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Merge pull request #16924 from Susko3/android-allow-exiting

Allow exiting/minimizing the game on Android when on the initial screen
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Dean Herbert 2022-02-25 11:01:35 +09:00 committed by GitHub
commit a9e7e8fb18
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@ -2,15 +2,19 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.IO;
using osu.Game.Online.API;
using osu.Game.Overlays;
@ -25,7 +29,7 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Menu
{
public class MainMenu : OsuScreen, IHandlePresentBeatmap
public class MainMenu : OsuScreen, IHandlePresentBeatmap, IKeyBindingHandler<GlobalAction>
{
public const float FADE_IN_DURATION = 300;
@ -297,5 +301,26 @@ namespace osu.Game.Screens.Menu
Schedule(loadSoloSongSelect);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Back:
// In the case of a host being able to exit, the back action is handled by ExitConfirmOverlay.
Debug.Assert(!host.CanExit);
return host.SuspendToBackground();
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
}
}