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mirror of https://github.com/ppy/osu.git synced 2025-01-14 03:25:11 +08:00

Remove PopoverButton class

This commit is contained in:
Dan Balasescu 2022-03-23 10:40:05 +09:00
parent 9138aaf780
commit 6b712be97d
2 changed files with 5 additions and 9 deletions

View File

@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<CountdownButton>();
AddStep("click the first countdown button", () =>
{
var popoverButton = this.ChildrenOfType<CountdownButton.PopoverButton>().First();
var popoverButton = this.ChildrenOfType<CountdownButton>().Single().ChildrenOfType<OsuButton>().First();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});
@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<CountdownButton>();
AddStep("click the first countdown button", () =>
{
var popoverButton = this.ChildrenOfType<CountdownButton.PopoverButton>().First();
var popoverButton = this.ChildrenOfType<CountdownButton>().Single().ChildrenOfType<OsuButton>().First();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});
@ -150,7 +150,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<CountdownButton>();
AddStep("click the first countdown button", () =>
{
var popoverButton = this.ChildrenOfType<CountdownButton.PopoverButton>().First();
var popoverButton = this.ChildrenOfType<CountdownButton>().Single().ChildrenOfType<OsuButton>().First();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});
@ -173,7 +173,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<CountdownButton>();
AddStep("click the first countdown button", () =>
{
var popoverButton = this.ChildrenOfType<CountdownButton.PopoverButton>().First();
var popoverButton = this.ChildrenOfType<CountdownButton>().Single().ChildrenOfType<OsuButton>().First();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});

View File

@ -64,7 +64,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
foreach (var duration in available_delays)
{
flow.Add(new PopoverButton
flow.Add(new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = $"Start match in {duration.Humanize()}",
@ -79,9 +79,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
return new OsuPopover { Child = flow };
}
public class PopoverButton : OsuButton
{
}
}
}