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Limit countdown updates to once per second
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@ -6,6 +6,7 @@ using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Localisation;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.Multiplayer;
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@ -33,21 +34,20 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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onRoomUpdated();
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}
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protected override void Update()
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{
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base.Update();
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if (room?.Countdown != null)
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{
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// Update the countdown timer.
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onRoomUpdated();
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}
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}
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private ScheduledDelegate countdownUpdateDelegate;
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private void onRoomUpdated()
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{
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updateButtonText();
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updateButtonColour();
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if (room?.Countdown != null)
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countdownUpdateDelegate ??= Scheduler.AddDelayed(updateButtonText, 1000, true);
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else
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{
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countdownUpdateDelegate?.Cancel();
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countdownUpdateDelegate = null;
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}
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}
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private void updateButtonText()
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