mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Fix crash on disconnection during multi-spectate
This commit is contained in:
parent
885a285d13
commit
c2416c490e
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
@ -228,7 +227,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
|
||||
public override bool OnBackButton()
|
||||
{
|
||||
Debug.Assert(multiplayerClient.Room != null);
|
||||
if (multiplayerClient.Room == null)
|
||||
return base.OnBackButton();
|
||||
|
||||
// On a manual exit, set the player back to idle unless gameplay has finished.
|
||||
if (multiplayerClient.Room.State != MultiplayerRoomState.Open)
|
||||
|
Loading…
Reference in New Issue
Block a user