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mirror of https://github.com/ppy/osu.git synced 2024-09-22 06:47:24 +08:00

Split MultiplayerReadyButton

This commit is contained in:
Dan Balasescu 2022-03-23 10:37:53 +09:00
parent 483fb84b56
commit 9138aaf780
10 changed files with 303 additions and 279 deletions

View File

@ -95,10 +95,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected void RunGameplay()
{
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("wait for player", () => multiplayerComponents.CurrentScreen is Player player && player.IsLoaded);
AddStep("exit player", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());

View File

@ -102,10 +102,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);
AddAssert("ruleset is correct", () => ((Player)CurrentScreen).Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
@ -119,10 +119,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);
AddAssert("mods are correct", () => !((Player)CurrentScreen).Mods.Value.Any());

View File

@ -27,9 +27,9 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerReadyButton : MultiplayerTestScene
public class TestSceneMatchStartControl : MultiplayerTestScene
{
private MultiplayerReadyButton button;
private MatchStartControl control;
private BeatmapSetInfo importedSet;
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
@ -62,7 +62,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Child = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Child = button = new MultiplayerReadyButton
Child = control = new MatchStartControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -74,17 +74,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestStartWithCountdown()
{
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("countdown button shown", () => this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().SingleOrDefault()?.IsPresent == true);
ClickButtonWhenEnabled<MultiplayerReadyButton.CountdownButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("countdown button shown", () => this.ChildrenOfType<CountdownButton>().SingleOrDefault()?.IsPresent == true);
ClickButtonWhenEnabled<CountdownButton>();
AddStep("click the first countdown button", () =>
{
var popoverButton = this.ChildrenOfType<MultiplayerReadyButton.CountdownButton.PopoverButton>().First();
var popoverButton = this.ChildrenOfType<CountdownButton.PopoverButton>().First();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});
AddAssert("countdown button not visible", () => !this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().Single().IsPresent);
AddAssert("countdown button not visible", () => !this.ChildrenOfType<CountdownButton>().Single().IsPresent);
AddStep("finish countdown", () => MultiplayerClient.FinishCountdown());
AddUntilStep("match started", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.WaitingForLoad);
}
@ -92,17 +92,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestCancelCountdown()
{
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("countdown button shown", () => this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().SingleOrDefault()?.IsPresent == true);
ClickButtonWhenEnabled<MultiplayerReadyButton.CountdownButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("countdown button shown", () => this.ChildrenOfType<CountdownButton>().SingleOrDefault()?.IsPresent == true);
ClickButtonWhenEnabled<CountdownButton>();
AddStep("click the first countdown button", () =>
{
var popoverButton = this.ChildrenOfType<MultiplayerReadyButton.CountdownButton.PopoverButton>().First();
var popoverButton = this.ChildrenOfType<CountdownButton.PopoverButton>().First();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddStep("finish countdown", () => MultiplayerClient.FinishCountdown());
AddUntilStep("match not started", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
@ -119,10 +119,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("start with countdown", () => MultiplayerClient.SendMatchRequest(new StartMatchCountdownRequest { Delay = TimeSpan.FromMinutes(2) }).WaitSafely());
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
}
@ -132,25 +132,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set spectating", () => MultiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("local user is spectating", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddAssert("countdown button is visible", () => this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().Single().IsPresent);
AddAssert("countdown button disabled", () => !this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().Single().Enabled.Value);
AddAssert("countdown button is visible", () => this.ChildrenOfType<CountdownButton>().Single().IsPresent);
AddAssert("countdown button disabled", () => !this.ChildrenOfType<CountdownButton>().Single().Enabled.Value);
AddStep("add second user", () => MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }));
AddAssert("countdown button disabled", () => !this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().Single().Enabled.Value);
AddAssert("countdown button disabled", () => !this.ChildrenOfType<CountdownButton>().Single().Enabled.Value);
AddStep("set second user ready", () => MultiplayerClient.ChangeUserState(2, MultiplayerUserState.Ready));
AddAssert("countdown button enabled", () => this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().Single().Enabled.Value);
AddAssert("countdown button enabled", () => this.ChildrenOfType<CountdownButton>().Single().Enabled.Value);
}
[Test]
public void TestSpectatingDuringCountdownWithNoReadyUsersCancelsCountdown()
{
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("countdown button shown", () => this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().SingleOrDefault()?.IsPresent == true);
ClickButtonWhenEnabled<MultiplayerReadyButton.CountdownButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("countdown button shown", () => this.ChildrenOfType<CountdownButton>().SingleOrDefault()?.IsPresent == true);
ClickButtonWhenEnabled<CountdownButton>();
AddStep("click the first countdown button", () =>
{
var popoverButton = this.ChildrenOfType<MultiplayerReadyButton.CountdownButton.PopoverButton>().First();
var popoverButton = this.ChildrenOfType<CountdownButton.PopoverButton>().First();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});
@ -168,12 +168,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add second user", () => MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }));
AddStep("set second user ready", () => MultiplayerClient.ChangeUserState(2, MultiplayerUserState.Ready));
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("countdown button shown", () => this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().SingleOrDefault()?.IsPresent == true);
ClickButtonWhenEnabled<MultiplayerReadyButton.CountdownButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("countdown button shown", () => this.ChildrenOfType<CountdownButton>().SingleOrDefault()?.IsPresent == true);
ClickButtonWhenEnabled<CountdownButton>();
AddStep("click the first countdown button", () =>
{
var popoverButton = this.ChildrenOfType<MultiplayerReadyButton.CountdownButton.PopoverButton>().First();
var popoverButton = this.ChildrenOfType<CountdownButton.PopoverButton>().First();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});
@ -181,7 +181,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set spectating", () => MultiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("local user is spectating", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddAssert("ready button enabled", () => this.ChildrenOfType<MultiplayerReadyButton.ReadyButton>().Single().Enabled.Value);
AddAssert("ready button enabled", () => this.ChildrenOfType<ReadyButton>().Single().Enabled.Value);
}
[Test]
@ -199,7 +199,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("transfer host to local user", () => MultiplayerClient.TransferHost(API.LocalUser.Value.OnlineID));
AddUntilStep("local user is host", () => MultiplayerClient.Room?.Host?.Equals(MultiplayerClient.LocalUser) == true);
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
AddAssert("countdown still active", () => MultiplayerClient.Room?.Countdown != null);
}
@ -211,7 +211,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("ensure ready button enabled", () =>
{
readyButton = button.ChildrenOfType<OsuButton>().Single();
readyButton = control.ChildrenOfType<OsuButton>().Single();
return readyButton.Enabled.Value;
});
@ -230,10 +230,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
MultiplayerClient.TransferHost(2);
});
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
}
@ -249,7 +249,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
});
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
verifyGameplayStartFlow();
@ -264,7 +264,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
MultiplayerClient.TransferHost(2);
});
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddStep("make user host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0));
verifyGameplayStartFlow();
@ -279,14 +279,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
});
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
AddStep("transfer host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[1].UserID ?? 0));
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddAssert("ready button enabled", () => control.ChildrenOfType<OsuButton>().Single().Enabled.Value);
}
[TestCase(true)]
@ -304,7 +304,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
if (!isHost)
AddStep("transfer host", () => MultiplayerClient.TransferHost(2));
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddRepeatStep("change user ready state", () =>
{
@ -322,7 +322,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void verifyGameplayStartFlow()
{
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("user waiting for load", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
AddStep("finish gameplay", () =>
@ -331,7 +331,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay);
});
AddUntilStep("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddUntilStep("ready button enabled", () => control.ChildrenOfType<OsuButton>().Single().Enabled.Value);
}
}
}

