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Bind queue items during playlist initialization
Along with where the other bindables are bound together (only bind, not listening).
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@ -64,13 +64,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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}
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}
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};
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playlistTabControl.QueueItems.BindTarget = queueList.Items;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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DisplayMode.BindValueChanged(onDisplayModeChanged, true);
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playlistTabControl.QueueItems.BindTarget = queueList.Items;
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}
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private void onDisplayModeChanged(ValueChangedEvent<MultiplayerPlaylistDisplayMode> mode)
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