLegacyRuleset())
return null;
return new CreateSoloScoreRequest(beatmapId, rulesetId, Game.VersionHash);

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
namespace osu.Game.Screens.Ranking.Statistics
{
@ -40,6 +41,9 @@ namespace osu.Game.Screens.Ranking.Statistics
/// </summary>
private const float axis_points = 5;
/// <summary>
/// The currently displayed hit events.
/// </summary>
private readonly IReadOnlyList<HitEvent> hitEvents;
/// <summary>
@ -51,123 +55,223 @@ namespace osu.Game.Screens.Ranking.Statistics
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList();
}
private int[] bins;
private double binSize;
private double hitOffset;
private Bar[] barDrawables;
[BackgroundDependencyLoader]
private void load()
{
if (hitEvents == null || hitEvents.Count == 0)
return;
int[] bins = new int[total_timing_distribution_bins];
bins = new int[total_timing_distribution_bins];
double binSize = Math.Ceiling(hitEvents.Max(e => Math.Abs(e.TimeOffset)) / timing_distribution_bins);
binSize = Math.Ceiling(hitEvents.Max(e => Math.Abs(e.TimeOffset)) / timing_distribution_bins);
// Prevent div-by-0 by enforcing a minimum bin size
binSize = Math.Max(1, binSize);
Scheduler.AddOnce(updateDisplay);
}
public void UpdateOffset(double hitOffset)
{
this.hitOffset = hitOffset;
Scheduler.AddOnce(updateDisplay);
}
private void updateDisplay()
{
bool roundUp = true;
Array.Clear(bins, 0, bins.Length);
foreach (var e in hitEvents)
{
int binOffset = (int)Math.Round(e.TimeOffset / binSize, MidpointRounding.AwayFromZero);
bins[timing_distribution_centre_bin_index + binOffset]++;
double time = e.TimeOffset + hitOffset;
double binOffset = time / binSize;
// .NET's round midpoint handling doesn't provide a behaviour that works amazingly for display
// purposes here. We want midpoint rounding to roughly distribute evenly to each adjacent bucket
// so the easiest way is to cycle between downwards and upwards rounding as we process events.
if (Math.Abs(binOffset - (int)binOffset) == 0.5)
{
binOffset = (int)binOffset + Math.Sign(binOffset) * (roundUp ? 1 : 0);
roundUp = !roundUp;
}
int index = timing_distribution_centre_bin_index + (int)Math.Round(binOffset, MidpointRounding.AwayFromZero);
// may be out of range when applying an offset. for such cases we can just drop the results.
if (index >= 0 && index < bins.Length)
bins[index]++;
}
int maxCount = bins.Max();
var bars = new Drawable[total_timing_distribution_bins];
for (int i = 0; i < bars.Length; i++)
bars[i] = new Bar { Height = Math.Max(0.05f, (float)bins[i] / maxCount) };
Container axisFlow;
InternalChild = new GridContainer
if (barDrawables != null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Width = 0.8f,
Content = new[]
for (int i = 0; i < barDrawables.Length; i++)
{
new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[] { bars }
}
},
new Drawable[]
{
axisFlow = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
}
},
},
RowDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
barDrawables[i].UpdateOffset(bins[i]);
}
};
// Our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size.
double maxValue = timing_distribution_bins * binSize;
double axisValueStep = maxValue / axis_points;
axisFlow.Add(new OsuSpriteText
}
else
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "0",
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
});
int maxCount = bins.Max();
barDrawables = new Bar[total_timing_distribution_bins];
for (int i = 1; i <= axis_points; i++)
{
double axisValue = i * axisValueStep;
float position = (float)(axisValue / maxValue);
float alpha = 1f - position * 0.8f;
for (int i = 0; i < barDrawables.Length; i++)
barDrawables[i] = new Bar(bins[i], maxCount, i == timing_distribution_centre_bin_index);
Container axisFlow;
const float axis_font_size = 12;
InternalChild = new GridContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Width = 0.8f,
Content = new[]
{
new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[] { barDrawables }
}
},
new Drawable[]
{
axisFlow = new Container
{
RelativeSizeAxes = Axes.X,
Height = axis_font_size,
}
},
},
RowDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
}
};
// Our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size.
double maxValue = timing_distribution_bins * binSize;
double axisValueStep = maxValue / axis_points;
axisFlow.Add(new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.X,
X = -position / 2,
Alpha = alpha,
Text = axisValue.ToString("-0"),
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
Text = "0",
Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold)
});
axisFlow.Add(new OsuSpriteText
for (int i = 1; i <= axis_points; i++)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.X,
X = position / 2,
Alpha = alpha,
Text = axisValue.ToString("+0"),
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
});
double axisValue = i * axisValueStep;
float position = (float)(axisValue / maxValue);
float alpha = 1f - position * 0.8f;
axisFlow.Add(new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.X,
X = -position / 2,
Alpha = alpha,
Text = axisValue.ToString("-0"),
Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold)
});
axisFlow.Add(new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.X,
X = position / 2,
Alpha = alpha,
Text = axisValue.ToString("+0"),
Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold)
});
}
}
}
private class Bar : CompositeDrawable
{
public Bar()
private readonly float value;
private readonly float maxValue;
private readonly Circle boxOriginal;
private Circle boxAdjustment;
private const float minimum_height = 0.05f;
public Bar(float value, float maxValue, bool isCentre)
{
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
this.value = value;
this.maxValue = maxValue;
RelativeSizeAxes = Axes.Both;
Masking = true;
Padding = new MarginPadding { Horizontal = 1 };
InternalChild = new Circle
InternalChildren = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#66FFCC")
boxOriginal = new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = isCentre ? Color4.White : Color4Extensions.FromHex("#66FFCC"),
Height = minimum_height,
},
};
}
private const double duration = 300;
protected override void LoadComplete()
{
base.LoadComplete();
float height = Math.Clamp(value / maxValue, minimum_height, 1);
if (height > minimum_height)
boxOriginal.ResizeHeightTo(height, duration, Easing.OutQuint);
}
public void UpdateOffset(float adjustment)
{
bool hasAdjustment = adjustment != value && adjustment / maxValue >= minimum_height;
if (boxAdjustment == null)
{
if (!hasAdjustment)
return;
AddInternal(boxAdjustment = new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = Color4.Yellow,
Blending = BlendingParameters.Additive,
Alpha = 0.6f,
Height = 0,
});
}
boxAdjustment.ResizeHeightTo(Math.Clamp(adjustment / maxValue, minimum_height, 1), duration, Easing.OutQuint);
boxAdjustment.FadeTo(!hasAdjustment ? 0 : 1, duration, Easing.OutQuint);
}
}
}
}