View File

@ -41,6 +41,7 @@ using osu.Game.Screens.Ranking;
using osu.Game.Screens.Spectate;
using osu.Game.Tests.Resources;
using osuTK.Input;
using ReadyButton = osu.Game.Screens.OnlinePlay.Components.ReadyButton;
namespace osu.Game.Tests.Visual.Multiplayer
{

View File

@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for spectating user state", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
ClickButtonWhenEnabled<ReadyButton>();
AddUntilStep("match started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
}

View File

@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public class TestSceneMultiplayerSpectateButton : MultiplayerTestScene
{
private MultiplayerSpectateButton spectateButton;
private MultiplayerReadyButton readyButton;
private MatchStartControl startControl;
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Origin = Anchor.Centre,
Size = new Vector2(200, 50),
},
readyButton = new MultiplayerReadyButton
startControl = new MatchStartControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -146,6 +146,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
=> AddUntilStep($"spectate button {(shouldBeEnabled ? "is" : "is not")} enabled", () => spectateButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
private void assertReadyButtonEnablement(bool shouldBeEnabled)
=> AddUntilStep($"ready button {(shouldBeEnabled ? "is" : "is not")} enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
=> AddUntilStep($"ready button {(shouldBeEnabled ? "is" : "is not")} enabled", () => startControl.ChildrenOfType<ReadyButton>().Single().Enabled.Value == shouldBeEnabled);
}
}

