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Automatically focus divisor textbox and hide popover after successful change
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parent
a1786f62d7
commit
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@ -190,10 +190,6 @@ namespace osu.Game.Tests.Visual.Editing
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textBox.Text = divisor.ToString();
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InputManager.Key(Key.Enter);
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});
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AddStep("dismiss popover", () =>
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{
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InputManager.Key(Key.Escape);
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});
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AddUntilStep("wait for dismiss", () => !this.ChildrenOfType<BeatDivisorControl.CustomDivisorPopover>().Any());
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}
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}
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@ -16,6 +16,7 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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@ -299,6 +300,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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base.LoadComplete();
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BeatDivisor.BindValueChanged(_ => updateState(), true);
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divisorTextBox.OnCommit += (_, __) => setPresets();
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Schedule(() => GetContainingInputManager().ChangeFocus(divisorTextBox));
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}
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private void setPresets()
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@ -320,6 +323,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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BeatDivisor.Value = divisor;
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this.HidePopover();
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}
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private void updateState()
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