View File

@ -16,6 +16,9 @@ namespace osu.Game.Screens.Select.Carousel
{
public class SetPanelContent : CompositeDrawable
{
// Disallow interacting with difficulty icons on a panel until the panel has been selected.
public override bool PropagatePositionalInputSubTree => carouselSet.State.Value == CarouselItemState.Selected;
private readonly CarouselBeatmapSet carouselSet;
public SetPanelContent(CarouselBeatmapSet carouselSet)

View File

@ -11,6 +11,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Leaderboards;
@ -98,6 +99,7 @@ namespace osu.Game.Screens.Select.Leaderboards
protected override APIRequest FetchScores(CancellationToken cancellationToken)
{
var fetchBeatmapInfo = BeatmapInfo;
var fetchRuleset = ruleset.Value ?? fetchBeatmapInfo.Ruleset;
if (fetchBeatmapInfo == null)
{
@ -117,9 +119,15 @@ namespace osu.Game.Screens.Select.Leaderboards
return null;
}
if (!fetchRuleset.IsLegacyRuleset())
{
SetErrorState(LeaderboardState.RulesetUnavailable);
return null;
}
if (fetchBeatmapInfo.OnlineID <= 0 || fetchBeatmapInfo.Status <= BeatmapOnlineStatus.Pending)
{
SetErrorState(LeaderboardState.Unavailable);
SetErrorState(LeaderboardState.BeatmapUnavailable);
return null;
}
@ -137,7 +145,7 @@ namespace osu.Game.Screens.Select.Leaderboards
else if (filterMods)
requestMods = mods.Value;
var req = new GetScoresRequest(fetchBeatmapInfo, ruleset.Value ?? fetchBeatmapInfo.Ruleset, Scope, requestMods);
var req = new GetScoresRequest(fetchBeatmapInfo, fetchRuleset, Scope, requestMods);
req.Success += r =>
{

