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Change "distance spacing" multipler type to double
Avoids losing precision on initial load, causing an unnecessary hash change in `EditorChangeHandler`. Resolves test failures in `TestSceneEditorChangeStates` (https://github.com/ppy/osu/runs/5192493482?check_suite_focus=true).
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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set => InternalChild = value;
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}
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public override IBindable<float> DistanceSpacingMultiplier => throw new System.NotImplementedException();
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public override IBindable<double> DistanceSpacingMultiplier => throw new System.NotImplementedException();
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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{
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@ -187,7 +187,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public IBindable<float> DistanceSpacingMultiplier { get; } = new BindableFloat(1);
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public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
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public float GetBeatSnapDistanceAt(HitObject referenceObject) => (float)beat_length;
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@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Editing
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public IBindable<float> DistanceSpacingMultiplier { get; } = new BindableFloat(1);
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public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
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public float GetBeatSnapDistanceAt(HitObject referenceObject) => 10;
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@ -66,15 +66,15 @@ namespace osu.Game.Rulesets.Edit
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/// </remarks>
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protected abstract bool SupportsDistanceSpacing { get; }
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private readonly BindableFloat distanceSpacing = new BindableFloat
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private readonly BindableDouble distanceSpacing = new BindableDouble
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{
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Default = 1.0f,
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MinValue = 0.1f,
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MaxValue = 6.0f,
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Precision = 0.01f,
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Default = 1.0,
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MinValue = 0.1,
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MaxValue = 6.0,
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Precision = 0.01,
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};
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public override IBindable<float> DistanceSpacingMultiplier => distanceSpacing;
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public override IBindable<double> DistanceSpacingMultiplier => distanceSpacing;
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private SnappingToolboxContainer snappingToolboxContainer;
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@ -161,11 +161,11 @@ namespace osu.Game.Rulesets.Edit
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},
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};
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distanceSpacing.Value = (float)EditorBeatmap.BeatmapInfo.DistanceSpacing;
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distanceSpacing.Value = EditorBeatmap.BeatmapInfo.DistanceSpacing;
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if (SupportsDistanceSpacing)
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{
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ExpandableSlider<float, SizeSlider> distanceSpacingSlider;
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ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
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AddInternal(snappingToolboxContainer = new SnappingToolboxContainer
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{
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@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Edit
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Origin = Anchor.TopRight,
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Child = new EditorToolboxGroup("snapping")
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{
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Child = distanceSpacingSlider = new ExpandableSlider<float, SizeSlider>
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Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
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{
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Current = { BindTarget = distanceSpacing },
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KeyboardStep = 0.01f,
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@ -563,7 +563,7 @@ namespace osu.Game.Rulesets.Edit
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#region IPositionSnapProvider
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public abstract IBindable<float> DistanceSpacingMultiplier { get; }
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public abstract IBindable<double> DistanceSpacingMultiplier { get; }
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public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Edit
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/// The spacing multiplier applied to beat snap distances.
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/// </summary>
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/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
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IBindable<float> DistanceSpacingMultiplier { get; }
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IBindable<double> DistanceSpacingMultiplier { get; }
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/// <summary>
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/// Given a position, find a valid time and position snap.
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@ -53,7 +53,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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private IBindable<float> distanceSpacingMultiplier;
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private IBindable<double> distanceSpacingMultiplier;
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private readonly LayoutValue gridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
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private readonly double? endTime;
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@ -317,7 +317,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private double getTimeFromPosition(Vector2 localPosition) =>
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(localPosition.X / Content.DrawWidth) * track.Length;
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public IBindable<float> DistanceSpacingMultiplier => throw new NotImplementedException();
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public IBindable<double> DistanceSpacingMultiplier => throw new NotImplementedException();
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public float GetBeatSnapDistanceAt(HitObject referenceObject) => throw new NotImplementedException();
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