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Add ability for player loading screen settings to scroll

As we add more items here this is going to become necessary. Until the design no doubt gets changed.
This commit is contained in:
Dean Herbert 2022-03-03 16:23:30 +09:00
parent a38eb426ef
commit 9c43500ad3
2 changed files with 22 additions and 14 deletions

View File

@ -22,8 +22,9 @@ namespace osu.Game.Overlays
{
public class SettingsToolboxGroup : Container, IExpandable
{
public const int CONTAINER_WIDTH = 270;
private const float transition_duration = 250;
private const int container_width = 270;
private const int border_thickness = 2;
private const int header_height = 30;
private const int corner_radius = 5;
@ -49,7 +50,7 @@ namespace osu.Game.Overlays
public SettingsToolboxGroup(string title)
{
AutoSizeAxes = Axes.Y;
Width = container_width;
Width = CONTAINER_WIDTH;
Masking = true;
CornerRadius = corner_radius;
BorderColour = Color4.Black;
@ -201,7 +202,5 @@ namespace osu.Game.Overlays
}
protected override Container<Drawable> Content => content;
protected override bool OnMouseDown(MouseDownEvent e) => true;
}
}

View File

@ -143,6 +143,8 @@ namespace osu.Game.Screens.Play
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
const float padding = 25;
InternalChildren = new Drawable[]
{
(content = new LogoTrackingContainer
@ -158,20 +160,27 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
new OsuScrollContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(25),
Children = new PlayerSettingsGroup[]
RelativeSizeAxes = Axes.Y,
Width = SettingsToolboxGroup.CONTAINER_WIDTH + padding * 2,
Padding = new MarginPadding { Vertical = padding },
Masking = false,
Child = PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
{
VisualSettings = new VisualSettings(),
AudioSettings = new AudioSettings(),
new InputSettings()
}
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Padding = new MarginPadding { Horizontal = padding },
Children = new PlayerSettingsGroup[]
{
VisualSettings = new VisualSettings(),
AudioSettings = new AudioSettings(),
new InputSettings()
}
},
},
idleTracker = new IdleTracker(750),
}),