View File

@ -23,6 +23,8 @@ namespace osu.Game.Skinning.Editor
{
public class SkinComponentToolbox : ScrollingToolboxGroup
{
public const float WIDTH = 200;
public Action<Type> RequestPlacement;
private const float component_display_scale = 0.8f;
@ -41,7 +43,7 @@ namespace osu.Game.Skinning.Editor
: base("Components", height)
{
RelativeSizeAxes = Axes.None;
Width = 200;
Width = WIDTH;
}
[BackgroundDependencyLoader]

View File

@ -5,6 +5,7 @@ using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
@ -100,30 +101,14 @@ namespace osu.Game.Skinning.Editor
{
if (visibility.NewValue == Visibility.Visible)
{
updateMasking();
target.AllowScaling = false;
target.RelativePositionAxes = Axes.Both;
target.ScaleTo(VISIBLE_TARGET_SCALE, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
target.MoveToX(0.095f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
target.SetCustomRect(new RectangleF(0.18f, 0.1f, VISIBLE_TARGET_SCALE, VISIBLE_TARGET_SCALE), true);
}
else
{
target.AllowScaling = true;
target.ScaleTo(1, SkinEditor.TRANSITION_DURATION, Easing.OutQuint).OnComplete(_ => updateMasking());
target.MoveToX(0f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
target.SetCustomRect(null);
}
}
private void updateMasking()
{
if (skinEditor == null)
return;
target.Masking = skinEditor.State.Value == Visibility.Visible;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osuTK;
@ -11,6 +13,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
using osu.Game.Stores;
@ -50,14 +53,18 @@ namespace osu.Game.Storyboards.Drawables
private double? lastEventEndTime;
[Cached(typeof(IReadOnlyList<Mod>))]
public IReadOnlyList<Mod> Mods { get; }
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public DrawableStoryboard(Storyboard storyboard)
public DrawableStoryboard(Storyboard storyboard, IReadOnlyList<Mod> mods = null)
{
Storyboard = storyboard;
Mods = mods ?? Array.Empty<Mod>();
Size = new Vector2(640, 480);

View File

@ -28,17 +28,20 @@ namespace osu.Game.Storyboards.Drawables
LifetimeStart = sampleInfo.StartTime;
}
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
[Resolved(CanBeNull = true)]
private IReadOnlyList<Mod> mods { get; set; }
protected override void SkinChanged(ISkinSource skin)
{
base.SkinChanged(skin);
foreach (var mod in mods.Value.OfType<IApplicableToSample>())
if (mods != null)
{
foreach (var sample in DrawableSamples)
mod.ApplyToSample(sample);
foreach (var mod in mods.OfType<IApplicableToSample>())
{
foreach (var sample in DrawableSamples)
mod.ApplyToSample(sample);
}
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Rulesets.Mods;
using osu.Game.Skinning;
using osu.Game.Storyboards.Drawables;
@ -90,8 +91,8 @@ namespace osu.Game.Storyboards
}
}
public DrawableStoryboard CreateDrawable(IWorkingBeatmap working = null) =>
new DrawableStoryboard(this);
public DrawableStoryboard CreateDrawable(IReadOnlyList<Mod> mods = null) =>
new DrawableStoryboard(this, mods);
public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore)
{

View File

@ -26,9 +26,6 @@ namespace osu.Game.Tests.Visual
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
/// <summary>
/// Mods from *player* (not OsuScreen).
/// </summary>
public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
public new HUDOverlay HUDOverlay => base.HUDOverlay;

View File

@ -36,8 +36,8 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.9.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.223.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.304.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.304.0" />
<PackageReference Include="Sentry" Version="3.14.0" />
<PackageReference Include="SharpCompress" Version="0.30.1" />
<PackageReference Include="NUnit" Version="3.13.2" />

View File

@ -61,8 +61,8 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.223.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.304.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.304.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
<PropertyGroup>
@ -84,7 +84,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.223.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.304.0" />
<PackageReference Include="SharpCompress" Version="0.30.1" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />