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Merge pull request #16782 from peppy/revert-invalidation-reductions
Revert "Merge pull request #16716 from peppy/carousel-less-invalidations"
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885a285d13
@ -925,8 +925,10 @@ namespace osu.Game.Screens.Select
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// child items (difficulties) are still visible.
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item.Header.X = offsetX(dist, visibleHalfHeight) - (parent?.X ?? 0);
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// We are applying alpha to the header here such that we can layer alpha transformations on top.
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item.Header.Alpha = Math.Clamp(1.75f - 1.5f * dist, 0, 1);
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// We are applying a multiplicative alpha (which is internally done by nesting an
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// additional container and setting that container's alpha) such that we can
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// layer alpha transformations on top.
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item.SetMultiplicativeAlpha(Math.Clamp(1.75f - 1.5f * dist, 0, 1));
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}
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private enum PendingScrollOperation
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@ -21,6 +21,8 @@ namespace osu.Game.Screens.Select.Carousel
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{
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public class CarouselHeader : Container
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{
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public Container BorderContainer;
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public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
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private readonly HoverLayer hoverLayer;
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@ -35,14 +37,17 @@ namespace osu.Game.Screens.Select.Carousel
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RelativeSizeAxes = Axes.X;
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Height = DrawableCarouselItem.MAX_HEIGHT;
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Masking = true;
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CornerRadius = corner_radius;
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BorderColour = new Color4(221, 255, 255, 255);
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InternalChildren = new Drawable[]
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InternalChild = BorderContainer = new Container
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{
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Content,
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hoverLayer = new HoverLayer()
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = corner_radius,
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BorderColour = new Color4(221, 255, 255, 255),
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Children = new Drawable[]
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{
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Content,
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hoverLayer = new HoverLayer()
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}
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};
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}
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@ -61,21 +66,21 @@ namespace osu.Game.Screens.Select.Carousel
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case CarouselItemState.NotSelected:
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hoverLayer.InsetForBorder = false;
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BorderThickness = 0;
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EdgeEffect = new EdgeEffectParameters
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BorderContainer.BorderThickness = 0;
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BorderContainer.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(1),
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Radius = 10,
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Colour = Color4.Black.Opacity(0.5f),
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Colour = Color4.Black.Opacity(100),
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};
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break;
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case CarouselItemState.Selected:
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hoverLayer.InsetForBorder = true;
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BorderThickness = border_thickness;
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EdgeEffect = new EdgeEffectParameters
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BorderContainer.BorderThickness = border_thickness;
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BorderContainer.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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@ -36,9 +36,9 @@ namespace osu.Game.Screens.Select.Carousel
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/// <summary>
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/// The height of a carousel beatmap, including vertical spacing.
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/// </summary>
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public const float HEIGHT = header_height + CAROUSEL_BEATMAP_SPACING;
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public const float HEIGHT = height + CAROUSEL_BEATMAP_SPACING;
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private const float header_height = MAX_HEIGHT * 0.6f;
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private const float height = MAX_HEIGHT * 0.6f;
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private readonly BeatmapInfo beatmapInfo;
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@ -67,18 +67,16 @@ namespace osu.Game.Screens.Select.Carousel
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private CancellationTokenSource starDifficultyCancellationSource;
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public DrawableCarouselBeatmap(CarouselBeatmap panel)
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: base(header_height)
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{
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beatmapInfo = panel.BeatmapInfo;
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Item = panel;
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// Difficulty panels should start hidden for a better initial effect.
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Hide();
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}
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[BackgroundDependencyLoader(true)]
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private void load(BeatmapManager manager, SongSelect songSelect)
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{
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Header.Height = height;
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if (songSelect != null)
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{
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startRequested = b => songSelect.FinaliseSelection(b);
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@ -122,10 +122,12 @@ namespace osu.Game.Screens.Select.Carousel
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},
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};
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background.DelayedLoadComplete += d => d.FadeInFromZero(750, Easing.OutQuint);
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mainFlow.DelayedLoadComplete += d => d.FadeInFromZero(500, Easing.OutQuint);
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background.DelayedLoadComplete += fadeContentIn;
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mainFlow.DelayedLoadComplete += fadeContentIn;
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}
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private void fadeContentIn(Drawable d) => d.FadeInFromZero(750, Easing.OutQuint);
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protected override void Deselected()
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{
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base.Deselected();
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@ -60,10 +60,12 @@ namespace osu.Game.Screens.Select.Carousel
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}
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}
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protected DrawableCarouselItem(float headerHeight = MAX_HEIGHT)
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protected DrawableCarouselItem()
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{
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RelativeSizeAxes = Axes.X;
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Alpha = 0;
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InternalChildren = new Drawable[]
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{
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MovementContainer = new Container
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@ -71,20 +73,18 @@ namespace osu.Game.Screens.Select.Carousel
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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Header = new CarouselHeader
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{
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Height = headerHeight,
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},
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Header = new CarouselHeader(),
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Content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Y = headerHeight,
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}
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}
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},
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};
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}
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public void SetMultiplicativeAlpha(float alpha) => Header.BorderContainer.Alpha = alpha;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -92,6 +92,12 @@ namespace osu.Game.Screens.Select.Carousel
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UpdateItem();
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}
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protected override void Update()
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{
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base.Update();
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Content.Y = Header.Height;
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}
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protected virtual void UpdateItem()
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{
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if (item == null)
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@ -115,56 +121,29 @@ namespace osu.Game.Screens.Select.Carousel
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private void onStateChange(ValueChangedEvent<bool> _) => Scheduler.AddOnce(ApplyState);
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private CarouselItemState? lastAppliedState;
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protected virtual void ApplyState()
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{
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// Use the fact that we know the precise height of the item from the model to avoid the need for AutoSize overhead.
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// Additionally, AutoSize doesn't work well due to content starting off-screen and being masked away.
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Height = Item.TotalHeight;
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Debug.Assert(Item != null);
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if (lastAppliedState != Item.State.Value)
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switch (Item.State.Value)
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{
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lastAppliedState = Item.State.Value;
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case CarouselItemState.NotSelected:
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Deselected();
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break;
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// Use the fact that we know the precise height of the item from the model to avoid the need for AutoSize overhead.
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// Additionally, AutoSize doesn't work well due to content starting off-screen and being masked away.
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Height = Item.TotalHeight;
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switch (lastAppliedState)
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{
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case CarouselItemState.NotSelected:
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Deselected();
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break;
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case CarouselItemState.Selected:
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Selected();
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break;
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}
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case CarouselItemState.Selected:
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Selected();
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break;
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}
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if (!Item.Visible)
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Hide();
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this.FadeOut(300, Easing.OutQuint);
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else
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Show();
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}
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private bool isVisible = true;
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public override void Show()
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{
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if (isVisible)
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return;
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isVisible = true;
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this.FadeIn(250);
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}
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public override void Hide()
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{
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if (!isVisible)
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return;
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isVisible = false;
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this.FadeOut(300, Easing.OutQuint);
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this.FadeIn(250);
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}
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protected virtual void Selected()
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