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Add skinning support for welcome sprite text
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df500dec04
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@ -100,13 +100,13 @@ namespace osu.Game.Screens.Menu
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private class WelcomeIntroSequence : Container
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{
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private Sprite welcomeText;
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private Drawable welcomeText;
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private Container scaleContainer;
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public LogoVisualisation LogoVisualisation { get; private set; }
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load(TextureStore textures, IAPIProvider api)
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{
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Origin = Anchor.Centre;
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Anchor = Anchor.Centre;
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@ -135,15 +135,17 @@ namespace osu.Game.Screens.Menu
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Size = new Vector2(480),
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Colour = Color4.Black
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},
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welcomeText = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = textures.Get(@"Intro/Welcome/welcome_text")
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},
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}
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},
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};
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if (api.LocalUser.Value.IsSupporter)
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scaleContainer.Add(welcomeText = new SkinnableSprite(@"Intro/Welcome/welcome_text"));
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else
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scaleContainer.Add(welcomeText = new Sprite { Texture = textures.Get(@"Intro/Welcome/welcome_text") });
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welcomeText.Anchor = Anchor.Centre;
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welcomeText.Origin = Anchor.Centre;
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}
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protected override void LoadComplete()
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