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Fix test beatmap loading potentially performing selection before carousel itself is loaded

This commit is contained in:
Dean Herbert 2022-02-03 18:40:10 +09:00
parent e65996efc3
commit 6d6327d3da

View File

@ -108,7 +108,7 @@ namespace osu.Game.Screens.Select
set
{
loadedTestBeatmaps = true;
loadBeatmapSets(value);
Schedule(() => loadBeatmapSets(value));
}
}