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Fix unable to copy playlist rooms without first opening
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parent
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commit
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@ -10,12 +10,11 @@ using osu.Game.IO.Serialization.Converters;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Utils;
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namespace osu.Game.Online.Rooms
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{
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[JsonObject(MemberSerialization.OptIn)]
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public class Room : IDeepCloneable<Room>
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public class Room
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{
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[Cached]
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[JsonProperty("id")]
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@ -153,22 +152,6 @@ namespace osu.Game.Online.Rooms
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Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue));
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}
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/// <summary>
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/// Create a copy of this room without online information.
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/// Should be used to create a local copy of a room for submitting in the future.
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/// </summary>
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public Room DeepClone()
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{
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var copy = new Room();
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copy.CopyFrom(this);
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// ID must be unset as we use this as a marker for whether this is a client-side (not-yet-created) room or not.
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copy.RoomID.Value = null;
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return copy;
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}
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public void CopyFrom(Room other)
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{
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RoomID.Value = other.RoomID.Value;
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@ -128,7 +128,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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{
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new OsuMenuItem("Create copy", MenuItemType.Standard, () =>
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{
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lounge?.Open(Room.DeepClone());
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lounge?.OpenCopy(Room);
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})
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};
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@ -20,6 +20,7 @@ using osu.Framework.Threading;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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@ -63,6 +64,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; }
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[CanBeNull]
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private IDisposable joiningRoomOperation { get; set; }
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@ -310,6 +314,41 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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});
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});
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/// <summary>
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/// Copies a room and opens it as a fresh (not-yet-created) one.
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/// </summary>
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/// <param name="room">The room to copy.</param>
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public void OpenCopy(Room room)
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{
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Debug.Assert(room.RoomID.Value != null);
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if (joiningRoomOperation != null)
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return;
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joiningRoomOperation = ongoingOperationTracker?.BeginOperation();
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var req = new GetRoomRequest(room.RoomID.Value.Value);
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req.Success += r =>
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{
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// ID must be unset as we use this as a marker for whether this is a client-side (not-yet-created) room or not.
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r.RoomID.Value = null;
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Open(r);
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joiningRoomOperation?.Dispose();
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joiningRoomOperation = null;
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};
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req.Failure += _ =>
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{
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joiningRoomOperation?.Dispose();
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joiningRoomOperation = null;
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};
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api.Queue(req);
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}
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/// <summary>
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/// Push a room as a new subscreen.
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/// </summary>
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