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Merge pull request #16924 from Susko3/android-allow-exiting
Allow exiting/minimizing the game on Android when on the initial screen
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commit
a9e7e8fb18
@ -2,15 +2,19 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.IO;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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@ -25,7 +29,7 @@ using osuTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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public class MainMenu : OsuScreen, IHandlePresentBeatmap
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public class MainMenu : OsuScreen, IHandlePresentBeatmap, IKeyBindingHandler<GlobalAction>
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{
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public const float FADE_IN_DURATION = 300;
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@ -297,5 +301,26 @@ namespace osu.Game.Screens.Menu
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Schedule(loadSoloSongSelect);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat)
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return false;
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switch (e.Action)
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{
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case GlobalAction.Back:
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// In the case of a host being able to exit, the back action is handled by ExitConfirmOverlay.
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Debug.Assert(!host.CanExit);
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return host.SuspendToBackground();
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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}
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}
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