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Reorder math to be easier to pass
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
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@ -131,7 +131,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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}
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if (useAverageButton != null)
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useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value + lastPlayBeatmapOffset, Current.Precision / 2);
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useAverageButton.Enabled.Value = !Precision.AlmostEquals(Current.Value, lastPlayBeatmapOffset - lastPlayAverage, Current.Precision / 2);
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realmWriteTask = realm.WriteAsync(r =>
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{
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