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@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
public class CountdownButton : IconButton, IHasPopover
{
private static readonly TimeSpan[] available_delays =
{
TimeSpan.FromSeconds(10),
TimeSpan.FromSeconds(30),
TimeSpan.FromMinutes(1),
TimeSpan.FromMinutes(2)
};
public new Action<TimeSpan> Action;
private readonly Drawable background;
public CountdownButton()
{
Icon = FontAwesome.Solid.CaretDown;
IconScale = new Vector2(0.6f);
Add(background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
});
base.Action = this.ShowPopover;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.Green;
}
public Popover GetPopover()
{
var flow = new FillFlowContainer
{
Width = 200,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2),
};
foreach (var duration in available_delays)
{
flow.Add(new PopoverButton
{
RelativeSizeAxes = Axes.X,
Text = $"Start match in {duration.Humanize()}",
BackgroundColour = background.Colour,
Action = () =>
{
Action(duration);
this.HidePopover();
}
});
}
return new OsuPopover { Child = flow };
}
public class PopoverButton : OsuButton
{
}
}
}

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@ -4,32 +4,21 @@
using System;
using System.Diagnostics;
using System.Linq;
using Humanizer;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.Countdown;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
public class MultiplayerReadyButton : MultiplayerRoomComposite
public class MatchStartControl : MultiplayerRoomComposite
{
[Resolved]
private OngoingOperationTracker ongoingOperationTracker { get; set; }
@ -47,7 +36,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
private ScheduledDelegate readySampleDelegate;
private IBindable<bool> operationInProgress;
public MultiplayerReadyButton()
public MatchStartControl()
{
InternalChild = new GridContainer
{
@ -231,220 +220,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
countReady = newCountReady;
});
}
public class ReadyButton : Components.ReadyButton
{
public new Triangles Triangles => base.Triangles;
[Resolved]
private MultiplayerClient multiplayerClient { get; set; }
[Resolved]
private OsuColour colours { get; set; }
[CanBeNull]
private MultiplayerRoom room => multiplayerClient.Room;
protected override void LoadComplete()
{
base.LoadComplete();
multiplayerClient.RoomUpdated += () => Scheduler.AddOnce(onRoomUpdated);
onRoomUpdated();
}
protected override void Update()
{
base.Update();
if (room?.Countdown != null)
{
// Update the countdown timer.
onRoomUpdated();
}
}
private void onRoomUpdated()
{
updateButtonText();
updateButtonColour();
}
private void updateButtonText()
{
if (room == null)
{
Text = "Ready";
return;
}
var localUser = multiplayerClient.LocalUser;
int countReady = room.Users.Count(u => u.State == MultiplayerUserState.Ready);
int countTotal = room.Users.Count(u => u.State != MultiplayerUserState.Spectating);
string countText = $"({countReady} / {countTotal} ready)";
if (room.Countdown != null)
{
string countdownText = $"Starting in {room.Countdown.EndTime - DateTimeOffset.Now:mm\\:ss}";
switch (localUser?.State)
{
default:
Text = $"Ready ({countdownText.ToLowerInvariant()})";
break;
case MultiplayerUserState.Spectating:
case MultiplayerUserState.Ready:
Text = $"{countdownText} {countText}";
break;
}
}
else
{
switch (localUser?.State)
{
default:
Text = "Ready";
break;
case MultiplayerUserState.Spectating:
case MultiplayerUserState.Ready:
Text = room.Host?.Equals(localUser) == true
? $"Start match {countText}"
: $"Waiting for host... {countText}";
break;
}
}
}
private void updateButtonColour()
{
if (room == null)
{
setGreen();
return;
}
var localUser = multiplayerClient.LocalUser;
switch (localUser?.State)
{
default:
setGreen();
break;
case MultiplayerUserState.Spectating:
case MultiplayerUserState.Ready:
if (room?.Host?.Equals(localUser) == true && room.Countdown == null)
setGreen();
else
setYellow();
break;
}
void setYellow()
{
BackgroundColour = colours.YellowDark;
Triangles.ColourDark = colours.YellowDark;
Triangles.ColourLight = colours.Yellow;
}
void setGreen()
{
BackgroundColour = colours.Green;
Triangles.ColourDark = colours.Green;
Triangles.ColourLight = colours.GreenLight;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (multiplayerClient != null)
multiplayerClient.RoomUpdated -= onRoomUpdated;
}
public override LocalisableString TooltipText
{
get
{
if (room?.Countdown != null && multiplayerClient.IsHost && multiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
return "Cancel countdown";
return base.TooltipText;
}
}
}
public class CountdownButton : IconButton, IHasPopover
{
private static readonly TimeSpan[] available_delays =
{
TimeSpan.FromSeconds(10),
TimeSpan.FromSeconds(30),
TimeSpan.FromMinutes(1),
TimeSpan.FromMinutes(2)
};
public new Action<TimeSpan> Action;
private readonly Drawable background;
public CountdownButton()
{
Icon = FontAwesome.Solid.CaretDown;
IconScale = new Vector2(0.6f);
Add(background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
});
base.Action = this.ShowPopover;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.Green;
}
public Popover GetPopover()
{
var flow = new FillFlowContainer
{
Width = 200,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2),
};
foreach (var duration in available_delays)
{
flow.Add(new PopoverButton
{
RelativeSizeAxes = Axes.X,
Text = $"Start match in {duration.Humanize()}",
BackgroundColour = background.Colour,
Action = () =>
{
Action(duration);
this.HidePopover();
}
});
}
return new OsuPopover { Child = flow };
}
public class PopoverButton : OsuButton
{
}
}
}
}

View File

@ -28,7 +28,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
RelativeSizeAxes = Axes.Both,
},
null,
new MultiplayerReadyButton
new MatchStartControl
{
RelativeSizeAxes = Axes.Both,
},

View File

@ -0,0 +1,162 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Online.Multiplayer;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
public class ReadyButton : Components.ReadyButton
{
public new Triangles Triangles => base.Triangles;
[Resolved]
private MultiplayerClient multiplayerClient { get; set; }
[Resolved]
private OsuColour colours { get; set; }
[CanBeNull]
private MultiplayerRoom room => multiplayerClient.Room;
protected override void LoadComplete()
{
base.LoadComplete();
multiplayerClient.RoomUpdated += () => Scheduler.AddOnce(onRoomUpdated);
onRoomUpdated();
}
protected override void Update()
{
base.Update();
if (room?.Countdown != null)
{
// Update the countdown timer.
onRoomUpdated();
}
}
private void onRoomUpdated()
{
updateButtonText();
updateButtonColour();
}
private void updateButtonText()
{
if (room == null)
{
Text = "Ready";
return;
}
var localUser = multiplayerClient.LocalUser;
int countReady = room.Users.Count(u => u.State == MultiplayerUserState.Ready);
int countTotal = room.Users.Count(u => u.State != MultiplayerUserState.Spectating);
string countText = $"({countReady} / {countTotal} ready)";
if (room.Countdown != null)
{
string countdownText = $"Starting in {room.Countdown.EndTime - DateTimeOffset.Now:mm\\:ss}";
switch (localUser?.State)
{
default:
Text = $"Ready ({countdownText.ToLowerInvariant()})";
break;
case MultiplayerUserState.Spectating:
case MultiplayerUserState.Ready:
Text = $"{countdownText} {countText}";
break;
}
}
else
{
switch (localUser?.State)
{
default:
Text = "Ready";
break;
case MultiplayerUserState.Spectating:
case MultiplayerUserState.Ready:
Text = room.Host?.Equals(localUser) == true
? $"Start match {countText}"
: $"Waiting for host... {countText}";
break;
}
}
}
private void updateButtonColour()
{
if (room == null)
{
setGreen();
return;
}
var localUser = multiplayerClient.LocalUser;
switch (localUser?.State)
{
default:
setGreen();
break;
case MultiplayerUserState.Spectating:
case MultiplayerUserState.Ready:
if (room?.Host?.Equals(localUser) == true && room.Countdown == null)
setGreen();
else
setYellow();
break;
}
void setYellow()
{
BackgroundColour = colours.YellowDark;
Triangles.ColourDark = colours.YellowDark;
Triangles.ColourLight = colours.Yellow;
}
void setGreen()
{
BackgroundColour = colours.Green;
Triangles.ColourDark = colours.Green;
Triangles.ColourLight = colours.GreenLight;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (multiplayerClient != null)
multiplayerClient.RoomUpdated -= onRoomUpdated;
}
public override LocalisableString TooltipText
{
get
{
if (room?.Countdown != null && multiplayerClient.IsHost && multiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
return "Cancel countdown";
return base.TooltipText;
}
}
}
}